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报告翻译问题
The word itself is wrong. It's a coloured word, and nobody uses those.
I guess it is subjective as well, I mean.. if I wanted to roll 20 each time with my dice, why even have the dice at all?
When strict 'vanilla' players sneer down their noses at modding games, that's where I draw the line at intolerance. Most mods add game-enriching features, think Frostfall for Skyrim, and can make it more difficult, more of a challenge, more fulfilling.
As I said, nothing wrong with it, other than in some cases it seems stupid to do.
But I am biased, I think it is stupid, to ie play a cRPG that has alot of randomness and exciting outcomes when rolling the dices/etc but then some people save scum to get the "perfect" result, often excluding, special events and different routes.
But it all depdends I guess.
Also like most things, theres another side to this coin. Games that is known for being difficult (soulsborne games, KCD and many others) often restrict saving. Savescumming in these games are basically cheating.
Even in some games, lets say the "Choices matter" games. Savescumming is just cheating.
I can see why people hate savescumming but at the end of the day it boils down to, its your game, play how you want. I dont like savescumming in non sandbox games but everyone has a different preference.
Is savescumming was a strictly illegal thing or if it was absolutely banned then that would be horrible. A lot of people wouldnt be able to experience the game itself. So yeh. Savescumming can be good it can also be bad (which is the most common imo)
Quick load is when you load with a hotkey or macro without using the game menu. Completely different thing than save scumming—which is loading by any method in order to get a more desirable outcome. Save scumming is the only name we have for that outside of reloading, or longer phrases all of which are less specific.
It’d be nice to have another name for it. Imho anything goes in single player games. But I’m not totally against the name save scumming being used at all since it definitely has proper applications. For example, a gamer might say to their friends “I’m frustrated because I just wasted an entire day save scumming to get a hat that doesn’t even do anything.”
It’s not even that bad of a name. In most cases, players probably aren’t doing what the player in the example I just gave did. So, it’s probably more accurate for most to say save de-scumming considering most players in most games are using it as a practical and provided tool the same as one might pick out good fruits from bad. But I suspect it would just get shortened back down to scumming anyway.
There are plenty of gamers out there who are honest with themselves when it comes to if they feel they wasted too much time reloading over and over. They will always describe it in some way that has a negative connotation because that’s how they feel about it. They’ll also be the one’s to talk about it the most because there’s more reason for them to talk about it than people who don’t have internal conflicting feelings about their own behavior.
Trying or expecting to get rid of people’s ability to express themselves with language is wrong on so many levels.
That’s what we don’t do.
I’ve never even heard any of my friends say it in a harmful/mean way. It’s obviously not cool to be mean to people. But cancelling words doesn’t stop people from being mean.
Had to save and reload every single round just to get through it.
Fastest way to corrupt a save in the classic games is by doing that.
https://engineering.mit.edu/engage/ask-an-engineer/can-a-computer-generate-a-truly-random-number/
So at times the game may be quite biased when it keeps 'rolling against' the player. Who hasn't restarted an earlier save (maybe even a few times) and all of a sudden that deadly encounter turns into easy-peasy?
In STALKER if you try to 'save scum' the enemy is directly upon you on restart, so it doesn't help much, but at least you know what to expect, sort of...
Save scumming to farm a rare item until you get it, hmmm, I'm against that and hate it when I find myself doing it, LOL.
...?
In 2003 the files just overwrote themselves rather than continually updating the same file with millions of flags and data-trackers.
AFAIK modern save corruption in classic games has to do with the OS tracking overwrites as modifications and repeatedly concatenating that data onto the save file, which causes inevitable corruption since the game doesn't know how to read that junk data and it eventually finds its way into a sector that it's trying to read.
Most modern systems of OS design and data management were considered extremely stupid back then, and still kind of are since they tend to accelerate inevitable file corruption.
I once got so mad at her I killed her, then I reloaded the save and killed her again!
What did I get for escorting her to Ghostgate? A measly 100 gold. Blast that vile pilgrim.