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翻訳の問題を報告
Crackdown wasn't really my thing, just could never seem to get into the game myself, but I have just downloaded crackdown 3 from the store and I will play and test it myself.
https://www.pcgamesinsider.biz/tag/2949/layoffs/
Updated: H1Z1 maker DayBreak Game Company laid off 25 employees in December 2018
Lower than the 70 job losses rumoured at the end of last year
https://www.pcgamesinsider.biz/job-news/68216/h1z1-maker-daybreak-game-company-makes-lay-offs/
Layoffs at Failbetter as Sunless Skies underperforms on Early Access
Four members of staff laid off as the studio adapts to its new financial situation
https://www.pcgamesinsider.biz/job-news/66672/layoffs-at-failbetter-as-sunless-skies-underperforms-on-early-access/
I think the situation is quite bad, despite so many people have access to games and working PCs, we have less and less people buy games. Something must go really wrong here.
There are more and more options for games, which makes it harder for companies to get that money. Combined with all of the older games competing with the newest games (and actually getting the purchase over the newer games as they are better value for money) and new games struggle to get the market they need to thrive.
Game making, on the other hand, has perennially been a difficult and unstable industry, particularly for smaller players who are unable to maintain a strong cash flow for their own products, even if their products enjoy a strong reputation. There are more games than ever before (this is literally true, because old games don't just disappear), and the competition for consumer attention can be extremely harsh. A market that used to be just major studios producing large-scale games now has that as well as a retro revivals of older titles (competing with themselves in a way!) alongside a bumper crop of indie developers. Everyone's trying to capitalize on "the next big thing" in order to get a leg up on the competition and thereby make more money.
If anything, one might argue that the game making side of the industry could stand to contract, though this isn't likely to happen anytime soon because there are so many people who are interested in doing a variety of projects as their passions and then trying to make money off of those.
TL;DR the playerbase isn't shrinking at all. The competition's just getting fiercer, so it's harder to make money. (If it weren't, we wouldn't have microtransactions.)
Edit: regarding the inevitable comparison to the Great Crash of 1983 -- back then, the consumer base was weak, there wasn't much money to be made, and Atari bet way too big that the consumer base would follow whatever they did, and they faceplanted badly. But today, the consumer base is extremely strong -- there is very strong demand for video games, which means that, one way or another, someone is gonna be making games for people, because people wanna play them. It's only a question of how much money there is to be made, and how to make that money, and how many people (as in developers and publishers and stores) are fighting over that money.
Where do you have the numbers that less and less people buy games?
But people can only spend their money once. I think it's a case of value. Times are changing, games are acailable on all different kind of platforms against various prices. Older games with amazing gameplay are available again. Free games get more substance.
I bought the Shadowrun games on my iPad, rather than on the PC. Why? They're cheaper and there is no difference between the games other than the control scheme. Many card/boardgames I have on my iPad are available on Steam, at a higher price and thusly less interesting to buy. Some I prefer on Steam, so I get them, but most are better played on a touchscreen anyway.
Most games I have on Steam are either bought on sale through a deep discount or through Humble/Fanatical on deep discount. Other games I buy on GoG, again on sale.
My wife used to play games on the Wii and DS. Nowadays she plays free games on her phone that are similar.
We're not unique in that. We just want more value for our money.
There is nothing wrong, the industry is simply changing. The ones that adapt will do fine. I mean, Asmodee has become a giant in card/boardgames as publisher with amazing support for devs *and* players. Capcom is doing fine. Ubisoft also seems to be doing fine.
There are plenty of (indie) games coming out that are great. For example Book of Demons came out last december, lovely game. I've got a couple on my wishlist that are coming out in the next 2 months that look very promising. It's not all negative, you know.
The real thing is what they make doesn't match what people wanted.
So when their games failed or happen to be not profitable or just didn't get to their expectations they'll lay off some workers or close the studio.
Look at some of those Publisher and Developer games.
Games are mainly made over quantity over quality now.
Everything now cost too much money to develop and games being sold less overtime if it's a sequel , unless that sequel is a really good ♥♥♥♥ that surpass people expectations then it might sold more.
I can't say for sure but Game industry isn't going really well right now.
The odd part is, why is it so hard for them to figure out the game they are making won't be profitable.
"Ok lets move aside games that work bad and are bugged"
But we have seen so many badly designed games,
I wonder why it does happen and isn't fixed later.
A really bad thing in my opinion is this "life service games"
It means thanks for pay 60 Dollars, now buy DLC for 100 Dollars and you have additionally to grind 1000 hours for hats and cosmetic stuff. By the way here another pay2win DLC. And also those co-op games that are not playable simply because people don't play them and you don't have by yourself the firepower to play them.
H1z1, meh because they haven't done anything that will get people back, unless they go free to play, and copy the microtransaction that Fortnite, and other Battle Royale games doing selling skins, which is a sad trend for the past year.
Early Access game... really.. that happens quite a lot, even for finish indie games mainly due to lack of sales.
The problem you don't understand. The more spread out the community across different PC game platforms, the more likely less people be using that platform, the less likely people will know about certain games, as well the fact that the more games that comes out, the less people will have money for other games, or will not notice those games as other games getting their attention, or the fact the game wasn't appealing to them, and etc....
Fun fact I knew several great studios that got shutdown over the past 15 years all because of lack of sales, and competition being their down fall which they lay off the whole company staff.
^This. It's easier to get attention, to reporting layoff, problems, and news, than keeping track of every single person that got lay off, piggy back off people blogs that do the work for them to make the news.