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Blitzwing 2019 年 3 月 8 日 上午 12:20
Is games industry collapsing? More than 1000 people lost jobs in across Valve, GoG, Blizzard and so on.
2019
Activision Blizzard lays off nearly 800 employees after 'record' 2018
https://www.polygon.com/2019/2/12/18222096/blizzard-layoffs-february-2019

Massive layoffs at EA's Australian studio
FireMonkeys will refocus on live services as up to 50 staff prepare for redundancy
https://www.gamesindustry.biz/articles/2019-02-22-massive-layoffs-at-eas-australian-studio

CD Projekt is laying off around a dozen GOG staff (approximately 10% of the digital storefront’s workforce).
https://www.rockpapershotgun.com/2019/02/26/gog-layoffs/

Valve laid off 13 full-time employees and 'a portion' of its contractors in February
https://www.pcgamer.com/valve-laid-off-13-full-time-employees-and-a-portion-of-its-contracts-in-february/

Guild Wars 2 Developer ArenaNet Plans For Mass Layoffs
https://kotaku.com/guild-wars-2-developer-arenanet-plans-for-mass-layoffs-1832799804

2018
Telltale with at least 250 people dismissed, the company is a shell of what it once was.
https://www.gamesindustry.biz/articles/2018-09-27-more-than-1-000-jobs-lost-to-studio-closures-over-the-past-year

Electronic Arts' decision to close Dead Space developer Visceral Games with PC Gamer reporting at least 80 employees affected.

Gigantic developer Motiga saw significant layoffs - reportedly around 70 people

Marvel Heroes developer Gazillion Entertainment was forced to close down, making approximately 200 employees jobless.

Cliff Bleszinski's studio Boss Key Productions was forced to shut down, less than a year after releasing its debut title LawBreakers. At peak, the developer had 60 employees.

A further 150 people were lost later that month when Wargaming closed its Seattle studio, formerly known as Gas Powered Games.

Capcom Vancouver was closing down. The Dead Rising studio had 158 employees


Considering the recent big flops like Anthem and Fallout 76.
It doesn't look good for our entertainment.

What you think? Just a weird coincidence or is there a massive problem upcoming?
引用自 Xaelath:
People losing its job isn't the big thing in game industry but it sure does a hint that game industry can collapse in future.

The real thing is what they make doesn't match what people wanted.
So when their games failed or happen to be not profitable or just didn't get to their expectations they'll lay off some workers or close the studio.

Look at some of those Publisher and Developer games.
Games are mainly made over quantity over quality now.
Everything now cost too much money to develop and games being sold less overtime if it's a sequel , unless that sequel is a really good ♥♥♥♥ that surpass people expectations then it might sold more.

I can't say for sure but Game industry isn't going really well right now.
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Commander Makara 2019 年 4 月 27 日 上午 2:24 
EA Activision Capcom were doing this ♥♥♥♥ years ago. Nothing new.

Microtransactions are arguably the OLDEST form of videogame monetisation. You sued to have to pay 10p for a "LIFE" (or 3) in thre 1980's. Very few individuals were paying for the product itself.

Dr.Shadowds 🐉 2019 年 4 月 27 日 上午 2:28 
When you see problem you know when publishers, devs, or etc trying to cover up things, and doing whatever they can try to save face, and so on, then you know something worth with that publisher, dev, or etc...

Example Kotaku try to cover up their mess for their huge **** up for trying to humiliate P-Studio / Atlus for a song, which they try to claim they were making fun of special needs, which they fail to realize without confirming, or doing research on the song for persona 5, that Japanese have trouble saying certain syllables, and Atlus confirm that wasn't even what was said in their song, which they try to cover up their **** up. Either the blogger was BS passing the blame to her higher up, or the higher ups were pieces of **** trying to get view with lies. Which why Kotaku gain the rep as a laughing stock when comes to anything as sometimes to try to start things, or make BS up.

Example EA trying to convince, or cover up their **** up with their biggest game, which really the issue is management, as clearly something wrong, with every updates, one going back one word because last minute changes by higher up, and so on.

But still the lay offs that's still a standard thing for years, publishers may even close studios because they didn't make the cut, for sales for their newest games, or etc... The only studio I seen that might fall soon is BioWare, as EA killed quite a lot of studios in the past.
最后由 Dr.Shadowds 🐉 编辑于; 2019 年 4 月 27 日 上午 2:30
Si-Fi 2019 年 4 月 27 日 上午 2:30 
引用自 Commander Makara
EA Activision Capcom were doing this ♥♥♥♥ years ago. Nothing new.

Microtransactions are arguably the OLDEST form of videogame monetisation. You sued to have to pay 10p for a "LIFE" (or 3) in thre 1980's. Very few individuals were paying for the product itself.
Regardless, this kind of cycle will keep rotating but people still jump to the games carelessly and who is going to save them?

No one can, especially when a game can be addictive on the terms of constant in-game spending, so that is one riled up microtransaction world that exists now.

Why don't we just let them lie and cover up and manilpulate us even more to the point where we have no life at all.

You can trust them anymore. The only thing we do is take a risk and vote with our wallet, standard procedure.
最后由 Si-Fi 编辑于; 2019 年 4 月 27 日 上午 2:34
Blitzwing 2019 年 4 月 27 日 上午 2:37 
引用自 Si-Fi
引用自 Commander Makara
EA Activision Capcom were doing this ♥♥♥♥ years ago. Nothing new.

Microtransactions are arguably the OLDEST form of videogame monetisation. You sued to have to pay 10p for a "LIFE" (or 3) in thre 1980's. Very few individuals were paying for the product itself.
Regardless, this kind of cycle will keep rotating but people still jump to the games carelessly and who is going to save them?

No one can, especially when a game can be addictive on the terms of constant in-game spending, so that is one riled up microtransaction world that exists now.
Well to find out a game is bad, you have to buy and play it first, right.
You buy games, before to know how bad they truly are.
So while a bad game can still sale, the following one might get into trouble.
Si-Fi 2019 年 4 月 27 日 上午 2:45 
引用自 Blitzwing
引用自 Si-Fi
Regardless, this kind of cycle will keep rotating but people still jump to the games carelessly and who is going to save them?

No one can, especially when a game can be addictive on the terms of constant in-game spending, so that is one riled up microtransaction world that exists now.
Well to find out a game is bad, you have to buy and play it first, right.
You buy games, before to know how bad they truly are.
So while a bad game can still sale, the following one might get into trouble.
Yeah, someone has to acquire a license eventually.
Commander Makara 2019 年 4 月 27 日 上午 3:09 
引用自 Si-Fi
You can trust them anymore. The only thing we do is take a risk and vote with our wallet, standard procedure.

No.

There is absolutely no need whatsoever to take any such risk. You are making this choice by yourself.

If you're so upset by or dyspathic to a brand, entity or franchise, stop giving money.

Your money does not "support them to do better in future" when your role is only to provide revenue stream for the investors to see growth. All your money supports is that the current business model returns in your case.

-

Again, little has changed in real terms. 35 years ago, magazines were given the same benefits and bias with major publishers, awards funded by the publishers etc. Even screenshots might be solely of 16-bit versions despite being on the reviews and apckaging for 8-bit ports.

However, in those days, consumers were not graced with slavery of convenience and short-attention span. One could await a title to be released, take time to visit the fairs, conventions and expos etc. (of which there are unimaginably many more now, worldwide) ASK actual FRIENDS and relatives.
Si-Fi 2019 年 4 月 27 日 上午 3:10 
引用自 Commander Makara
引用自 Si-Fi
You can trust them anymore. The only thing we do is take a risk and vote with our wallet, standard procedure.

No.

There is absolutely no need whatsoever to take any such risk. You are making this choice by yourself.

If you're so upset by or dyspathic to a brand, entity or franchise, stop giving money.

Your money does not "support them to do better in future" when your role is only to provide revenue stream for the investors to see growth. All your money supports is that the current business model returns in your case.

-

Again, little has changed in real terms. 35 years ago, magazines were given the same benefits and bias with major publishers, awards funded by the publishers etc. Even screenshots might be solely of 16-bit versions despite being on the reviews and apckaging for 8-bit ports.

However, in those days, consumers were not graced with slavery of convenience and short-attention span. One could await a title to be released, take time to visit the fairs, conventions and expos etc. (of which there are unimaginably many more now, worldwide) ASK actual FRIENDS and relatives.
When you are paying for something, you are "taking" a risk either way.

Oh, and of course my money isn't going to any good cause, but goes into grubby CEOs pockets.

And you don't think i've seen such a transition over the last 20 years.
最后由 Si-Fi 编辑于; 2019 年 4 月 27 日 上午 3:14
Commander Makara 2019 年 4 月 27 日 上午 3:19 
引用自 Si-Fi
When you are paying for something, you are "taking" a risk either way.
My point was you CHOOSE to take that risk in the first instance, but after being burned, it's a case of "fool me once, shame on you. Fool me twice..."

And you don't think i've seen such a transition over the last 20 years.
I'm not sure what you think I'm thinking. I don't understand what transition you are talking about. I have no idea what you've seen since I don't know you.
最后由 Commander Makara 编辑于; 2019 年 4 月 27 日 上午 3:19
Si-Fi 2019 年 4 月 27 日 上午 3:21 
引用自 Commander Makara
引用自 Si-Fi
When you are paying for something, you are "taking" a risk either way.
My point was you CHOOSE to take that risk in the first instance, but after being burned, it's a case of "fool me once, shame on you. Fool me twice..."

And you don't think i've seen such a transition over the last 20 years.
I'm not sure what you think I'm thinking. I don't understand what transition you are talking about. I have no idea what you've seen since I don't know you.
Yeah, we all look at transition from a different perspective so you wouldn't know me.

But to say, honestly, not once have i ever regretted a purchase.
Blitzwing 2019 年 4 月 28 日 上午 12:22 
ArenaNet laid off 143 people earlier this year "Guild Wars 2 "
https://www.pcgamesinsider.biz/news/68863/arenanet-says-guild-wars-2-is-unaffected-by-layoffs-studio-try-to-support-remaining-staff/

Number of employees ~250
https://en.wikipedia.org/wiki/ArenaNet

lol that over 50% of people who work there
Dr.Shadowds 🐉 2019 年 4 月 28 日 上午 12:50 
引用自 Blitzwing
ArenaNet laid off 143 people earlier this year "Guild Wars 2 "
https://www.pcgamesinsider.biz/news/68863/arenanet-says-guild-wars-2-is-unaffected-by-layoffs-studio-try-to-support-remaining-staff/

Number of employees ~250
https://en.wikipedia.org/wiki/ArenaNet

lol that over 50% of people who work there
PCgamesinsider slow like by 2 months for this old news, which if you view back in this discussion this was already stated about those jobs lost.

Also numbers were "around" 400 that was said, not 250, so can look that up if you want.

Also FYI a new expansion push for GW2, "Living world" Look it up.

最后由 Dr.Shadowds 🐉 编辑于; 2019 年 4 月 28 日 上午 12:52
Blitzwing 2019 年 4 月 28 日 上午 1:00 
引用自 Dr.Shadowds 🐉
引用自 Blitzwing
ArenaNet laid off 143 people earlier this year "Guild Wars 2 "
https://www.pcgamesinsider.biz/news/68863/arenanet-says-guild-wars-2-is-unaffected-by-layoffs-studio-try-to-support-remaining-staff/

Number of employees ~250
https://en.wikipedia.org/wiki/ArenaNet

lol that over 50% of people who work there
PCgamesinsider slow like by 2 months for this old news, which if you view back in this discussion this was already stated about those jobs lost.

Also numbers were "around" 400 that was said, not 250, so can look that up if you want.

Also FYI a new expansion is coming out soon for GW2, "Living world" Look it up.
but still its bad, sure they can make some content, but not really more to stay on market

somehow, games do get less and less actual developers.
Quint the Alligator Snapper 2019 年 4 月 28 日 上午 6:27 
The proper title for this thread is not "is the game industry collapsing?" but rather "look at how bad job security is in the game industry".
SPG 2019 年 4 月 28 日 上午 7:42 
The game industry as a whole is not collapsing. However, some aspects of it are unsustainable and will lead to change.

Chemistara 2019 年 4 月 28 日 上午 7:45 
I hope the industry would collapse soon, so that there will be a significant change happening for the industry
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所有讨论 > Steam 论坛 > Off Topic > 主题详情
发帖日期: 2019 年 3 月 8 日 上午 12:20
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