Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/sharedfiles/filedetails/?id=574515071
And by a lot of players I mean at least 1000 on a single server
Well even with the advancement of tech like 5G for phones... internet connections still are "meh" at best... when a game is MMO it still needs to take the highest Ping and the lowest Ping level and try to match them software wise on the server to keep the hit boxes at the same frame rate... so it's harder to match up 100 Ping levels then say 20 Ping levels and get everyone close in order for "good" gameplay for everyone without people lagging or rubberbanding all over the place...
As for the WWII genre... I've played them all... was playing H&G in 2015 and still today... it has small amounts of players because it's just not popular... it's a niche market, developers are only going to put in what they can get out of it, the need for "better gameplay" and "bigger maps" only come after the growth of playerbase... not the other way around.
TLDR; The "if you build it they will come" only works in movies... supply only comes after demand. ( IE, huge numbers of people wanting it )
I played it many years ago and I had the best multiplayer experience there.
Defending a base to the last man, that was me one time, backed into a corner just unleashing all my ammo into the only 2 doors leading in. Slowly the enemy was gaining area, first the door, then the area with some crates and then they surrounded me, but I did never surrender, there wasn't a gameplay ability to do so! ;P
EDIT: And, technically, doesn't space games have extremely large maps? ;P
Half of the time, I am not even aware of who plays in them, or I simply can't find the enemy, or find any interesting players to be hunting. It's all very anonymous.