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As for the others, they haven't had that successful games made.
Studios get closed down or repurposed every now and then. Development gets cut for ventures that don't seem profitworthy. Or people get laid off because the MMO is shrinking. Bad business decisions bite them in the bum. Nothing major, really.
Anthem and Fallout 76 don't dictate the market. There are plenty of good games being released and you seem to forget about those.
Don't forget that many devs/publishers are nearing the end of their fiscal year. Not a bad time to change things around and prep themselves for the upcoming fiscal year.
But the CD Projekt made Witcher 3
Activision Blizzard made Overwatch
But they had made good games, that sold well
how can such companies loose people ?
But still bad sold game does affect next projects and why should next game be any good?
Games have to fight with bugs and performance problems, on the other hand with bad design like lame gameplay and annoying grind progression. That does lead to people be less willing to buy new games.
But getting the studio shut down, is not just another day and prep for the upcoming year.
You need people to make the games.
It looks really alarming if even studios that had successful games, do lay of stuff.
This means their next game has less man powerand sometimes 1 person does make work of 100 people, without the boss to notice it.
Take away a key element of the team like a designer, and they wont know how to make the game at all, we have seen a lot of games that do function but are boring to play, simply becouse there was nobody there to make it fun.
- Blizzard made bad choices, which most of their players were PC and Console queestion them.
- EA knew their mobile department wasn't doing great, and see no point, so better to lay them off at some point, instead of keep feeding them money to not earn their keep, which makes a whole lot of sense.
- GOG lay off was due to lacking sales, as well competitions
- Valve, not sure, no one knows exactly why, other than the fact they're all for VR.
- Anera lack of generating money, and competitions.
- Telltale was a hot mess, a lot of problems, some Devs/etc flee looking for jobs before getting lay off, because they knew it was a hot mess, and Devs/etc were worry about not getting their next paycheck, the mess wasn't pretty company done themselves in really.
- Capcom I have no idea what they're doing with Dead rising, clearly 4th game was very questionable, and seem like they got nothing to offer for any new future titles at all really, seems like it's better to let it die IMO.
The other games I didn't keep track of them all, and there's reasons behind it all I assume for the lay off, and choices.
But all those things you name are bad design choices. They should do better if they want to sell their game.
And while Anthem is a flop, I'll buy the next Dragon Age. People can be rational, a multiplayer shooter is not Bioware's strong point. Which is why I skip this game and, as I said, will buy the next Dragon Age, as I love that series.
Look at the history of the gaming industry and you'll see it actually is another day.
Just because a studio has a succesful game, doesn't necessarily mean it it's a well-run studio. You also seem to think that a studio only consists of development personnel, which is untrue. Activision Blizzard for example is cutting in the non-development staff.
And shutting down a studio can very well be prepping for the upcoming year. If a studio is not succesful and actually losing money, there is no reason to maintain it. So it's sometimes better to cut the losses and shut it down. Some of the staff gets a different position within the company, but others will have to look elsewhere.
Nothing major and nothing that isn't the same in any other business area in the world.
These are things that happen in every industry. They are all actually signs of a healthy industry.
Does it really matter when they eventually shutter all of those houses anyway?
Im being more specific than that.
Lets be honest; MOST development houses that get bought by big publishers eventually get shut down; usually for not meeting some arbitrary margin number.
Its not that they dont make money, its that they dont make ENOUGH money.
I propose that the demise of big publishers might actually be a good thing for the industry overall, removing this "buy a developer, consolidate it, and as soon as they make something that only does a little better than breaks even, shut it down and then rinse and repeat with the next small dev they bought."
Looking at history, many of those small developers would have been better off not being with EA, or others.
Not really. For most of them, being bought out was more or less the only way they could pay off their massive debts. Being with a large publisher has the advantage of giving you a safety net of sorts. Secondly its typically not the studio EA is interested in, but rather the IP owned by the studio.
Truth be told people want to make millions, nothing wrong in that goal, but one can't just make millions, without some bumps in the road, and so on, maybe a cliff as well, that some Devs drive themselves off on.
Basically what I'm saying I agree with you, and we're just heading to a much hungrier greedier path, which I knew sooner, or later it just gonna get more stupider over time over a decade ago, after I realize how bad things just getting.
Pretty much, there's pros, and cons with Pubslishers. Basically there's some hidden gems that some pubslishers could've done a better job, if they just market it better, instead they put almost no effort to cause them to be hidden gems, even though the devs could've done some marketing as well.
I could understand if EA would be closed down any minute,
their games simply suck meanwhile.
But by a Studio like CD Projekt its beyond weird,
they have cheap conditions in Poland + their games do sell well.
So why would such studio loose people?
GoG is DRM free games, many people do buy rather there games+ you have like 30 day refund time best selling conditions imaginable. Also a lot of old good games can be bought only there.
Its weird to see them struggling.