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CRPG's why turn base is more popular then real time nowadays
So in the past we had such classics like baldurs gate , icewind dale , planeescape torment , dragon age origins , neverwinter nights . They all were real time with pause . But after divinity original sin there is this trend to make every crpg game turn based . Because of that , every combat takes 5 minutes which is too boring to my tastes. No one cannot tell that dragon age origins wasn't a tactical game or kotor . They both were real time .
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Showing 1-15 of 39 comments
Crazy Tiger Sep 8, 2021 @ 6:31am 
It's a design choice by developers and it might even be a preference of their target audience.
Devsman Sep 8, 2021 @ 6:33am 
Originally posted by UIE First Citizen:
No one cannot tell that dragon age origins wasn't a tactical game or kotor
Never played DAO but KotOR was definitely not tactical. You just click on stuff and it dies, lol.

Sure, you have those icons you can click that change your "kill stuff" animation but you kinda don't need to.
Last edited by Devsman; Sep 8, 2021 @ 6:34am
personally i find turn based game more relaxing, pve of course.not alpha go kind pve.
Last edited by 刘鹏辉 15947033800; Sep 11, 2021 @ 7:35am
Originally posted by Crazy Tiger:
It's a design choice by developers and it might even be a preference of their target audience.
They only did it because divinity original sin and nothing else because if you look on first pillars of eternity of eternity or tyranny they are both real time with pause.
Originally posted by 刘鹏辉 15947033800:
personally i find turn based game more relaxing, pve of course
Battle in every turn base game take over 5 minutes and in real time it is less then 30 seconds. The game is not wasting your time.
Devsman Sep 8, 2021 @ 6:44am 
Originally posted by UIE First Citizen:
Originally posted by 刘鹏辉 15947033800:
personally i find turn based game more relaxing, pve of course
Battle in every turn base game take over 5 minutes and in real time it is less then 30 seconds. The game is not wasting your time.
Not necessarily. I've played plenty of real time games where the enemies were so spongey that many turn based games are faster.
trousers Sep 8, 2021 @ 6:45am 
It's probably both the Original Sin effect as you hint at, and the ongoing uptick in popularity of tabletop games and tabletop shows/podcasts/etc. Which makes people want something that feels more like that. So the target audience is fairly chunky right now, so they make a product for it.

IMO.
Originally posted by Devsman:
Originally posted by UIE First Citizen:
No one cannot tell that dragon age origins wasn't a tactical game or kotor
Never played DAO but KotOR was definitely not tactical. You just click on stuff and it dies, lol.

Sure, you have those icons you can click that change your "kill stuff" animation but you kinda don't need to.
Neverwinter nights had real time with pause and people love it. Also the game didn't waste your time , an encounter could take from 30 seconds to 3 minutes and not over 5 minutes like in turn base combat.
Marius Sep 8, 2021 @ 6:50am 
I think it's because of the graphics. The graphics made it much more difficult to see what's going on. So turnbased comes in handy. I also think Turnbased makes people more relaxed. Life is already fast and chaos for them.

The inifinity games were isometric and graphics were okish, but the battlefield was clean and youi had great oversight what was going on.
Originally posted by horse paste:
It's probably both the Original Sin effect as you hint at, and the ongoing uptick in popularity of tabletop games and tabletop shows/podcasts/etc. Which makes people want something that feels more like that. So the target audience is fairly chunky right now, so they make a product for it.

IMO.
But the whole classic crpg games were real time with pause.
Crazy Tiger Sep 8, 2021 @ 7:00am 
Originally posted by UIE First Citizen:
Originally posted by Crazy Tiger:
It's a design choice by developers and it might even be a preference of their target audience.
They only did it because divinity original sin and nothing else because if you look on first pillars of eternity of eternity or tyranny they are both real time with pause.
Yes, as I said, it's a design choice by the developers and it might be the preference of the target audience. And D:O might be the game that showed that.

If people wouldn't like it, they wouldn't buy or play it.

Originally posted by UIE First Citizen:
But the whole classic crpg games were real time with pause.
New games don't have to be exactly the same as old games.
Nomad Sep 8, 2021 @ 7:06am 
IDK about baldurs gate and older CRPGs so much but the more modern ones have tons of skills and abilities with a lot of strategic options. So turn based gives you more time to design and execute a very satisfying strategy. Rather than just spamming a few buttons and brute force your way through a messy fight that leaves you feeling nauseous and dirty.

DA:O had the pause option, but it also had gambits so I guess it worked out better with all the skills and abilities.
Last edited by Nomad; Sep 8, 2021 @ 7:06am
AdahnGorion Sep 8, 2021 @ 7:08am 
Actually.. in its essence RTwP is also turnbased.

But to bring out the more interesting debate. I don´t think one is that much more popular than the other, I think it has more to do with the games made and what the "more avarage" gamer has decided to like.

Larian made cRPG much easier to get into and their first dos game actually gained a lot of hype and you know when something is hyped, it keeps up if the target audience is the "avarage joe/judy" it is great for everybody!! But I think it would have happened even if it had been RTwP.. to me the setting, the hype and the general feel of the games, had more to do with it, than it being full TB or RTwP.


Personally I am biased abit towards RTwP, but that is more nostalgia than anything, because I love full TB as well.. it kinda depends on what fits the game the most.. IE in Pathfinder, I would never turn on TB.. I want it as RTwP, but I could not imagine playing BG3 or the DOS games as RTwP.


If we look at 3 originals (of series)
https://steamcharts.com/cmp/291650,230230,640820#All

Then we have PoE 1, DOS1, P:K

As you might see, PoE was actually more popular than DOS and P:K (it release with only RTwP) was also more popular
But the succes of the first DOS1 and its hyped, meant that the secound one was highly anticipated and many newcomers (that did not even play the first one) was lured into trying it. PoE2 was struck with hate from hardcore fans and newcomers was overwelmed, we all know that story and P:WotR has both TB and RTwP (the latter is its base) sits around a 46k peak.


So... lets look at those 3 just mention.. actually lets include Disco Elysium because its awesome.

https://steamcharts.com/cmp/1184370,435150,1086940,632470#All

As you can see, DOS2 had a huge peak and then went down to its "original" pun intended, layer of interest after a few weeks. BG3 is in EA, it is a huge AAA title and can´t really be compared to the others (I love it btw and don´t mind the TB, it suits it! due to the freedom) but all in all.. hype and whatever the newcomers wanna try, has a huge impact on peaks and how popular games are in the "first few weeks"

Disco Elysium is so different and made by an indie team, that almost nobody plays it compare to the other examples listed, but that game is a hidden gem.. but again.. it depends on what you want from a game and what lures you into the setting.. If popularity was important, then we would all play shooters, low simplicity strategy and action adventures instead

If we take a look at longivity also with the other games, I again dare to say that both are modes are equally popular and that marketing, hype, budget and setting is much more important than if it is a TB or RTwP...

Again.. I love both, I am just happy we get a lot of different types of cRPG´s.
Last edited by AdahnGorion; Sep 8, 2021 @ 7:10am
people is not buying it, first off both consumers and developers must come to an understanding, that in this world right now people hardly get what they paid for,
just make it good in your own sense. it will be alright.

turn based game, relax comes first.
Last edited by 刘鹏辉 15947033800; Sep 8, 2021 @ 7:18am
Yeah far majority prefer turn based over rtwp.Probably because it’s more tactical and also the fact that it’s closer to the tabletop is played that way.I asked it on the kingsmaker reddit and over 80% prefer turn based from over 2k votes
Last edited by Mr Jt (Gog is king); Sep 8, 2021 @ 7:16am
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Date Posted: Sep 8, 2021 @ 6:28am
Posts: 39