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(As well as other sudden introductions of real-world "alert" sounds.)
Television advertising uses those a bunch and many will structure their commercials around them in order to attract the attention of viewers who aren't paying any attention to commercial time. The reasons are somewhat similar in gaming, but more to insert a bit of splash in terms of drama.
And, people used to say that Psychology was useless. They're still saying it, and getting fleeced by it as a result. (Luckily, radio advertising with "Siren Sounds" and "Automobile Horns" is pretty much gone these days. I think some regulations stepped in after one-too-many accidents. (US))
Machinarium was one such instance of a video game that I found disturbing for its darker underlying tones such as the sentient & "innocent" robots suffering from rust-decay because of the scarcity of oil within a lifeless and devoid unnatural world.
The game started off cutesy but devolves into more darker and underlying themes of suffering, desperation, dystopia & decay. I guess I dislike it for the relevancy it holds within today's society.
And for some reason I got really scared the first time I played the Skyrim mod The forgotten city. It is very suspenseful, at first it really makes you feel like you are crossing a line you shouldn't cross when you enter that city, it almost felt like a horror game. Then you start understanding what is going on and you gain more confidence but at the same time thast heavy atmosphere around is still effective, but you start feeling like you are smart enough to deal with it, and then there is also that jumpsdcare, the mod tells you about it in advance but it is really effective, you know that as soon as you resume the game there will immediately be something nasty behind you but since it is up to resume the game it is a bit scary and fun at the same time - a twisted kind of jumpscare, lol.
And big, deep and dark underwater locations can be scary too.
Just the landscape in Skyrim can become terrifying, when you are on the northern part of the map near the sea, or in some deep underwater underground lake...
Even a relaxing and peceful game like Endless Ocean 2 can become unsettling in certain locations, and speaking of Endless Ocean 2 the Anomalocaris legendary creature is pure nightmare fuel.
When I play that game and I am in that level I kind of still get phreaked out a bit, unless I clear the level or at least my path from them or of them(?)
Thief isn't a horror game yet it was the one that gave me the most chills, admittedly.
I don't play a lot of horror games especially if they contain jump scares. I fear for my heart honestly with jump scares.
Bro, how can i play music on games?
The last time I jumped cause of a creeper, I was 19 I think, Minecraft was such a good game.
Similar to Duke nukem 3d space episode where those slime where.
First one was this one poster on the wall that will not vacuum off, and if you try long enough it knocks you over. Which isn't a big deal. But after a few seconds I suddenly noticed that when that happened, it turned into a picture of a boo. I dunno why, but that jumpscared the hell out of me.
Second was this encounter with "The Will of the Boos," who was just a normal boo (or so appeared) that kept popping up before the Boolossus boss fight and sending me back to the Foyer of the mansion so I couldn't get out on the balcony. Now, that wasn't particularly creepy, but this was like my fourth playthrough and the first time this had ever happened to me. And to make it even creepier, I couldn't find anything about it on a Google search, and even straight-up asking a game forum got me no answers. Hell, I can't find anything about it searching now either. Turns out, this happens if you haven't captured enough Boos. I'm not sure what the number is.