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Think nothing of it. Basically, playing female characters is immersion-breaking for you. Thanks for answering.
Well, I don't mind playing a female lead character. I do confess a certain increased distance in engagement when they are pursuing a male love interest, though. But, all in all, it doesn't matter too much to me.
I do mind, however, when developers artificially create social commentary and then use it as a carrot-on-a-stick to artificially pump up hype and game sales. This predation-based attitude towards social and cultural topics in game development is sickening, since these unscrupulous developers rely on falsely gained "righteousness" to shield them from criticism of their money-grubbing exploitation of social issues. I won't ever consider even buying such a game, much less worry about the sex of my character.
Note: My early gaming years were weaned on what were basically "sexless" characters. (Arcade games) And, in early PC roleplaying games, like some of the first party-based RPG games, were full of choices for the player. After all, the little pixel billboard could easily be male or female and take up no more memory footprint than any other. A Female Paladin was just as easy and narratively-transparent to play as any other sort of creature. Players got used to this concept very quickly just due to the newness of the experience of "gaming."
It was only when technology advanced and a great deal of production value went into constructing roleplaying elements and 3D models, voiced dialogue, cutscenes, etc, that the industry quickly stepped further away from "the player can choose" and, pretty much by necessity, had to heavily focus on one sex for the "main character" where such a thing existed. They went with their market audience, of course.
Where games did get locked into male/female characters in the early days, it wasn't necessarily narrowly engaged with. IOW - "Mario" or "Link" were chasing after their female love interest, but that wasn't a narrative experience the player was as expected to deeply roleplay within as more modern games eventually yielded with their increased capabilities. Few games beyond "Leisure-Suit Larry" or "Duke Nukem" focused on just how "male" (or female) a character was and that was largely slapstick.
This isn't without exception, though. Child of Light did it well and was well-received too.
Most likely because you project yourself (even if that is not realistic) but it is something a lot of people do and that is perfectly alright.
Personally I Roleplay... after all.. I am not the character I play (well I was in one game, where one of the wizards was made in my image) but anyway.. other than that.
I make a character, can be male, female, whatever. Can be whatever personallity I want to fit the role, whatever species (human, elf, dwarf, half ogre, whatever)
My point is. I make a role and then play it, the opposite of people projecting themselves.
Take some modern mainstream videogame and movies. They make the "lead" character be static and often similar to their target audience (ie. That new Jedi Action Adventure) where the lead character is a "coming of age" young adult male adult, that has to learn what it means to become adult.
Basically they try to "peak" the interest of those that project that situations (many that are young adults and struggle with coming of age, will be drawn to it)
Others (like me) would just play it for the role and story..
Again. It is alright to project. We are all different.
I have had friends that made decisions on what characters to play that are entirely based on this...
"You know that you don't always have to pick a female if you're playing any race that is remotely humanoid, right?"
"Bbbut... I like teh butts..."
"Okie dokey, just don't tell me you're not wearing pants when we're in a group, k?"
****
Question for anyone:
Have those who do have a very strict preference (male) never played a pen%paper sort of roleplaying game where their character was "female?" If not, I suggest they may want to try it out. They'll find out pretty quickly that there's not really much of a difference unless, of course, one's friends get a bit cruel. Even so... turn the table on them and make them uncomfortable. :)
I'm not against female characters in videogames, in fact I think it is more fair both for women and also for men too, but personally I just don't like to play with female characters, I don't enjoy it.
The best solution is games that give you the option to choose, with multiple characters or with a character creation tool, so everybody can choose or make their favourite main character.
No. It doesn't matter to me. They're an imaginary pixel person in a fictional world usually going on murder sprees.