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Is games industry collapsing? More than 1000 people lost jobs in across Valve, GoG, Blizzard and so on.
2019
Activision Blizzard lays off nearly 800 employees after 'record' 2018
https://www.polygon.com/2019/2/12/18222096/blizzard-layoffs-february-2019

Massive layoffs at EA's Australian studio
FireMonkeys will refocus on live services as up to 50 staff prepare for redundancy
https://www.gamesindustry.biz/articles/2019-02-22-massive-layoffs-at-eas-australian-studio

CD Projekt is laying off around a dozen GOG staff (approximately 10% of the digital storefront’s workforce).
https://www.rockpapershotgun.com/2019/02/26/gog-layoffs/

Valve laid off 13 full-time employees and 'a portion' of its contractors in February
https://www.pcgamer.com/valve-laid-off-13-full-time-employees-and-a-portion-of-its-contracts-in-february/

Guild Wars 2 Developer ArenaNet Plans For Mass Layoffs
https://kotaku.com/guild-wars-2-developer-arenanet-plans-for-mass-layoffs-1832799804

2018
Telltale with at least 250 people dismissed, the company is a shell of what it once was.
https://www.gamesindustry.biz/articles/2018-09-27-more-than-1-000-jobs-lost-to-studio-closures-over-the-past-year

Electronic Arts' decision to close Dead Space developer Visceral Games with PC Gamer reporting at least 80 employees affected.

Gigantic developer Motiga saw significant layoffs - reportedly around 70 people

Marvel Heroes developer Gazillion Entertainment was forced to close down, making approximately 200 employees jobless.

Cliff Bleszinski's studio Boss Key Productions was forced to shut down, less than a year after releasing its debut title LawBreakers. At peak, the developer had 60 employees.

A further 150 people were lost later that month when Wargaming closed its Seattle studio, formerly known as Gas Powered Games.

Capcom Vancouver was closing down. The Dead Rising studio had 158 employees


Considering the recent big flops like Anthem and Fallout 76.
It doesn't look good for our entertainment.

What you think? Just a weird coincidence or is there a massive problem upcoming?
投稿主: Xaelath:
People losing its job isn't the big thing in game industry but it sure does a hint that game industry can collapse in future.

The real thing is what they make doesn't match what people wanted.
So when their games failed or happen to be not profitable or just didn't get to their expectations they'll lay off some workers or close the studio.

Look at some of those Publisher and Developer games.
Games are mainly made over quantity over quality now.
Everything now cost too much money to develop and games being sold less overtime if it's a sequel , unless that sequel is a really good ♥♥♥♥ that surpass people expectations then it might sold more.

I can't say for sure but Game industry isn't going really well right now.
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So Terry crew lose none of it for being mascot on crackdown 3?
Blitzwing の投稿を引用:
Also there is a big problem that new games are made worse than the old ones.
Crackdown 3 is an extreme example if you compare it vs Crackdown 1

Crackdown wasn't really my thing, just could never seem to get into the game myself, but I have just downloaded crackdown 3 from the store and I will play and test it myself.
Updated: 143 staff made redundant at ArenaNet
https://www.pcgamesinsider.biz/tag/2949/layoffs/

Updated: H1Z1 maker DayBreak Game Company laid off 25 employees in December 2018
Lower than the 70 job losses rumoured at the end of last year
https://www.pcgamesinsider.biz/job-news/68216/h1z1-maker-daybreak-game-company-makes-lay-offs/


Layoffs at Failbetter as Sunless Skies underperforms on Early Access

Four members of staff laid off as the studio adapts to its new financial situation
https://www.pcgamesinsider.biz/job-news/66672/layoffs-at-failbetter-as-sunless-skies-underperforms-on-early-access/

I think the situation is quite bad, despite so many people have access to games and working PCs, we have less and less people buy games. Something must go really wrong here.
Ganger の投稿を引用:
Blitzwing の投稿を引用:
Also there is a big problem that new games are made worse than the old ones.
Crackdown 3 is an extreme example if you compare it vs Crackdown 1

Crackdown wasn't really my thing, just could never seem to get into the game myself, but I have just downloaded crackdown 3 from the store and I will play and test it myself.
But the point is, you have massive downgrades compared to the first game, which means people who played Crackdown1 had higher expectations for Crackdown 3 , simply because older game was better.
Si-Fi 2019年3月14日 0時19分 
Blitzwing の投稿を引用:
Ganger の投稿を引用:

Crackdown wasn't really my thing, just could never seem to get into the game myself, but I have just downloaded crackdown 3 from the store and I will play and test it myself.
But the point is, you have massive downgrades compared to the first game, which means people who played Crackdown1 had higher expectations for Crackdown 3 , simply because older game was better.
Of course the first would be better, technically.
Blitzwing の投稿を引用:
Updated: 143 staff made redundant at ArenaNet
https://www.pcgamesinsider.biz/tag/2949/layoffs/

Updated: H1Z1 maker DayBreak Game Company laid off 25 employees in December 2018
Lower than the 70 job losses rumoured at the end of last year
https://www.pcgamesinsider.biz/job-news/68216/h1z1-maker-daybreak-game-company-makes-lay-offs/


Layoffs at Failbetter as Sunless Skies underperforms on Early Access

Four members of staff laid off as the studio adapts to its new financial situation
https://www.pcgamesinsider.biz/job-news/66672/layoffs-at-failbetter-as-sunless-skies-underperforms-on-early-access/

I think the situation is quite bad, despite so many people have access to games and working PCs, we have less and less people buy games. Something must go really wrong here.

There are more and more options for games, which makes it harder for companies to get that money. Combined with all of the older games competing with the newest games (and actually getting the purchase over the newer games as they are better value for money) and new games struggle to get the market they need to thrive.
Darren の投稿を引用:
Blitzwing の投稿を引用:
Updated: 143 staff made redundant at ArenaNet
https://www.pcgamesinsider.biz/tag/2949/layoffs/

Updated: H1Z1 maker DayBreak Game Company laid off 25 employees in December 2018
Lower than the 70 job losses rumoured at the end of last year
https://www.pcgamesinsider.biz/job-news/68216/h1z1-maker-daybreak-game-company-makes-lay-offs/


Layoffs at Failbetter as Sunless Skies underperforms on Early Access

Four members of staff laid off as the studio adapts to its new financial situation
https://www.pcgamesinsider.biz/job-news/66672/layoffs-at-failbetter-as-sunless-skies-underperforms-on-early-access/

I think the situation is quite bad, despite so many people have access to games and working PCs, we have less and less people buy games. Something must go really wrong here.

There are more and more options for games, which makes it harder for companies to get that money. Combined with all of the older games competing with the newest games (and actually getting the purchase over the newer games as they are better value for money) and new games struggle to get the market they need to thrive.
yeah, I've been holding off on buying as many games, outside of a few exceptions(bought Yakuza 0 after Denuvo was removed). Still though, in my opinion the gaming industry is better than its ever been. All these people getting laid off will inevitably find work at a studio that is doing well and as a result is hiring. OP only sees one side of the coin "oh nooo, so many people losing their jobs", but it seems like every week I find a game thats worth purchasing from a new developer studio that hasn't shipped one before. Nearly 100% of the listed companies they listed are ones from western AAA studios I don't care about, or western indie games that were putting out products that AREN'T worth it.
最近の変更はdynastystarが行いました; 2019年3月14日 1時10分
Blitzwing の投稿を引用:
I think the situation is quite bad, despite so many people have access to games and working PCs, we have less and less people buy games. Something must go really wrong here.
I don't see a situation where there are "less and less people buy[ing] games". The consumer base is steady if not increasing. Video games are a popular hobby, more so than ever before. What was once seen as just a thing for tween and teen boys is now a thing for basically everyone from grade school up to their thirties and even beyond.

Game making, on the other hand, has perennially been a difficult and unstable industry, particularly for smaller players who are unable to maintain a strong cash flow for their own products, even if their products enjoy a strong reputation. There are more games than ever before (this is literally true, because old games don't just disappear), and the competition for consumer attention can be extremely harsh. A market that used to be just major studios producing large-scale games now has that as well as a retro revivals of older titles (competing with themselves in a way!) alongside a bumper crop of indie developers. Everyone's trying to capitalize on "the next big thing" in order to get a leg up on the competition and thereby make more money.

If anything, one might argue that the game making side of the industry could stand to contract, though this isn't likely to happen anytime soon because there are so many people who are interested in doing a variety of projects as their passions and then trying to make money off of those.

TL;DR the playerbase isn't shrinking at all. The competition's just getting fiercer, so it's harder to make money. (If it weren't, we wouldn't have microtransactions.)


Edit: regarding the inevitable comparison to the Great Crash of 1983 -- back then, the consumer base was weak, there wasn't much money to be made, and Atari bet way too big that the consumer base would follow whatever they did, and they faceplanted badly. But today, the consumer base is extremely strong -- there is very strong demand for video games, which means that, one way or another, someone is gonna be making games for people, because people wanna play them. It's only a question of how much money there is to be made, and how to make that money, and how many people (as in developers and publishers and stores) are fighting over that money.
最近の変更はQuint the Alligator Snapperが行いました; 2019年3月14日 2時06分
Blitzwing の投稿を引用:
I think the situation is quite bad, despite so many people have access to games and working PCs, we have less and less people buy games. Something must go really wrong here.

Where do you have the numbers that less and less people buy games?

But people can only spend their money once. I think it's a case of value. Times are changing, games are acailable on all different kind of platforms against various prices. Older games with amazing gameplay are available again. Free games get more substance.

I bought the Shadowrun games on my iPad, rather than on the PC. Why? They're cheaper and there is no difference between the games other than the control scheme. Many card/boardgames I have on my iPad are available on Steam, at a higher price and thusly less interesting to buy. Some I prefer on Steam, so I get them, but most are better played on a touchscreen anyway.
Most games I have on Steam are either bought on sale through a deep discount or through Humble/Fanatical on deep discount. Other games I buy on GoG, again on sale.
My wife used to play games on the Wii and DS. Nowadays she plays free games on her phone that are similar.
We're not unique in that. We just want more value for our money.

There is nothing wrong, the industry is simply changing. The ones that adapt will do fine. I mean, Asmodee has become a giant in card/boardgames as publisher with amazing support for devs *and* players. Capcom is doing fine. Ubisoft also seems to be doing fine.
There are plenty of (indie) games coming out that are great. For example Book of Demons came out last december, lovely game. I've got a couple on my wishlist that are coming out in the next 2 months that look very promising. It's not all negative, you know.
最近の変更はCrazy Tigerが行いました; 2019年3月14日 2時04分
このスレッドの作成者がこの投稿を元のトピックへの回答と指定しました。
People losing its job isn't the big thing in game industry but it sure does a hint that game industry can collapse in future.

The real thing is what they make doesn't match what people wanted.
So when their games failed or happen to be not profitable or just didn't get to their expectations they'll lay off some workers or close the studio.

Look at some of those Publisher and Developer games.
Games are mainly made over quantity over quality now.
Everything now cost too much money to develop and games being sold less overtime if it's a sequel , unless that sequel is a really good ♥♥♥♥ that surpass people expectations then it might sold more.

I can't say for sure but Game industry isn't going really well right now.
Xaelath の投稿を引用:
The real thing is what they make doesn't match what people wanted.

The odd part is, why is it so hard for them to figure out the game they are making won't be profitable.
"Ok lets move aside games that work bad and are bugged"

But we have seen so many badly designed games,
I wonder why it does happen and isn't fixed later.




A really bad thing in my opinion is this "life service games"

It means thanks for pay 60 Dollars, now buy DLC for 100 Dollars and you have additionally to grind 1000 hours for hats and cosmetic stuff. By the way here another pay2win DLC. And also those co-op games that are not playable simply because people don't play them and you don't have by yourself the firepower to play them.
Blitzwing の投稿を引用:
Xaelath の投稿を引用:
The real thing is what they make doesn't match what people wanted.

The odd part is, why is it so hard for them to figure out the game they are making won't be profitable.
"Ok lets move aside games that work bad and are bugged"

But we have seen so many badly designed games,
I wonder why it does happen and isn't fixed later.




A really bad thing in my opinion is this "life service games"

It means thanks for pay 60 Dollars, now buy DLC for 100 Dollars and you have additionally to grind 1000 hours for hats and cosmetic stuff. By the way here another pay2win DLC. And also those co-op games that are not playable simply because people don't play them and you don't have by yourself the firepower to play them.
and the real reason it exist and became more disoriented overtime was because there are people buying it.
Blitzwing の投稿を引用:
Updated: 143 staff made redundant at ArenaNet
https://www.pcgamesinsider.biz/tag/2949/layoffs/

Updated: H1Z1 maker DayBreak Game Company laid off 25 employees in December 2018
Lower than the 70 job losses rumoured at the end of last year
https://www.pcgamesinsider.biz/job-news/68216/h1z1-maker-daybreak-game-company-makes-lay-offs/


Layoffs at Failbetter as Sunless Skies underperforms on Early Access

Four members of staff laid off as the studio adapts to its new financial situation
https://www.pcgamesinsider.biz/job-news/66672/layoffs-at-failbetter-as-sunless-skies-underperforms-on-early-access/

I think the situation is quite bad, despite so many people have access to games and working PCs, we have less and less people buy games. Something must go really wrong here.
Already knew arena Lay off going to be large number which was talk about month or two ago. Plus I pointed that they're having lack of sale problems, and they got competition, because people are into something else, so again points to lack of sales.

H1z1, meh because they haven't done anything that will get people back, unless they go free to play, and copy the microtransaction that Fortnite, and other Battle Royale games doing selling skins, which is a sad trend for the past year.

Early Access game... really.. that happens quite a lot, even for finish indie games mainly due to lack of sales.


The problem you don't understand. The more spread out the community across different PC game platforms, the more likely less people be using that platform, the less likely people will know about certain games, as well the fact that the more games that comes out, the less people will have money for other games, or will not notice those games as other games getting their attention, or the fact the game wasn't appealing to them, and etc....

Fun fact I knew several great studios that got shutdown over the past 15 years all because of lack of sales, and competition being their down fall which they lay off the whole company staff.
Some companies lay off, others hire as new studios are formed. Its part of a normal business cycle. No one reports on companies HIRING more people, so you get a biased view.
So since we're so concern about people getting lay off, can anyone explain what they're up to right now every single person? No? I guess it doesn't matter what happens to them since they're not in the media page right?

brian9824 の投稿を引用:
Some companies lay off, others hire as new studios are formed. Its part of a normal business cycle. No one reports on companies HIRING more people, so you get a biased view.
^This. It's easier to get attention, to reporting layoff, problems, and news, than keeping track of every single person that got lay off, piggy back off people blogs that do the work for them to make the news.
最近の変更はDr.Shadowds 🐉が行いました; 2019年3月14日 7時49分
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全スレッド > Steam 掲示板 > Off Topic > トピックの詳細
投稿日: 2019年3月8日 0時20分
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