Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
That's stupid So it really should be called "Resident Evil-like" or "Devil May Cry-like?"
Heck, Ninja Gaiden and Onimusha did it before.
As survival horror games, the Resident Evil series has an entirely different approach to pacing and combat, requiring you to manage limited resources and pick your fights with care. In Dark Souls, resources are not really the problem. Its the fact that even the lowliest grunt can make short work of you if they catch you off guard.
When it comes to frustration... I either "git gud" and win or I don't and go grind or try a different area. For example, Dark Souls 1 has Skeletons/Graveyard right on top of Firelink Shrine. They pretty much 1 shot low level characters and are very difficult for newbies. Instead of simply going "okay so, clearly, I'm not meant to be here yet." people often complain and keep trying to fight them instead of exploring other areas or farming easy mobs to get some levels. Granted, for some people they encounter a situation where "everything is too hard!" because they have trouble with the "intended area" and all the other areas are even harder... so there's nowhere for them to go.
Personally, after starting with Demon's Souls and playing everything to Sekiro and Nioh... I think Nioh is the "best" game of the genre. It is the most newb friendly and features multiple difficulty levels. (Default difficulty is the easiest) Granted it lacks the "Open World" exploration of the Dark Souls games but, IMO, the instanced areas make for better flow and give you guaranteed XP/Gold/Items just from completing them. The combat is faster paced, so it can seem overwhelming... but once you get the hang of it, I feel it better than Dark Souls. Plus there's a lot of options for "cowardly" type players that like playing it safe majority of the time.
EDIT: Also, I too, hate how toxic the communities are and how elitist attitude most fans have. There are instances where "git gud" is the only solution and advice you can give.... However, many newbies are just overly frustrated and are missing key mechanics or understanding on how to play.
You never played DMC and NG at higher difficulties. Being too aggressive against a Tairon trooper or Nobody will get your butt fed to you pretty quickly.
I like Dark Souls for many reasons, including the gameplay, the challenge, the music, the beautiful environments, some of the boss designs, different weapons and armor you could use (Or just go buck naked as I sometimes do). Not many games manage to get my heart to beat so fast, like trying to take that 1% left in the boss's health.
I finished all the Dark Souls games (except Dark Souls 1, stopped somewhere after the smough and ornstein fight), and I don't really consider myself an elite gamer.
In Dark Souls, I was always left ashamed at just how angry the game had made me.
The reception will vary for the individual, but I personally didn’t find frustration to be a turn-off. This is a result of the lesson that I learned while playing through the original Dark Souls for the first time. That lesson was that I’d been given the tools necessary to get through the area, and it was up to me to figure out how to progress. More to the point, there’s a ton of available resources to take advantage of: consumables, ranged options, shields (if you’re not playing Bloodborne or Sekiro, at least). There’s nothing to suggest the experience is intentionally unfair, or requires a specific strategy to win, and thus it provides a sense of legitimacy to the challenge.
There is definitely something to be said about how overblown and misinformed the conversation about the difficulty is, as well. Despite discussions on forums or comment sections will have you believe, I know for a fact that there are many hardcore fans who will tell you that they actually dislike the way that Bandai Namco have marketed solely on the dumb tag line of ‘Prepare to Die’. It’s frankly an insult to the excellent design that makes the games truly memorable.
The best argument I feel I could make for why so many love the games is: they’re designed to cater to a particular niche, and they do so very well. Like the lead designer has stated in interviews, the goal is to give players a sense of accomplishment for overcoming those tough odds. And the rewards for tackling those obstacles ties it together: the worlds that’re hidden behind them. For some that might mean getting to see the next boss, as they found the last to be intriguing and exilerating to fight, while for others it’s the desire to find the next item that will give them a scrap of lore that further pieces together the full story of the world. There’s many individual characteristics that people like, so you could ask around for other inputs. But the fact that you die a lot is rarely, if ever, the sole reason.
heck you can do that with any game, dark souls isn't didn't do anything new, apart from for it did pvp and coop, and got it's rep from bugs,and hackers
still that's not to say i didn't have a hard time playing ds1 for the 1st time mostly do to the keybroad and mouse bug, [made me die so meany times]
Not that there aren't things in the series that are just plain ♥♥♥♥♥♥♥♥♥♥, a good chunk of the DS2 DLC have a ton of artificial difficulty and whoever designed The Bed of Chaos is just evil.