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翻訳の問題を報告
Been meaning to play a S.T.A.L.K.E.R game for years now, but have always been put off by the open world horror theme of the games. Perhaps this year I will find the time to finally start one.
Agreed. Yakuza 0 is so good, I can't play it. Gotta have the sharpest state of mind and all.
I've been really enjoying Blazing Lazers (Aka Gunhed) on the TurboGrafx-16 recently. Extremely good shoot'em up, highly recommend
- Exploration & discovery
- Depth of gameplay (each skill feels completely distinct in its playstyle)
- Incremental progression
- Player-centric experiences
- Medieval-fantasy themes
- Cosmetic customization
None of those are particularly unique to RuneScape, of course, but it was the first game in which they were truly captivating to me.And in some aspects it's still the king, at least as far as I'm concerned. No other game has ever made magic feel as unique and interesting as RuneScape's magic, for example.
I'm inclined to agree. Much of the listed elements are the reason why I stuck so many years with Runescape. I only asked that elaborative question, because to me it seems most players of that game enjoy the infinite grind. The whole ironman mode is ludicrous to me.
The very beginning of Runescape is truly magical. I always fondly think back at the time when everything was new and exciting. That all goes away once the grind begins, which is why I stopped. I will not waste any more of my time sitting in one spot cutting wood for instance. I used to burn myself out, because eventually everything becomes monotonous and tedious.
The world is truly exciting though, which is why I went and got the quest cape before I quit. It was such a fun experience, reading through the stories in the different locations of the world. My favorite was the Sea Slug series. Too bad it doesn't have a proper ending in the Old School version.
I imagine there are probably multiple factors that go into what makes the grind appealing for so many. But the two I would consider to be the most relevant would be how nearly every level of every skill is a milestone that unlocks something new, and the simplicity of gameplay for many skills means that training them can be a social event. I read (and sometimes participated in) so many conversations between other players around me whenever I was catching shark at the Fishing Guild, or cutting Yew trees behind Varrock Castle or west of Catherby.
Personally, I have no opposition the idea of them toning down the grind a little bit, because even at a faster rate it will still always be known as "Grind: The Game" regardless. In more than 4,000 hours of play, back in the day, I only ever got one skillcape (Fishing), and the final seven levels from 92 to 99 took an entire spring break to finish. I don't really think it's the end of the world if that was made easier to stomach for newer players.
I really like the game but not feeling like writing an essay right now. Kinda tired.
But yes, you bring up the social point which somehow crossed my mind. The conversations are indeed something the players would use to ease out the grind. However, in my experience most players don't talk, because they're doing something else while grinding, like watching a movie. This is before even speaking of bots, who naturally don't talk.
Anyways, I just think the grind would not suit me no matter what. I'm sure you will have fun with Runescape, if you choose to play it again. Have fun!
The Elder Scrolls IV: Skyrim
And as for bots, I don't think RuneScape has that problem anymore. Jagex really went to work with nuking those accounts, and it shows. I recall seeing comparison videos in 2015 that showed how areas frequented by bot accounts went from being overrun with hundreds of users to nearly ghost towns. The Living Rock Caverns were a memorable one for me, being the area I finished training Fishing. Whenever a fishing spot disappeared and we had to move to the next one, so many characters flooded out of the same tile simultaneously it lagged my client.