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报告翻译问题
Maybe. I think you might be right, that they should not make this a priority before much later on! While VR have existed since the 70´s we have only seen a small increase in progression and tbh it is still in its toddler stage. I reckon it would be better to focus on the stuff you talk about.
That being said. Smells would help games become more immersive.
https://www.slashfilm.com/spy-kids-4-bringing-smellovision/
https://www.bbc.com/culture/article/20151013-the-movie-you-can-smell
https://www.smithsonianmag.com/innovation/smell-o-vision-astrocolor-other-film-industry-inventions-that-proved-to-be-flops-180968295/
Just to give you a mental picture: imagine playing Resident Evil VII with smells ON.
Such a wonderful experience, specially at the dinning table.
I would much rather see them improve movement in VR, because the 'press-button-teleport' type movement is rather dissapointing. And ofc, make VR more affordable. The latter will happen eventually but they need to speed it up.
the experience is still pretty ♥♥♥♥
Some might for the ultimate experience, but then again, what about an adventure game, you smell the green fields, the lavish red wine or the hair of the romance option... It does not only have to be "awful" smells..
VR is actually mostly used for science, not gaming etc. The VR we know is rather simplistic still. That being said most likely you are right
Rofl
Most likely. But you never know if some type of "smell" o magic for VR or gaming suddenly gets popular.
shouldnt be too hard to add regular vr screens to that.
problem is though the nosulus rift had a very short shelf life and had none replaceable smells, once they wore out they were gone for good.
and how would it even work? if it can only hold one smell at a time what about the other smells the scene would have? unless theres a way to add custom made "sets" combining multiple smells for the game that eject when an event is triggered in the game the whole idea would be too expensive to be productive and you would have to constantly buy refill packs to get the smells in the game so it would hit the wallet hard too, I can't imagine custom made smell packs to be cheap either.
I think in the future its a very realistic idea if it can be made to be both reasonable from a production standpoint and affordable for the consumer, but for now its just not ideal to have.
However, it could be interesting for cinemas, underlining the more aesthetically pleasing movies or documentaries.
In games? No, thanks.
Either way, it needs further development. Maybe in 20 years...
There are plenty of those gimmick things yes, but none you could actually buy for real.
Look at the video I linked, it blows "smells" toward you and then stops when you move away from the area, object, etc. I have seen a VR set with a smell component attached, but that was deemed problematic and banned most places so well.
I agree that the "trick" here is that they can get you to buy refills.