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For example, on Diablo 3, we choose preset characters. So, when it is like this, it is called an Adventure RPG. Am I right?
That's like arguing with a painter about what he/she painted. The painter should obviously know what he/she painted, because he/she painted the painting.
This is called both an adventure *and* an RPG, for example. I think that is because the player is partly playing a preset character, but also has to make personal decisions, that aren't pre-written into the main character:
https://store.steampowered.com/app/321800/Icewind_Dale_Enhanced_Edition/
A game is still a work of literature, they are written pieces, originated from words, and therefore would most logically be approached and described by following such preconceptions, otherwise it is going to be difficult to say anything coherent about them.
I heard about Icewind Dale a long time ago, but I would not buy it because the graphics are too old and it sort of freaks me out. When I play on my own, I prefer playing MMORPG games.
(But of course, in games, the term is used to just mean “looking down at an angle”)
Like you mention, modern isometric term is relevant for 3D modeling, by the dear developers who make 3D modeling thanks to who we can play games.
Anyway, calling quasi-isometric isometric is not false. You could call it like that, and still be right, accept you won't be correct. But people will still know what you mean with it.
Yes - The "action" component is there to imply "real-time action" as opposed to the previous dominant form in that genre, "turn-based" roleplaying game.
Turn-based RPG games is what it says to be already, hence tactical. My favorite turn-based is Divinity Original Sin 2, awesome game by the way.
Regular RPG games or MMORPG I would say are games where the intelligence needed to craft, the crafting complexity is higher and where violence phases occur less often than Action RPG.
I'm not sure if that's true. Characters in a turn-based RPG could still be making actions within a turn. Making such a game safe to call an action RPG, by following that logic.
Would the word "action" not sooner be related to the way how characters are controlled?
Diablo doesn't control like an RTS, in the sense that it is not possible to deselect the main character and select another character. Or select a group of characters. The cursor is always set on one character. In Diablo you can't control more than one character at the same time.
Unless you're playing as summoner.
The character(s) will always be controlled to do "actions". This is a confusing word, because the player decides the frequency in which the actions take place.
Maybe the "action" in action RPG doesn't mean anything specific at all, and its open for interpretation.
If the reader is not familiar with the word, it doesn't seem to mean much, based on the word alone. It is not self-explanitory, if the reader has zero knowledge about the subject matter, and doesn't know what to be looking for.
I suppose that's *how* it was derailed.