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Yes they dumbed down each of the sequels, but I still love them just as much, and each for many reasons. I can't pick a favorite of the three.
It was ok, aside from two things:
1. It was stupid hard thanks to its craptacular leveling system and me being too lolepiczorziroolzatgaemz to touch the slider.
2. It was literally the glitchiest game I've ever played and one of the least polished.
Like the one female voice actor that can't voice act, who voices everything from high elves to orcs, and has the exact same voice for every character she does. It's the one that sounds like a young (90s) Hillary Clinton. I correctly guessed that she got the job not for her skill at voice acting, but because she was related to someone in development. Found out I was right years later, but it was a pretty easy guess, given that she had zero ability to modulate or change their voice or accent or speaking style -- which is kind of what voice actors *do*.
If I could have had one mod, it would have been a complete removal and re-do of most of the voice acting lines in the game, but especially hers.
There's a voice actor (Belethor's) in Skyrim with the same problem, only not quite as bad. There's like 10 people in Skyrim with Belethor's voice, accent, speaking style, cadence, tone, and attitude. Looked up the VA, and he does a lot of characters, and some do actually sound like different people, which is more than the lady from Oblivion could do.
Well, I did, anyway, before adding them myself.
The joke is that ES6 will have four skills, and two weapon types. At this rate.
But they'll cut Unarmed out at the last minute and leave us with three. Crunch, you know.
that is if there every WILL be an ES6...
remember Warcraft used to be RTS... than WoW happened....
But yeah if there is an ES6... it will likely be completely made for console...
**the reason levitation was taken out was because consoles at that time could not handle it.
**the reason skyrim will go berzerk and you need to install a 60fps cap to make it playable on pc... is again consoles...
I remember the old series I once loved : dungeon siege...
-dungeon siege 3 was a brown pained consolecrap... with only 4 prebuild characters to pick from.. 1 you would play.. 3 would follow you will all items in the game premade for 1 of those 4 characters....
would not surprise me if they messed up TES6 the same;))
few remember that one... like daggerfall hard to get a copy.. harder yet to get a retro pc to run it on... and don't forget... only 1 in 30 people used to have a pc in those days... gaming was a hobby for geeks with above average inteligence in the western world... not this aimed at dirty causuals fest of today;) so even if everyone of that era loved arena.. the numbers of people that played it are much lower than gamer numbers today... and the ones that are still on steam likely even less.. as many of those are now 40+ and way to buisy with their real lifes to still game..
I loved Dungeon Siege 2, and played many hours, and also with mods. It's one of the few games I still have the original packaging and discs for. I don't even know if it would work on a modern system, but probably. I should try to install it some time and see what happens. I think it had GFWL, so I'd probably have to get a mod to get around that somehow. Amazing game, and yes, DS3 was one of the many miserably-failed "3"s in gaming (along with, in my opinion, Master of Orion 3, Fable 3, and Torchlight 3).
I remember an article in PC magazine from 1996 :
PC is totally crushing consoles, over 89% of sales is PC, with the remaing share being shared amongst 7 different consoles.
**of this 3 billlion market strategy gamers are a minority.. that represent only 7-10% of gamers.
however they are quite a loyal fanbase.. with almost all of them owning all of the 5-7 RTS and TBS titles that come out in a year.
However because of the nature of this group advertising has no effecct on them instead they behave more than the other groups as one.. trusting on mouth to mouth.. they either collectively embrace or reject a game.. and in this competive market where games cost 100 million to make and a good release will only yield 110-130 million back.. even one bad recieved release will break most studio's.. even the largest studio's who may have the funds to survive 1 bad release will discover that even if their next game is good.. the tarnishing of their name of the bad release they did often causes they still will go under.
**but this small section of the game market is spending more on games and has better average hardware than the average gamer.. and for those who manage to cater to their particulair needs it can be as profitable as the other genres.
**RPG like strategy serves a niche group.. it has overlapping with RTS.. what counts for RTS/TBS counts for RPG even more.. though RPG has the advantage it can apeal to a degree to the former adventure game players.. a genre that was the most populair in the 80s and early 90s but seems to be on the decline..
I looked around the fysical gameshop and indeed of the nearly 5000 different game titles in stock... 4200+ were pc... over 95% of floorspace was covered by pc.. 59.5 racks... with only a little over halve 1 rack reserved for all the consoile games...
oh how the world has changed...
and not for the better;)
I remember the very early modding days of Oblivion, how the new physics system stymied the modders for a long time, before any tools got released or made by the community, and how these geniuses found a way to make models using the Civilization 3 (4?) tools.
I loved Morrowind's "physics" system, how you could make a shrine by stacking potions on top of each other, putting a limeware platter on them, and removing the bottles, and the platter would stay, as a nice shelf, forever. And then you could decorate the shelf with a skull, put gems in the eye sockets, and nice colored candles on the sides, and it would all be there forever. Or how you could collect every pillow in the game and build a new bridge with them, across the river in Balmora.
Modding on all three games was amazing in their own ways. Balmora Expanded (Extended?) was awesome, and made Balmora like 3x bigger, with new quests and an underground city. I had another mod that was a 99-level proc-gen dungeon, which was near impossible to beat. So many incredible mods, and no easy mod-install tools like we have today. No Vortex and MO2 -- you had to know your files and folders, and know them well.
One of the finest mods for Oblivion was called Aurum -- it was a full magic overhaul, and brought back levitation and a couple hundred new spells, and a whole new school of magic with quests.
The series is always going to be my favorite, not just for the amazing lore (even though it's sometimes contradictory) but for the community and ungodly number of mods available for each.
I'm running Skyrim with 702 mods, flawlessly, right now. No bugs. No crashes. 60fps.
But I still can't pick a favorite, because I had just as much fun modding 3 and 4.
I have Daggerfall Unity, and I still have to mod it to make it pretty, and then I'll play it. It's ugly as sin Vanilla, and until it looks like the video I saw on YouTube, I ain't *that* nostalgic. It can be made pretty.