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I dunno. Maybe that has something to do with it.
for various reasons, anonymity, desire to win through the competitive nature of man and egos all play a role.
I bet you would be toxic if you just work quiet the entire fight until you kick the ever-living crap out of your opponent and then said good game.
^This....
Intensive battles = intensive players.... some are just way out of control and as you say "toxic"
For one, you have good players who flaunt their kills and spam "Git-Gud" all the time, compared with not-so-good players that use cheap tactics to counter opponents, thus inviting comments like "You Cheating Skrub" and so forth, against them.
It's like a Cycle. Good Player Gets Good at Game, beats bad player, Bad player uses cheap tactic, wins, throws it in face of good player, good player gets salty, gets gud again, bad player gets salty once more, and the cycle repeats.
Well, there's banter and smack-talk and there's toxicity- there's a difference. Insults and malevolent behavior isn't banter/smack-talk. It's just not fun.
I don't know exactly how toxic fighting games are since I don't play with other people but competition often brings toxic behaviours and I really dislike it.
With fighting games as far as I know you also have to wait (sometimes quite a lot) for your turn to actually play and this probably make things even worse, having to wait usually make people becoming angry more easily...
But as for the attitude, it has existed since Karate Champ was in the arcades, a couple years even before Street Fighter. The attitude carried over to consoles from there, and now to online.
Its mostly a remnant of the days of face to face gaming, imo anyway.
Or what, actual beat 'em ups like Tekken, Soul Calibur and Street Fighter?
they're ''figthing games'' , beat em up is more like streets of the rage and final fight.