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Can you explain?
Sorry, maybe I didn't explain myself clearly. In that game, despite your heroes being AI-controlled, it looks like you're still the big boss in charge of everything. I'm looking for a game where the roles are reversed.
For example, let's say it's a military strategy game. Instead of me controlling a whole faction, I'd rather have the AI be in charge of the faction while I just played as one of his vassals/generals backing him up. He makes the grand plans, forges alliances, declares wars, and I'm just there with my little group of soldiers helping him out in whatever campaign he decides to do.
The game You´re looking for would be a frustrating game for anyone who is not masochist. Else there are certain games which let You control any individual unit, but handles everything as part of an AI. Just can´t think of any strategy games. But in many it works like that, that if You ally someone, they will take Your strength into account, to then attack everything till they get overwhelmed - while You as the player can clean up the mess, which never works - which is probably what You´re looking for. Paradox grand strategy or Total War series would be like that. Just ally someone so they boss You around, while You "help" (like fighting their war, because they just sit somewhere and get destroyed)
I've actually tried some of the Total War games, but the problem I've found is that there's really no way to make my AI ally the senior partner. It's basically 50/50 in most situations, and quite often it ends up being me who has to take the lead. I'd really prefer a game like Total War, but where the AI controls my faction and I just have to follow his lead as one of the army commanders. In other words, in a Total War context, rather than playing as an independent faction, I'd be playing as one of the General characters. Or perhaps as a minor vassal faction of a bigger AI faction.
Do you mean a game where I can control a single unit while the AI handles the rest of the army that my unit is part of? I would be fine with something like that, if you have any games to recommend.
Ah I'd forgotten about that one. Thanks for the reminder!
I haven't played it, I'll have a look. Thanks.
You can do this in "Distant Worlds: Universe" and likely in its successor which is in EA atm, IIRC.
But, you do it by assigning such duties to the AI. So, in essence, you're still "The Player Faction" but you've turned over the most important decision-making duties to the game's AI. The game can be easily customized using its options to turn over most or even all decision-making to the AI. You can actually let the game play itself if you wished and every major gameplay element for a faction can be selectively turned over to the AI or the player as you wish.
A lot of games give the player tasks to complete, but the draw for Strategy games is generally that the player makes the Strategic decisions. And, most of these are of the "Big Campaign Map" sort where the player sees the entire game environment and can formulate strategy based on their knowledge of the game in that light.
Warband and Bannerlord, its successor, do have a way to let the AI be "your boss" by the player deciding to be a Lord in a faction rather than a Leader of their own. So, in essence, as a Lord the player supports their Leader's Faction and that Faction's decision on who to go to war with and how they, as a Lord, will support that effort. There is a good bit of freedom in both games for independent action during conflicts, too. Warband has a much better system, IMO, than Bannerlord for supporting the "Lord" playstyle and giving the player a good feeling of being a Lord in a medieval setting. (Bannerlord is still in EA and Warband has tons and tons of great mods for it to bring it more up-to-speed with modern gaming. It is dated, though, but it's still the better "play" for now. Though, Bannerlord could exceed it, easily, once the design-kinks are worked out.)
X3: Albion Prelude has a unique faction-conflict feature that the player can participate in to gain this sense of being part of a faction's larger wartime effort, too. (I've played X3:Terran Conflict extensively and a bit of X4, both of which are excellent. X3:AP is basically X3:TC with a revamp of certain mechanics and some extra faction/war/sector mechanics to boost the feeling of there being a true "war." They are all excellent games, though the interface for X3:TC/AP is a bit dated and the learning curve for all of them is pretty steep.) PS: X3:TC doesn't have conquerable sectors without modding. X3:AP does to some extennt as well as X4. These are primarily large open-world sandbox space trade/fight/think/do/mission/etc games and not necessarily "conquer the world" strategy games. But, the "strategy" element is very heavy in other ways.
I'm not sure, but I think some games like Europa Universalis and maybe Hearts of Iron both have options to place AI control over strategic play. You'd have to check on that, though.
I think you're a "side kick" of William Wallace, in the PC release and the "side kick" of Joan of Arc in the NDS version.