Todas as discussões > Fóruns Steam > Off Topic > Detalhes do tópico
Ailes 24/abr./2021 às 13:33
What games started with/invented what or made it popular?
- Ticket systems: Battlefield
- Prestige systems: Call of Duty?
- Teabagging: Call of Duty?
- Hats: Team Fortress 2
- Hero characters: Team Fortress 2 / Overwatch
- Asymmetric gameplay: Natural Selection, perhaps C&C Renegade to some degree
Última edição por Ailes; 24/abr./2021 às 13:38
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Electric Cupcake 24/abr./2021 às 15:09 
Escrito originalmente por ☎need4naiim☎:
The Entertainment Software Rating Board (ESRB) system: Mortal Kombat

https://m.youtube.com/watch?v=B5OHkuXOT3M

And Night Trap. That filthy DINO Joseph LIEberman should have been thrown out on his ass for the blatant, easily-verified LIES that were told during those hearings- Not allowed to retire decades later.
s w e k 24/abr./2021 às 15:14 
Pac-man: drugs as a powerup
Ailes 24/abr./2021 às 15:14 
Escrito originalmente por Crosseyed Mie:
[...] After the smash hits of Wolfenstein 3d and Doom and their isometric sprites, work began on true 3D polygon-based graphics. Quake was not actually the first. The mind-bending, motion sickness-causing Descent 1 and Sega's Virtua Fighter and the RPG King's Field came out before Quake, but Quake set the bar for it's smooth, stable framerate and detailed environments.
I celebrated the Descent series back in the day, although it scared me quite a bit. It was a bit horror-ish in its own ways. Flying through far-away rocks in space fighting strange machinery that could gank you through the dense and tight spaces, being able to come at you from all sides. I'm pretty sure whenever I blew up these reactors or whatever and had to escape fighting the clock that my adrenaline always went up as well. I fiddled around with its map editor even.
Última edição por Ailes; 24/abr./2021 às 15:16
Electric Cupcake 24/abr./2021 às 15:28 
Back in the day, consoles actually could do a few things that PCs couldn't. Like sidescrollers.

John Carmack's Adaptive Tile Refresh technology was a big leap forward, and they used it to recreate a level of Super Mario 3 and pitched it to Nintendo for a full licensed PC port, but got turned down, so Commander Keen was born.

But that's not to say there weren't sidescrollers before Keen. Captain Comic was one of my favorites as a kid, but it used the old trick of confining the gameplay to just a third of the screen so the visual processing wouldn't overwhelm.
https://www.youtube.com/watch?v=SZW0A3zFUTU

The killer bees and the red birds really scared me as a kid.
Última edição por Electric Cupcake; 24/abr./2021 às 15:28
Civ = First game to make you fear Ghandi
AlmightyDunkle 24/abr./2021 às 15:38 
Difficulty in any type of game = is this a Souls-like?
tf2 made lootboxes popular, and ironically implemented it better than anything else that came after it
Electric Cupcake 24/abr./2021 às 15:50 
Escrito originalmente por AlmightyDunkle:
Difficulty in any type of game = is this a Souls-like?
Only for 12 year olds.

Speaking of difficulty, It's said that Space Invaders created the concept of difficulty curve by accident. As the player successfully eliminated the enemies on screen, the number of entities being computed decreased, lessening the processing load, so the more enemies destroyed, the faster the remaining ones moved. Totally unintentional by the programmer, but a game getting harder the longer it's played has become one of the most fundamental aspects of gaming.
Schindler's Lifts 24/abr./2021 às 15:57 
Lootboxes: Team Fortress 2/Counter Strike Global Offensive
(Started by TF2, popularised by CSGO)
AustrAlien2010 24/abr./2021 às 16:06 
I can't believe the amount of misinformation spreading in this thread. Its beyond anything I've seen. You expect gamers to know these things.

Half-Life introduced moving lips.
Última edição por AustrAlien2010; 24/abr./2021 às 16:10
DarkCrystalMethod 24/abr./2021 às 16:12 
Escrito originalmente por AustrAlien2010:
I can't believe the amount of misinformation in this thread. Its beyond anything I've seen. You expect gamers to know this.

Half Life introduced moving lips.
So did Liesure Suit Larry (or so I've heard)
Electric Cupcake 24/abr./2021 às 16:16 
Escrito originalmente por DarkCrystalMethod:
Escrito originalmente por AustrAlien2010:
I can't believe the amount of misinformation in this thread. Its beyond anything I've seen. You expect gamers to know this.

Half Life introduced moving lips.
So did Liesure Suit Larry (or so I've heard)

2D lip moving was entirely common in the graphics adventure genre.

3D lip moving... Mortal Kombat 4 was the first one I can remember, a year before Half-Life.
https://www.youtube.com/watch?v=4dfoVhudkrk
☎need4naiim☎ 24/abr./2021 às 16:16 
Online Games: Multi-User Dungeon (MUD1) from 1978.
AustrAlien2010 24/abr./2021 às 16:17 
Escrito originalmente por Crosseyed Mie:
Escrito originalmente por DarkCrystalMethod:
So did Liesure Suit Larry (or so I've heard)

2D lip moving was entirely common in the graphics adventure genre.

3D lip moving... Mortal Kombat 4 was the first one I can remember, a year before Half-Life.
https://www.youtube.com/watch?v=4dfoVhudkrk

Star Fox did it earlier. I meant for a "traditional" first-person shooter.
Última edição por AustrAlien2010; 24/abr./2021 às 16:48
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Todas as discussões > Fóruns Steam > Off Topic > Detalhes do tópico
Publicado em: 24/abr./2021 às 13:33
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