Daxank 5 ENE 2022 a las 14:14
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Your unpopular opinions
One of mines is :

What's up danger, from the Spiderverse soundtrack isn't good... hell, most of the soundtrack kinda sucks :steamdeadpan:
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Mostrando 7,336-7,350 de 7,449 comentarios
MrQun 25 MAR a las 6:30 
The state of the video game industry is a reflection of the majority of gamers' standards. The video game industry is down the toilet because most gamers have little to no standards as they are enabling the incompetence and f@ckery of game companies that don't give a damn about them. This is why we get overpriced slop, micro-transactions and pathetic launches like Cyberpunk 2077.

Gamers get the video game industry that they deserve.
sleeps 25 MAR a las 6:42 
Publicado originalmente por salamander:
Publicado originalmente por sleeps:
if you design a prologue level of a metroidvania/soulslike game where i have to stroll into empty hallways just to tell a story of ruined places, but can be trimmed down to get the same result, maybe you as a designer ask yourself if you do it to set the mood even if it's the same overall or to respect player's time.

case in point, sekiro as compared to hollow knight. not even half an hour, sekiro opens up with enough information of what's going on. what's the excuse?

you cannot handle a 30 minute opening area? i am actually not even really sure what your unpopular opinion is here. that these areas could be trimmed a little? i think 30 minutes or so of ambiance and atmosphere is just fine, for such things.
i don't mind if the opening is empty. i do mind if it wastes time, which can be described with the feel of drag, that it wants to tell something but failed because it relies almost entirely on passive storytelling. but it could be that i just hate that trope to begin with.

i don't hate hollow knight. but the prologue is so boring. i don't expect a bang yet it fails even my lowest expectation. the prologue seems to be a common complain. but i personally don't understand why would other indie games would follow the same convention.

i do admit i wasted 2 hours in that prologue...
salamander 25 MAR a las 6:47 
Publicado originalmente por sleeps:
Publicado originalmente por salamander:

you cannot handle a 30 minute opening area? i am actually not even really sure what your unpopular opinion is here. that these areas could be trimmed a little? i think 30 minutes or so of ambiance and atmosphere is just fine, for such things.
i don't mind if the opening is empty. i do mind if it wastes time, which can be described with the feel of drag, that it wants to tell something but failed because it relies almost entirely on passive storytelling. but it could be that i just hate that trope to begin with.

i don't hate hollow knight. but the prologue is so boring. i don't expect a bang yet it fails even my lowest expectation. the prologue seems to be a common complain. but i personally don't understand why would other indie games would follow the same convention.

i do admit i wasted 2 hours in that prologue...

ehh, i understand what you are meaning but i think you should give hollow knight a chance. the long opening is just to be setting things, building atmosphere and getting you engrossed in the world. it is an unbelievably good game, probably the best souls-like game not made by fromsoftware themselves.
Duck Twacy 25 MAR a las 6:51 
All feature films and mainstream TV are market researched. The idea of just writing a good story and shooting it is yesteryear, and is never coming back. From the worst teen sexploitation B-film to the biggest budget classical or superhero film, it's all been market researched since the 1950s.

They're all designed to inspire people into careers. They are not there just to tell stories. And they are also geared to make the audience feel better. There's a "theraputic" aspect to movies, and to be honest it sickens me. Stories are there to engage you, and let you make up your mind about whether the things presented in the story are good or bad, but Hollywood turned psychologist and psychiatrist way back in the 1950s ... possibly even before that.

Hollywood also used to make adventure TV shows. Pirate shows TV shows. Shows revolving around historic wars or other major events, but that's rarely the case. I'm glad I left.
sleeps 25 MAR a las 6:58 
Publicado originalmente por salamander:
Publicado originalmente por sleeps:
i don't mind if the opening is empty. i do mind if it wastes time, which can be described with the feel of drag, that it wants to tell something but failed because it relies almost entirely on passive storytelling. but it could be that i just hate that trope to begin with.

i don't hate hollow knight. but the prologue is so boring. i don't expect a bang yet it fails even my lowest expectation. the prologue seems to be a common complain. but i personally don't understand why would other indie games would follow the same convention.

i do admit i wasted 2 hours in that prologue...

ehh, i understand what you are meaning but i think you should give hollow knight a chance. the long opening is just to be setting things, building atmosphere and getting you engrossed in the world. it is an unbelievably good game, probably the best souls-like game not made by fromsoftware themselves.
i will. it's a bit of a rant towards inspiring indie games that took the same footing. heck, sometimes i wonder that the games using that tropes are doing it to make their games insist upon themselves. even fromsoft's first of its genre is not as wasteful when in comes to how they make their prologue

i somehow managed to waste my time playing demon's souls even though it's considered the worst of their games.
salamander 25 MAR a las 7:08 
Publicado originalmente por sleeps:
Publicado originalmente por salamander:

ehh, i understand what you are meaning but i think you should give hollow knight a chance. the long opening is just to be setting things, building atmosphere and getting you engrossed in the world. it is an unbelievably good game, probably the best souls-like game not made by fromsoftware themselves.
i will. it's a bit of a rant towards inspiring indie games that took the same footing. heck, sometimes i wonder that the games using that tropes are doing it to make their games insist upon themselves. even fromsoft's first of its genre is not as wasteful when in comes to how they make their prologue

i somehow managed to waste my time playing demon's souls even though it's considered the worst of their games.

i think demons souls (both the original and remake) are better than dark souls 2, but yeah, i would probably consider it the worst fromsoft game apart from it.

i understand, fromsoftware and their games has inspired quite the phenomenon. so many people are wishing to copy their formula, but few are understanding what made it great in the first place. which to me is basically a more modernised version of metroidvanias.

instead, many concentrate heavily on the difficulty and dark fantasy aspects in particular. which i like, but really it is the gameplay that makes fromsoft games so good. the fun lore, amazing music, and haunting atmospheres are just being a bonus.
Accelerationists are kind of dumb.
sleeps 26 MAR a las 5:37 
Publicado originalmente por Original Cast Recording:
Accelerationists are kind of dumb.
i want to say something but i can't confirm if it's true. it has something to do with china
Only a primitive species would fight against itself.
Publicado originalmente por sleeps:
Publicado originalmente por Original Cast Recording:
Accelerationists are kind of dumb.
i want to say something but i can't confirm if it's true.

When did that ever stop you?
sleeps 26 MAR a las 6:05 
Publicado originalmente por Original Cast Recording:
Publicado originalmente por sleeps:
i want to say something but i can't confirm if it's true.

When did that ever stop you?
im thinking of dengist china because deep down what the ccp is doing is something along the line of left accelerationism. instead of going straight to communism, what they did is going full capitalist instead.
Shade 26 MAR a las 6:10 
Being a independent thinker would help the world more then we could possibly imagine.
salamander 26 MAR a las 6:17 
Publicado originalmente por Shade:
Being a independent thinker would help the world more then we could possibly imagine.

sure, but a lot of independent thinkers tend to ignore any and all advices or arguments from people much more intelligent than them. they think they know better than doctors, engineers, scientists.

free thought is good, as is coming to your own conclusions. but sometimes we must be deferring to people smarter than us.
sleeps 26 MAR a las 6:21 
Nietzsche was absolutely right about philosophers being their own gods tho...
Brma 26 MAR a las 7:43 
Dogs are generally terrible.

I'll explain. Growing up, people trained their dogs so I rarely came across a ♥♥♥♥♥♥ dog. Now, people don't train them so most dogs I come across are terrible, obnoxious and dare I say it, bad dogs.
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