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Azuwi 2020년 11월 4일 오후 4시 07분
There is no perfect game
Beginning
Ever since the beginning of gaming industry, developers and game companies have tried to create the so called 'perfect game'. But there have not been one single game up to this date that have been perfect. I'll tell you why.

With my creative imagination, and many others, there are still not "that" game out in the market out today that we want to play. Many games lacks lots and lots of features of what we desire as a gamer, or what we want to see in a game. A perfect game should realistic be a "a little bit of everything". But as most are familiar with, a game that blend many genres is a failure. However, in the world of perfectionism, the perfect game must include many or if not all genres.

The Contestants
Everyone knows about Counter-Strike: Global Offensive, Dota 2, Half-Life, The Sims, World of Warcraft, Fortnite, Runescape and many more. Let me tell you, these games are not perfect. Some are even far from perfect.

A perfect game is not all about the graphics either, although you cannot hide from the fact that a perfect game should have also a artistic appealing look and be satisfying to look at. It can't look like total garbage even if it has good gameplay and features.

If you could think for yourself, what game would you like to have? If you could make a game, what game would you make? If you could create a game in your mind, what would it be? That can be the definition of the 'perfect game'. However as everybody thinks different, creating the perfect game for everyone is nearly impossible, so to even achieve the perfect game status it needs to appeal atleast 99% of the people. (sorry the 1%)

Some games that are worthy of mentions that have nearly succeeded, however is, Grand Theft Auto V and Rimworld, but just not quite there.

The big no-no's however what to NOT do when you make the perfect game is:
  • Fill it with P2W / microtransactions
  • Making it mobile/tablet version (must be on PC)
  • Affiliate / force Facebook or other 3rd party software with it


Technology
We are closing out on 2020, soon it's 2021, we have already enter a new era of technology, with 8K gaming, graphics memory over 20GB, over 10,000 cuda cores, 8-10 cpu cores with 16-20 threads, it's not like back in the day when the game couldn't be made with that technology of that time. Today we have technology to make the perfect game, so why isn't any perfect game being released or being developed?

I feel the reason to be because of crap / ♥♥♥♥ developers, who either don't care about the community of gamers, or have no idea what they are doing when they decide to make a new game. We have often seen 1-man projects that have made better games then triple-A studios. That is exactly the reason why. Now imagine if you put all those 1-man studios together into one studio and make the perfect game together, then there is a chance to make the perfect game.

Final Thoughts
I am really sad that during of my life there haven't been released one single perfect game of all my 30 years, since I started play video games back in 1990's with Warcraft 2 and Dungeon Keeper. That I have had this gaming vision of ideas ever since I was mid/late teens about games, and not a single game of my idea have been developed or released. It's tiredsome and quite frank sick of all the new games coming out are just replicas or another remake of another game that already exists. (usually more often a weaker version then the game it trying to duplicate)

Sick of Counter-Strike, The Sims, and all other games (even today the game Among Us everybody is playing) there is a hundred ways to make all of this games better then they currently are. You can't blame technology anymore.

I just hope to see the perfect game come out someday before I turn 100 years old.

Peace out

A perfect world is a world without god.
Azuwi 님이 마지막으로 수정; 2020년 11월 4일 오후 4시 12분
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Buz Ligtear 2020년 11월 7일 오후 2시 04분 
Darkie님이 먼저 게시:
Buz Ligtear님이 먼저 게시:
Uno is the perfect game

Uno is the number one game in causing violence between family members
I thought that was mario kart.
AD 2020년 11월 7일 오후 2시 49분 
Honestly, I agree no game can be perfect, but there are some games which are almost there in my opinion. Mainly thinking of Portal and FTL. They aren't big games, but that's also why they can be almost perfect. I think it's easier for smaller games to come close to perfection then larger games, simply because they are small. In big games there are so many things that can go wrong, but in smaller games there are less things that you need to work on and less things that can go wrong. By almost perfect I mean that I think they accomplish what they set out to do (and do it very well) and they have a serious lack of issues. But they aren't completely perfect either, and this is just my personal opinion.
AD 님이 마지막으로 수정; 2020년 11월 7일 오후 2시 51분
unca.alby 2020년 11월 7일 오후 3시 29분 
Darkie님이 먼저 게시:
Buz Ligtear님이 먼저 게시:
Uno is the perfect game

Uno is the number one game in causing violence between family members
What more could you ask for from perfection?
Azuwi 2020년 11월 7일 오후 3시 38분 
Ⓥenom Ⓢnake 🐍님이 먼저 게시:
Uh...

Perfection is in the eye of the beholder. My perfect games are donkey kong Jr. and Red Dead Redemption. I can and do play them all the time. They are my bliss in gaming.

Yeah I get you, I mentioned Grand Theft Auto V and Red Dead Redemption is from the same developer and using same concept so yeah that game is damn near perfect it can be.


Fred Durst님이 먼저 게시:
WRONG!

All games are perfect.

It is you who is not.

A perfect game would have 100% positive reviews on Steam.
Username 2020년 11월 7일 오후 4시 36분 
Rayden☆✪님이 먼저 게시:
A perfect game would have 100% positive reviews on Steam.
Would that not be the "impossible game"

E3kHatena 2020년 11월 7일 오후 10시 35분 
1. Consider that AAA games have to touch a large demographic and thus one group will think the game's political messages are biting satire or honest truths and another group will be up in arms over them, or one group will claim the game is too hard and another will be upset it's too easy, etc.

2. Trying to make a game that appeals to literally every single demographic would by a wide margin be a bloated mess at best or as wide as an ocean and as deep as a puddle at worst. Look at GTAV versus games that just do gunplay, just do driving, just do tennis, etc. The individual games do a way better job at their goal whereas GTA, which is stuck wearing a dozen hats, can only provide the barest of essentials for many of its aspects. To give each of those elements the depth of a AAA game that focuses exclusively on that one aspect would be to make a game with tens of thousands of man-months, which means either a lot of employees or a lot of time in development, and investors in AAA studios are looking for quick turnarounds. Additionally, many players will simply purchase a game that does one thing well if they're not going to play the rest of that bigger game's content (a hardcore racing fan would sooner play Forza or Gran Turismo over Grand Theft Auto to scratch their driving itch, a dedicated FPS fan would more likely play a grounded FPS like Payday: The Heist or Rainbow Six versus the few hours of hit-or-miss mission content in GTA Online, etc.)

2a. You mention that a near-perfect game would not include pay-to-win aspects but yet Grand Theft Auto V's online is plagued with flying vehicles armed with weaponry available only to those capable of earning tens of millions of dollars, which requires either dozens of hours of grinding on difficult multi-step missions, or simply buying a $50 Shark Card and skipping directly to Warstock Cache & Carry as soon as possible.

3. This essay apparently missed that Minecraft and Tetris are the two best-selling games of all time and one is a hard-to-screw-up puzzle game with four decades of support and quality of life improvements, and the other is a sandbox that doubles as both a survival adventure title and a creative three-dimensional canvas, both thousands of kilometers in diameter, meaning that while both do only a small handful of things, they're both completely open for people to play as they see fit and thus garnered widespread appeal.

4. Most people fantasize about developing their own perfect game, but actually having the know-how and directing/producing capabilities to make such a thing happen is the roadblock for those people. It's easy to assume "the computer can figure it out" when every single game engine up to the most recent tools like Source 2 and Unreal 5 don't even natively simulate friction between a player and a moving platform, requiring developers to have the ability to program in those seemingly basic interactions on top of their more memorable game mechanics, all without causing major issues and running as efficiently as possible. Assembling writers, technical artists, particle effect programmers, soundscape engineers, implementation supervisors, and people who fine-tune the color temperature of every single light bulb requires a ton of patience and expertise; there is so much that goes into making a game, and so much more required with each passing day. That's why we don't see people usurping Grand Theft Auto in sheer scope, that's why a game like the nostalgia-riddled Xanadu of Ernest Cline's Oasis from "Ready Player One" does not exist, and that's why pretty much every game that releases is miraculous in its own right.

Nobody's made that "perfect" game you see in your head because nobody else thinks exactly like you do. You do have the power to change that by studying game design and finding a skill to dial down in. Nowadays, people who can do particle effect work, sound implementation, artistic lighting passes (especially in our crazy raytracing future we're in now!), character animation, and texture mapping (especially if you can do displacement maps and subsurface scattering, those are going to be major parts of the 9th generation aesthetic if I had to wager) are the types of people AAA studios are looking for, and if you're planning to go indie, have a very good portfolio of former work, assemble a team that covers each others' weaknesses, and hit Kickstarter with a pitch or get to work on smaller projects to build brand identity and hype. And if you are going to crowdfund, keep the money earned in a separate account and hire an accountant to keep the books in line, we don't need more scandals like Ant Simulator blowing their entire budget on yacht parties or developers running off with the funds and silently cancelling their game.
Rayjynx 2020년 11월 8일 오전 1시 47분 
There's no perfect games cause we all don't think think the same, some may like rpgs and some might like fps etc (I haven't read the whole thing, so if what I've said is already there then you know why)
Fugyssekkk. 2020년 11월 8일 오후 11시 32분 
ALL GAMES ARE PERFECT :)
Privette 2020년 11월 8일 오후 11시 49분 
Rayden☆✪님이 먼저 게시:
Beginning
With my creative imagination, and many others, there are still not "that" game out in the market out today that we want to play. Many games lacks lots and lots of features of what we desire as a gamer, or what we want to see in a game. A perfect game should realistic be a "a little bit of everything". But as most are familiar with, a game that blend many genres is a failure. However, in the world of perfectionism, the perfect game must include many or if not all genres.e put all those 1-man studios together into one studio and make the perfect game together, then there is a chance to make the perfect game.

I disagree, a perfect game doesn't include all genres to cater literally everyone, that's what you call an indecisive game, games should commit to it's goals and if not caring how players would receive said game would be for the better then it should, it should be uncompromising of what the developers decides to do.

If a game wants to cater to the masses then it should commit to that, if a game has a cohesive idea of the goals then it should commit to that, it is impossible to make the perfect game cause nothing is perfect but it can damn well get close. One example of a perfect game as a game can be is DOOM Eternal, it doesn't cater to anyone and has a cohesive overall design, ID has a clear goal of what they want to do and commits to that and the game has found it's own players.
Privette 님이 마지막으로 수정; 2020년 11월 8일 오후 11시 54분
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