Todas as discussões > Fóruns Steam > Off Topic > Detalhes do tópico
Este tópico foi fechado
A question to gamers that love turn-based RPGs... why?
I have never liked the RPG genre, I think the genre is boring and monotonous. I personally prefer Platformers.

I've never gotten the appeal for this genre either, what exactly do you guys get out of pushing a singular button and waiting over and over again.

Why do you guys spend hours upon hours of grinding experience or certain items just because the game has decided that you aren't allowed to progress?

I have a brother that plays Turn based RPGs all the time, but while doing it he's always listening to something in the background (Usually a youtube video or sometimes even music), if a game is so boring that you need to distract yourself from it by listening to outside sources then you have lost my interest and attention.

That same family member has played through Persona 5 3 separate times... the game is over 100 hours long... this is where my misunderstanding of this genre started.

Not to mention you're usually either too weak to fight an areas monsters causing you to grind for hours, or you're too strong and you tear through the area effortlessly, as far as I know there is no inbetween.

And the game's story isn't what I'm picking on, the story elements in RPGs are usually the best that gaming has to offer. I'm picking on the gameplay and only the gamplay.

So those are my questions and experiences. Tell me what exactly you love about the RPG genre.
I'm not trying to insult people with this discussion, I'm just trying to understand why people like this particular genre.
Originalmente postado por Quint the Alligator Snapper:
Originalmente postado por The Ghastliest Gibson:
I have never liked the RPG genre, I think the genre is boring and monotonous. I personally prefer Platformers.
As someone who plays both JRPGs and platformers, I guess I should add my two cents.

They're basically two different genres, adapted for different ideas/concepts of gameplay.

Platformers are generally action games. Their point is deliver continuous engagement by way of movement or other stuff that's going on in game. You have to react to it or perform actions to address it in real time. There's stuff you can do in this genre that would be boring if you sat through it and waited step by step. But there's also deeper, more strategic stuff you can't do, when you're under the gun to act immediately.

Turn-based RPGs -- both JRPGs and WRPGs -- appeal to the sense of being able to plan out things more strategically, the ability to think through a complicated series of decisions and their implications, the ability to plan out various prongs of attack or various defensive measures. Not all turn-based RPGs explore the full depth of this, but they can -- and some do -- get very deep into strategy. You can develop and execute much more detailed plans than you can with action games.

(And for those who question my mention of WRPGS: yes, there are turn-based WRPGs; turn-based RPGs aren't exclusively JRPGs. D&D itself is turn-based, and so are a variety of games that take after it more or less directly, including a bunch of roguelikes, both old and recent.)

These two styles of games also fit different gameplay demands on the parts of players. For example, action games are probably more useful than turn-based games if you want to play for short bursts but can't take your mind off something for longer periods of time. On the other hand, turn-based RPGs can be played asynchronously, such as taking a turn while doing something else, and can be useful if you're dealing with something else that's monotonous. Turn-based things also go well with a greater variety of interfaces/controls, so for example it's easier to play a turn-based RPG using touchscreen controls.

Originalmente postado por The Ghastliest Gibson:
I've never gotten the appeal for this genre either, what exactly do you guys get out of pushing a singular button and waiting over and over again.
Note that the same could be said of platformers, especially infinite runners like Canabalt. Yet, they exist too, and have people that like them. (And what you said also applies to rhythm games for that matter.)

Also, a number of turn-based RPGs gradually develop more complex mechanics as the game progresses. You start off with, you can only move each character five spaces, and they can attack in front of them, but then you add in magic, which hits a square plus adjacent squares, and techniques that hit in a line or hit all squares immediately in front/diagonal, and spells that take time to cast but hit a larger radius, and so on. Or, even for other games that aren't strategy-focused, you start by hitting the Fight command to kill goblins, but then you learn to wait for the boss to stop counterattacking, you learn to absorb magic attacks and to time the absorption so you don't interrupt your own magic attacks, you learn the weaknesses of enemies and gradually accumulate the tools to exploit them, and so on, all while the enemies themselves also gradually get nastier attacks, including stuff like one-hit KOs or multi-hit attacks or status effects and so on. There's a lot going on.

Oh, I haven't gotten into character build options at all. There's that too. Not for all turn-based games, nor are they restricted to turn-based games, but many turn-based games have at least some character build options. And in fact it turns out that your standard build options which try to bulk up all the stats are often a useful casual way to play but then speedrunners or other people who like screwing with the mechanics instead find all sorts of weirdly gimmicky builds exploiting often-overlooked pieces of equipment or skills to do unexpectedly powerful things.

Originalmente postado por The Ghastliest Gibson:
Why do you guys spend hours upon hours of grinding experience or certain items just because the game has decided that you aren't allowed to progress?
Now, certainly, you can choose to grind on easy enemies, but you can also do that in platformers (e.g. the classic koopa shell on stairs trick to get a ton of 1-ups, or a variety of platformers that have random drops from enemies).

Besides, even though grinding sounds boring, it turns out that a number of people enjoy it, for whatever reason. Some games have features that cater to that. For example, there may be superbosses that require specific equipment setups and high character levels.

Originalmente postado por The Ghastliest Gibson:
I have a brother that plays Turn based RPGs all the time, but while doing it he's always listening to something in the background (Usually a youtube video or sometimes even music), if a game is so boring that you need to distract yourself from it by listening to outside sources then you have lost my interest and attention.

That same family member has played through Persona 5 3 separate times... the game is over 100 hours long... this is where my misunderstanding of this genre started.
I haven't played P5, but from what I know, people tend to like the Persona games partly for their characters and story. So that may be another draw of those games. Note that the storytelling experience is different between a 10-hour platformer and a 100-hour RPG. The player gets a different feel out of it because the pacing is different, even if the main story beats are the same.

Originalmente postado por The Ghastliest Gibson:
Not to mention you're usually either too weak to fight an areas monsters causing you to grind for hours, or you're too strong and you tear through the area effortlessly, as far as I know there is no inbetween.
Then you haven't played enough turn-based RPGs. The only one I've run into where what you describe is an actual problem is Sailor Moon: Another Story, and I do not consider it to be well-designed. On the other hand, as a rule of thumb, I've found that in most games, if you fight all the enemies you run into, at least once each, you are generally at a decent level for the whatever upcoming boss encounter is coming up. Most games do this reasonably well. Some games are even designed to give underleveled players more XP and overleveled players less XP.
< >
A mostrar 1-15 de 34 comentários
tmwfte 7 out. 2020 às 0:04 
It's fun.
linis 7 out. 2020 às 0:09 
Depends on the RPG / turn-based grind. Two games of this type that have stuck with me for years are Super Mario RPG: The Legend of the Seven Stars, and Grandia II. I don't even remember the grind that most likely occurred in those games. For me, these kinds of game experiences brought more than just a grind with them.

Other games, like Breath of Fire III and Lost Odyssey provided similar experiences, though I remember grinding on a few occasions.
Última alteração por linis; 7 out. 2020 às 0:12
Tom Braider (666) 7 out. 2020 às 0:53 
there r tricks 2 b learned in tbs rpg - like flanking in jagged alliance 2. or doing tricks 2 attack ur enemy without him getting the chance 2 hit back - like in geneforge series
Sixtyfivekills 7 out. 2020 às 1:05 
I dislike them in general, but Persona 4/5 and upcoming Yakuza 7 are special.
Magma Dragoon 7 out. 2020 às 1:17 
What's so great about platformers? You just go left to right and press jump over and over, I don't get it. You can deconstruct anything like this.

Also
https://www.youtube.com/watch?v=Vt1qPe9WGIU
kbm demon.♡ 7 out. 2020 às 3:20 
The only turn based game I like is Pokemon.
Competitive Pokemon is real complex when you get down to it.
Cydramech 7 out. 2020 às 4:37 
I find RPGs fun (I don't so much care for turn-based, if it's a modern game). What I don't find fun are platformers. They're every bit as repetitive in the end, but especially have no way of showing your character's growth in the same way an RPG does.

Not to mention, I generally couldn't care less for jumping as a necessary mechanic in video games. Just stupid to require jumping all over the place to get somewhere.
Última alteração por Cydramech; 7 out. 2020 às 4:41
Walach 7 out. 2020 às 4:44 
Originalmente postado por Magma Dragoon:
What's so great about platformers? You just go left to right and press jump over and over, I don't get it. You can deconstruct anything like this.

Exactly! All you do is jumping and jumping some more, trying not to fall into a hole! :P

When it comes to turn based RPGs, because I used to play a lot of table top RPGs, I always assume that it isn't really turn based but instead the game represent the hectic gameplay as something which player can take more time with. But in my mind it all plays out much faster! :D
Jej 7 out. 2020 às 4:59 
It's all a matter of tastes. I enjoy a lot of turn based RPG's (but not all) as I like some degree of strategy and foresight into what could happen next.

That's why I like the Paper Mario sub-series and absolutely loathe the Mario platformers as the latter doesn't really offer much in the way of thinking other than when to jump.
Última alteração por Jej; 7 out. 2020 às 5:00
Schindler's Lifts 7 out. 2020 às 5:08 
Originalmente postado por Magma Dragoon:
What's so great about platformers? You just go left to right and press jump over and over, I don't get it. You can deconstruct anything like this.
When you're a fan of shooters, you get used to these sorts of generalisations pretty quick.

"You just walk around and shoot things with a gun! All shooters are the same!"

Sorry, but Battlefield 1 and Left 4 Dead 2 are nothing alike. Neither is Bioshock Infinite and Rainbow Six Siege.
Fly Guy 7 out. 2020 às 5:16 
Man, you write a wall of text concerned about why other like what they like? What a tasted time. It's like preaching a belief no one could care any less about when you should be minding your own business. Live and let live.
Z 7 out. 2020 às 6:00 
It's fun but i am still a picky person. I like something like this. How do i describe them? Lol

https://youtu.be/D6Mh49kBXPw

https://youtu.be/n3OVfPf_1d4

https://youtu.be/NH6JozlU8gc

https://youtu.be/aFctAym0zb8
Última alteração por Z; 7 out. 2020 às 6:01
Change of pace mainly OP. TB I can take my time go at my own pace. Not at the pace that is set in a live action game preset by developers.
Tiberius 7 out. 2020 às 6:25 
Grinding and difficulty scaling are a problem not limited to turn based rpg
Última alteração por Tiberius; 7 out. 2020 às 6:25
< >
A mostrar 1-15 de 34 comentários
Por página: 1530 50

Todas as discussões > Fóruns Steam > Off Topic > Detalhes do tópico
Postado a: 6 out. 2020 às 23:54
Comentários: 34