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Sure, you have those icons you can click that change your "kill stuff" animation but you kinda don't need to.
IMO.
The inifinity games were isometric and graphics were okish, but the battlefield was clean and youi had great oversight what was going on.
If people wouldn't like it, they wouldn't buy or play it.
New games don't have to be exactly the same as old games.
DA:O had the pause option, but it also had gambits so I guess it worked out better with all the skills and abilities.
But to bring out the more interesting debate. I don´t think one is that much more popular than the other, I think it has more to do with the games made and what the "more avarage" gamer has decided to like.
Larian made cRPG much easier to get into and their first dos game actually gained a lot of hype and you know when something is hyped, it keeps up if the target audience is the "avarage joe/judy" it is great for everybody!! But I think it would have happened even if it had been RTwP.. to me the setting, the hype and the general feel of the games, had more to do with it, than it being full TB or RTwP.
Personally I am biased abit towards RTwP, but that is more nostalgia than anything, because I love full TB as well.. it kinda depends on what fits the game the most.. IE in Pathfinder, I would never turn on TB.. I want it as RTwP, but I could not imagine playing BG3 or the DOS games as RTwP.
If we look at 3 originals (of series)
https://steamcharts.com/cmp/291650,230230,640820#All
Then we have PoE 1, DOS1, P:K
As you might see, PoE was actually more popular than DOS and P:K (it release with only RTwP) was also more popular
But the succes of the first DOS1 and its hyped, meant that the secound one was highly anticipated and many newcomers (that did not even play the first one) was lured into trying it. PoE2 was struck with hate from hardcore fans and newcomers was overwelmed, we all know that story and P:WotR has both TB and RTwP (the latter is its base) sits around a 46k peak.
So... lets look at those 3 just mention.. actually lets include Disco Elysium because its awesome.
https://steamcharts.com/cmp/1184370,435150,1086940,632470#All
As you can see, DOS2 had a huge peak and then went down to its "original" pun intended, layer of interest after a few weeks. BG3 is in EA, it is a huge AAA title and can´t really be compared to the others (I love it btw and don´t mind the TB, it suits it! due to the freedom) but all in all.. hype and whatever the newcomers wanna try, has a huge impact on peaks and how popular games are in the "first few weeks"
Disco Elysium is so different and made by an indie team, that almost nobody plays it compare to the other examples listed, but that game is a hidden gem.. but again.. it depends on what you want from a game and what lures you into the setting.. If popularity was important, then we would all play shooters, low simplicity strategy and action adventures instead
If we take a look at longivity also with the other games, I again dare to say that both are modes are equally popular and that marketing, hype, budget and setting is much more important than if it is a TB or RTwP...
Again.. I love both, I am just happy we get a lot of different types of cRPG´s.
just make it good in your own sense. it will be alright.
turn based game, relax comes first.