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Scummy Square Enix president knows people who 'play to have fun' dislike NFTs, but he wants them anyway
President Yosuke Matsuda acknowledges skeptics, but hopes that blockchain tokens can "decentralize" gaming….
They are doing this because they know that there are enough low standard people which just *consume product and get excited for next product*Indie devs are our only hope lads
https://www.pcgamer.com/amp/square-enix-president-knows-people-who-play-to-have-fun-dislike-nfts-but-he-wants-them-anyway/
最近の変更はMr Jt (Gog is king)が行いました; 2022年1月1日 20時43分
投稿主: Lemale:
Let’s face it, we’ve lost the battle. Bowser kept Princess Peach and is now charging us to see Yoshi, Luigi, and Toad. Microtransactions are so prevalent in today’s video games that we sometimes don’t even notice them. But, are microtransactions ruining video games?

Microtransactions, loot boxes, and season passes are slowly but surely ruining video games and there’s no end in sight. What was free content 10 years ago is now hidden behind a paywall and taunting you as a 9-year old kid taunts you when you’re on the floor dying.

Why Do Gamers Hate Microtransactions?

It’s easy to see why gamers would hate microtransactions. Oftentimes, you’ll get a basic free-to-play game that will charge you for literally everything else in the game.

Then there’s the case when you pay $60 upfront for a game only to realize that features or characters are missing, which is okay if you can naturally unlock them. But what these game developers do is, they’ll make you grind for countless hours until you basically give up and just pay for it.

You probably fall into one of two camps – you’re never paying for any additional features in any game out of principle, or you gave up a long time ago and you’re spending more money than ever before on video games. Who knows, maybe you’re even a so-called whale, and you’re paying for studio executives’ trips to Hawaii or their kid’s college tuition.

At least the Las Vegas whales get a free room and complimentary champagne or something. Video game whales don’t get anything in in real life, except looong credit card statements.

What Games Were Ruined By Microtransactions?

There are so many examples of games being ruined by microtransactions, from mobile games like Candy Crush Saga to AAA titles like Deus Ex: Mankind Divided. What started as a simple $2.50 horse shield add-on by Bethesda in 2006 in their mega-popular Elder Scrolls IV: Oblivion, continues to this day.

War Thunder
This free-to-play MMO war game has players grinding an indefinite number of hours to get a nice plane. Or you can fork out $10, $60, or even much more for a single airplane or another type of vehicle. A Reddit user calculated that it would cost around $9,500 to buy every premium vehicle in the game.

I understand that the game is free-to-play, but would you rather pay $60 upfront or spend hundreds of dollars over the years for new premium vehicles? I think we all know the answer, but the ship has sailed and there’s no putting the toothpaste back into the tube.

Star Wars Battlefront 2
This game came out and, well, things hit the fan. Star Wars Battlefront 2 came out in November 2017, but already a few days prior to release, people started noticing things that were way off. Since then, the game became a poster boy for microtransactions and loot boxes. But what exactly happened?

Many players that had EA’s Early Access Program quickly figured out that the main protagonists were hidden behind paywalls and that you’d have to play for 40 hours to unlock a single character. And it would take around incredible 5,000 hours to unlock and upgrade all of them.

So, how much money are we talking about here to unlock all the content? $200? $500? $1,000? You’d have to give EA $2,100 of your (or your parents’) hard-earned money!

The two-times most hated company in the world, EA, decided to budge and remove the use of real money after players started boycotting their game.
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61-75 / 275 のコメントを表示
No wonder why ioi left them
Square enix was always a scam company.Good ol squaresoft you are missed
NFT should be banned world wide
Oh man thanks for posting this

It had been a whole seven minutes since the last time I had something that makes no difference whatsoever to flip my lid over, but now I think I'll survive
最近の変更はDevsmanが行いました; 2022年1月2日 6時58分
It WILL backfire, sooner or later. Fear not.
The so called "NFT Revolution" is just the next bubble there is gonna burst.
The Knight の投稿を引用:
Im loosing my passion for gaming more and more every day
hahahaha that's fair:steamthis:
Rupika の投稿を引用:
I've heard a lot of people say it is a scam, but the only explanation I've heard so far is "They are charging you real money for pixels". Well. What have they been doing for the past 40 years?

It's because there is "investment" implied and that what you're buying in an NFT is "real world value." You can sell it. For profit. If you think the marketing being pushed has any truth to it.

But, in a game or even DLC or a "Skin" you can't sell it on the open market. Now, for certain things, you can "trade" them or interact with an exchange that doesn't include "real world money."

Game devs have really tried to work around laws and regulations invlving "real world money" in their games. They have a limited set of options, there, before they run into true, real world, legal problems. Also, their intellectual property is very truly threatened in some cases where they "do it wrong." As soon as they open that "real world currency" box, in comes every trade and monetary policy established since the f'___ Magna Carta. It's dangerous ground.

But, it's profitable ground if they can manage schemes that involve heavy monetization with real-world money being shoveled into their wallets.

NFTs, however, in standard NFT terms, are real-world-money, tradeable, things. Supposedly... The only problem there is that despite claims to the contrary, they don't have any real-world value. They are based on nothing other than someone else's desire to pay someone for them. Increase that desire and the value is increased - That's why certain people promote NFTs.

The only value they have is completely within and defined by someone's willingness to buy and sell them... No rights are attached to these items other than the claim of ownership of an NFT. There is no possible way to expand that given the typical NFT market. It is self-contained and that means that the only thing a buyer into that market is doing is putting money into that market. What happens after that is... immaterial and random, except for the obvious - The only ones making money in NFTs are the people trying to popularize NFTs.

That is the same dynamic present in Bitcoin and all the other crypto, too. Somewhere less that 5% of all crypto owners are the ones controlling a massive majority stake in that market. Everyone else is "little fish" making money only on the whims of the "Big Fish." The people who popularize that market heavily are the only ones who stand to get massive gains when value increases due to that marketing.
Jt の投稿を引用:
Scummy Square Enix president knows people who 'play to have fun' dislike NFTs, but he wants them anyway

President Yosuke Matsuda acknowledges skeptics, but hopes that blockchain tokens can "decentralize" gaming….
They are doing this because they know that there are enough low standard people which just *consume product and get excited for next product*Indie devs are our only hope lads
https://www.pcgamer.com/amp/square-enix-president-knows-people-who-play-to-have-fun-dislike-nfts-but-he-wants-them-anyway/

He is lying. Plain & simple.
He does not care about "decentralized gaming".

IF he actually & truly cared about the value of "decentralizing gaming" then he would just have Square license all of their games under a Creative Commons license, specifically "CC BY-NC-ND[creativecommons.org]" - for "Attribution-NonCommercial-NoDerivatives[creativecommons.org]" otherwise meaning : attribution required, no commercial usage, & no derivatives.

IF he actually & truly cared about the value of "decentralizing gaming" then he would also have Square create their own peer to peer client, that would RE-distribute their games, via the peers, (with Square's approval hence the Creative Commons license[creativecommons.org]).

(BUT SQUARE DOES NOT PERMIT REDISTRIBUTION OF THEIR GAMES - AND THEY ARE NOT GOING TO)

THAT, (CC-license with a client to facilitate it between peers) however ...is true decentralization.
...and it also would cause them to lose money if they officially facilitated or endorsed it.

Placing priority on the continued existence of the company's legacy & its experience, even if ownership of that company changes hands, or the company shuts down, is the true meaning of decentralization. The problem, with actually putting such a thing into practice, is that you could no longer rely SOLELY on copyright to profit.

Creative Commons licensing, specifically the "CC BY-NC-ND[creativecommons.org]" version, would still prevent derivative works, but people would be legally allowed to freely redistribute games, for non-commercial purposes, in that circumstance, making it so that all sales would actually be donations to the developing company, instead.

And I must reiterate, this is NOT how Square operates, nor will it EVER be.
You are not legally permitted to redistribute their games - because they don't actually care about decentralization of gaming, at least not enough to give up being able to turn a profit.

Oh, but that TRUE decentralization would require that gamers have no explicit incentive beyond "such inconsistent personal feelings as goodwill and volunteer spirit" to continue financially supporting the company, which the article quotes him as being opposed to.

ie. true decentralization would mean that the company would have to rely entirely on donations to survive - you know... kind of like all other Creative Commons & Open Source projects, which consist of small teams of developers that just barely manage to generate enough revenue to continue operating.



Anyways, the article ends with, "Matsuda's letter is not abnormal in the space of large public corporations, who want to be seen by investors as keeping up with the latest in what might affect their field."

The real issue is that corporate investors are more often than not, completely stupid, idiotic, & gullible.
You know, NOT OUR company's investors, but all of the rest of them in the world.



Plaid の投稿を引用:
since when was centralization a problem in games? ...
Every abandonware project that wasn't licensed under a Creative Commons license, ever.

If it's not licensed under CC then it can't be legally redistributed but it's still protected by copyright law, and able to be sued over the redistribution & derivative works of, despite the fact that it is no longer being distributed in any legally obtainable manner.

Nintendo is infamous for allowing this to happen & they're still a fully operational company.
It just BARELY falls short of the legal definition of copyright trolling.

Pinky の投稿を引用:
Plaid の投稿を引用:
...
Yep. They're creating solutions to problems that don't even exist.

There is absolutely no reason why an in-game cosmetic item needs to be on the blockchain.
The problem exists but the proposed solution is a lie.

Pinky の投稿を引用:
...
There is absolutely no reason why an in-game cosmetic item needs to be on the blockchain.
That is a different matter to centralization of games themselves, however, there is ONE reason & it is an unnecessary & non-relevant one because there aren't any significant instances recorded of a company revoking access to digital goods & not getting sued over it.

However, companies CAN simply revoke access to content at a whim, & that IS a problem for anyone who cares about that content.


:seewhatyoudid:
Non of these evil suit mofos care about gamers.But once they realize the are bleeding money they will switch.
Jt の投稿を引用:
Non of these evil suit mofos care about gamers.But once they realize the are bleeding money they will switch.

You do realise that you are in a very small percentage of gamer's who care. While most of the gaming world doesn't care. So your voice won't be heard over the clapping of others.
Ganger の投稿を引用:
Jt の投稿を引用:
Non of these evil suit mofos care about gamers.But once they realize the are bleeding money they will switch.

You do realise that you are in a very small percentage of gamer's who care. While most of the gaming world doesn't care. So your voice won't be heard over the clapping of others.

Yeah. This is happening.
So sad that people are investing in blockchain instead of quality video games.
(The money might be going to game development companies but if all they're doing is implementing blockchain gimmicks then the money is really going to the blockchain, not the video game.)

...or that people are investing in blockchain instead of space travel.

...not that Elon Musk needs more money & NASA wasn't going to result in a return on investment... but I do believe that even Elon's Space X is a better investment than BLOCKCHAIN of all things!


:thepro: :sakuraspace:
Ganger の投稿を引用:
Jt の投稿を引用:
Non of these evil suit mofos care about gamers.But once they realize the are bleeding money they will switch.

You do realise that you are in a very small percentage of gamer's who care. While most of the gaming world doesn't care. So your voice won't be heard over the clapping of others.
Give me a source for that claim?Im pretty sure the fast majority are with me
Jt の投稿を引用:
Ganger の投稿を引用:

You do realise that you are in a very small percentage of gamer's who care. While most of the gaming world doesn't care. So your voice won't be heard over the clapping of others.
Give me a source for that claim?Im pretty sure the fast majority are with me
This….there was an article which said that not a high percentage are spending money on microtransactions but the people which do spending a lot….well dumb people exist
Ebk 2022年1月3日 0時22分 
Kitty Cartel の投稿を引用:
Protagonist の投稿を引用:

Well at least you are honest

Nah bro, my CS:GO inventory is worth more than my bank account, it's so fire yo!


i have a jar of pennies worth more than your bank account
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全スレッド > Steam 掲示板 > Off Topic > トピックの詳細
投稿日: 2022年1月1日 20時34分
投稿数: 277