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I tend to stay really away of 'hardcore gaming' because accounting the reduced play time avaiable for me, spending it 'getting gud' to learn beat a single boss feels like a chore and a waste of time.
Also sometimes I just want to play to wind out and feel like a rampage machine mowing down enemies. Hence I value a lot games that offer difficulty settings to suit my gaming needs.
Buying a game and not being able to finish it can feel to a lot of people like they've 'wasted money' on it. Like paying for a full meal but not being able to make it to the desserts.
That's the thing with entertainment: Not everyone has fun the same way.
There's a thing with old games people usually understand the other way around.
Back then the systems these games ran in had very tight hardware limits, which meant lengthening the game playtime through more content meant more cost. So the cheapest route to 'make a game last longer' was through increased difficulty.
Sometimes is not 'Games before were harder' but 'Devs made games harder to make them last more'... Nowadays there's plenty of other ways to make a game 'last more'
But those games which You can´t win - those are almost not present any more. In mean those games which just went faster and faster every new level or minute. Or games which just threw more at You constantly. It was not so much about beating the game - but getting the highest score. So yes - it´s a mix between both. Experience and easier games. But i don´t agree on the difficulty settings. They changed. Usually "normal" provides some challenge. Nowadays it´s easy mode, because people should still be able to beat the game in "Ultra hardcore You can´t beat me" mode, because there´s an achievement - and it just sounds cooler. And in some games even that mode is relatively easy.
Likewise, the only games that publishers can sell to me are the ones that aren't excessively difficult, or have a setting for that. Anyone who doesn't do that has no chance to sell me anything.
Granted, I was considering getting the Calamity-difficulty achievement on a recent game that I played -- but only because I saw a chance that doing this on the 3rd playthrough without Infinity-Mode (which puts monsters at level 60+) might make me so overlevelled that Calamity would still be a breeze. In the end, I decided it's not going to give me anything new, beyond the last 2 achievements, so I didn't do it.
Because the industry came a long way when it comes to coaxing quarters out of people's pockets. No need for endless unwinnable games to make people keep paying.