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there is a lot's of time where you can almost guess when a game is under the unreal engine just by looking at how colors are shadeds , how lights and shadows are drawn , how physics work.
a lot's of the games visual style partially come from their game engines.
I can understand your enthusiasm, but that's really been a "thing" since UE1, Cryengine, and Unity first came out. (They were all listed on Steam for a very short while, too. Well, two out of three, IIRC. I don't think Cryengine made it.)
I'm eager to get a look at UE5.
A couple of highlights - It's got a heck of a lot more focus on team development stuffs. It's also got reported easier migration of UE4 projects to UE5. There's some more integration with online asset marketplaces and the like, too, which I'm not too sure about. (And, yeah, all the visual and design goodies and the like.)
Night City at night, right after a rain, will pull you in with how good it looks.