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Rapportera problem med översättningen
If you can't make any progress without researching web pages, I don't see how that game would be fun.
Back in the day I used mods like recipie book. A lot of people used not enough items mod.
https://www.youtube.com/watch?v=fcuWKpyUGHo
That was my problem with games like Blood, Hexen, or Unreal. There's a reason old-school games had no clip and cheats to give all keys and skip levels. Pre-2000 level design is basically just Pac-Man levels with 3D textures.
time you try to do something, "you can do this thing" "learn to craft this thing".
Blood and Unreal can be finished without a walkthrough. I don't know about Hexen. But there must be someone who played that without consulting a guide somewhere on this planet.
Complex doesn't equate with bad.
The right question is why you're supposed to go to a wiki in order to play the game.
If the only way to advance in the game is through knowledge or mechanics the game doesn't introduce the players to, well that's bad game design and that's bad.
But there's games where the purpose of the wikis is to give easy access to knwoledge the player doesn't need to know by heart all the time. On those cases the wiki just provide ease of access to the game's knowledge base.
That said, in such cases IMHO the wiki should be integrated into the game somehow instead of relying in going out of the game (which can feel a bit like 'metagaming')
It's like walkthroughs. If you need to look at one because the game leaves you stranded with no pointers, that's bad.
Could never find all the caves on the island (Theres 1 cave on scorched earth I would have absolutely never found)
Would have never figured out some dino's prefered tame food
Warped into the boss area with most of my army not warping because the game doesn't tell you boss arenas are restricted based on drag weight (A made up number for how heavy a dino is), no dinos that fly, no dinos that can climb. And each boss area is different.
Would have never learned about custom food/drink crafting.
Theres many situations where I would have died and lost immense amounts of progress. Like who could have known inside a volcano is a forcefield and behind it, it is colder than the arctic? A cave which kills all your army if you die and you can't walk out of if you don't beat its boss.
Without a wiki to learn destroywilddinos The center would become unplayable due to broken dungeon over spawning the surface with mobs.
I'm sure most people did. But if you spend more time backtracking looking for a hidden switch or key than killing monsters that's an annoying game. Devs mostly figured out how to build real levels by Quake and Half Life, but go back and play Wolfenstein 3D or even DOOM. Even nostalgic boomers whine about the map design. Hexen is pure torture.
Probably a game like that would be an ARG rather than bad design. I mean, how likely it would be for a game to require a wiki to be played and to not be intentional?