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I don't know WoW, but too much carbon-copying is likely to spawn a lawsuit...
The system has been around as early as EverQuest 1 and Asheron's Call 1 from what I know. Just having a fantasy world with quest hubs and tab-targeting system is nothing unusual.
Everquest 2.
But White knight chronicles 1 and 2 (just buy 2, it includes most of 1)
Phantasy Star Universe, Portable 1 and 2.
Those are both Games with mmo roots, but still work in single player.
I'm assuming he wants to use the keyboard tab-key to cycle through enemies.
Precisely!
The "Dragon Age" games, perhaps, can be very similar. I've only played Dragon Age:Inquisition and enjoyed it.
One game that intrigues me which fills some of your requirements is "Elona."
https://en.wikipedia.org/wiki/Elona_(video_game)
It's more like a Roguelike, but the few plays I've seen of it appear to demonstrate it's got a much more detailed "RPG-Roleplaying" experience than many others.
It's going to be difficult to get something close to a vanilla WoW experience, especially in first-person. There's reasons...But, primarily, it can get lonely very, very, quickly in a FPS game with endless miles of empty terrain with nothing interesting going on. It take tons of content and hard work to keep the player engaged in that situation. 2D, top-down, view games have a lot of screen area to use to keep the player engaged. Every step means a new shape coming directly into "view." Babbling brooks, bouncy bugs, different colored terrain, mountains... All that stuff is immediate with every step. For FPS, no. It LOD's its way in and stick there forever until something new happens.
There's another RPG game I looked at, once, that seems similar to Elona, but it was more of an online experience I think.
A good, big, roguelike/lite is what you're really looking for, I think. "Tales of Maj'Eyal" is good, but the experience is sort of on-rails. However, the types of characters one can play are wild and there's a huge assortment. That spices up replays. "Dungeonmans" is a lot of fun and pretty good, too. It's not quite as big as TOME, thought. "Unreal World" is more of a open-world survival game. "Tangledeep" might work and the Dungeonmans creator collaborated on it.