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For example, I'm on my second run through HZD, playing on 'normal' difficulty, and the big T-rex mech can just kill me in two hits despite me being fairly high level and having acquired the special 'shield-weaver' outfit. I'm currently level 34 and the quest I was playing only suggested you be level 22. Thing takes like a million arrows to kill too, even when I'm aiming for it's weak points. Had to cheese that fight by hiding in a spot that was too narrow for the big bastard to follow me. I'd hate to try that same fight on 'hard' or 'very hard' difficulty.
Recently started a minecraft mod called RLCraft. Started it up. Died almost immediately the first 10 times. Absolutely love it.
I do love good real life challenges and preferably difficult ones, especially when it comes to cooking and hiking.
Agree. This also.
If a game isn't difficult enough, then I'll invent artificial rules to increase the difficulty or install realism mods if possible.
For example to get the rarest gear in mmorpg, I have to recruit 9 elite players to form a team. Will need to check on their attendance and constantly invite, persuade and motivate them. The result is our team beating the hardest boss in the server and wearing the new ugly gear proudly, showing off in trade town where people are busy and nobody cares.
Recently some friends invited me to play Don't Starve Together. That's the most stressful game I have ever played. It's fun, I agree, but it does no good to my burnout syndrome.
Planets Under Attack and similar games are prime examples of this cheap assery.