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Other games are just fine with no day/night cycle at all, though there is a world clock that synchronizes all the levels. It is the deepness of the level that makes it tougher.
Trying to get the timing right in Majora's Mask (that N64 Zelda game) was a bit of a problem sometimes. At least it let you try again every time you failed.
Elder scrolls did day/night properly. It just worked! (unless you weren't in a structure/cave)
Alot of those who sleep to skip the night do so for RP purposes. It IS harder to see, your character needs to rest anyway(even if there is no fatigue mechanic), no advantage to going out at night (unless there is a night perk and or conditions change at night like less guards in certain areas) so there really is no reason to stick around the world at night.
But damn if it doesn't spice things up visually so that even if you've been staring at the same trees and isolated Inn for 15mins/15ingame hours, those next 5mins/5ingame hours make those same things look radically different.
Whether a game takes place in only the day time, only the night time, or has a day/night cycle, makes no difference in whether or not I enjoy it.
Unless boks are included and boks bok in the morning at 6am with realistic bok sound.
There should be more instances of gameplay which are tied directly to nighttime, in some form. Either it has an influence over the actions you take, or there’s acitivities that can only be done during night, or something else. Heck, how many times have you seen in-game shops that open & close during the day, but never at night?