Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
So far it's okay because most current gen games are cross gen. They aren't even pushing the games to their limits because of the shortage.
in all honesty the next thing that will push games is going to be storage, not really the gpu, as much as we like to hope for it, raytraceing in real time is in its infancy and currently we are able to fake effects that get us indistinguishable in best cases, and good enough in worst cases performance. you are likely to see consoles adopt more pc like faking the effects, thus an increase for them graphically, while pc stagnates a bit, but storage will be the big place the consoles push that will require serious upgrades to pcs to keep up.
Some games are MEANT to look horrible, some war games expecially realistic ones or some horror games of the kind that does not want to be evocative or fascinating but only disturbing, depressing and disgusting, or certain sci-fi games too, locations in those games are often ugly, filthy, depressing and so on... and in certain periods games of this kind have become very popular and trendy so the market was flooded with this kind of games, and they look horrile because they are meant to look horrible, but technically graphics "must" be top notch anyway.
If you make me look at an ugly setting full of filth and crap I don't care how "good" the graphic is (well, actually I just don't play this kind of games) because it sucks anyway.
I don't think that a game necessarily needs the most advanced graphic technology to look good, today modern GPUs are so advanced that most games could look absolutely gorgeous even with much older specs.
I have started playing again Soul Calibur 3 recently and I was amazed at how absolutely wonderful its graphics still is today.
But the market needs to convince people that only the most advanced games don't look completely awful because otherwise it would me much harder to sell new products.
I think that gaming would be better if game developers and producers cared more about how actually good games look, from an aesthetical point of view, instead of always trying to push new hardware so much even when they make games that DO NOT look good and WOULD NOT look good anyway.
Toyota's strategic reserve of microcontrollers they saved up for this exact scenario ran out a month or so ago causing backlogs for popular models reaching between eight to twelve months in Australia. Other manufacturers' like Kia and Hyundai are deleting functions like Keyless Entry, Push-Button Start and with some manufacturers, they're going back to analog dash clusters to reduce microcontroller demand.
The high prices of graphics accelerators have been greatly amplified by the scalping along with supplier and manufacturers increasing prices, the average asking price on the manufacturer side has been increasing greatly year over year, greatly ahead of the performance and inflation rises, this supply shortage has just allowed them to solidify these increased prices behind the justification of supply and demand.
On a different note, modern graphics accelerators have really dropped the ball on efficiency with some of these high-end units using as much electricity as split-system refrigeration air conditioner. Combine that with how thirsty modern i7 and i9 processors are, the i9 10900k being able to exceed 320 watts of electricity and the i9 11900k being able to exceed 270 watts (Two cores less than the 10900k) when violating intel's Tau at the motherboard manufacturers' discretion. Having a high-end graphics and processor can use truly eyewatering amounts of power, almost as much as my own bedroom split-system when under maximum heating or cooling load.
Granted I had to tone the settings way down for some of these games but I never really cared about graphical fidelity. If a game works then I'm happy to play it.
soul calibur, or any fighting game, is not a great reference point as they typically sink an entire systems graphics budget into 2 characters and render the background with whats left.
but yea, games at the late ps2 era were more or less there graphically, personally increase the resolution of almost any game and give it a modern texture size and I couldn't complain.
aesthetics, look at nintendo post n64, I think some n64 games CAN hold up, but most are FAR to limited in textures that its jarring no matter what. but nintendo is the aesthetics company, the mario galaxy blown up to 1080p or 4k, it looks like it could have come out today. but this takes a tallented art team, not just people who can make something look 'real' to pull off.
they are made on literally the oldest, worst fabs that are still running, the automotive industry runs on 'just in time' manufacturing, and the crap happening made just in time non viable.
as for the price hikes, look at the nvidia 600 seriese where they sold a mid range silicon at high end prices, that was the end for ever getting a good priced mid range gpu ever again. currently I dont know the actual price of their silicon, based on die size, the 960 was 227mm at 200$, and the 3060 is 276mm at 330$, on a node that isn't end of life pricing, however the 970 was 398mm at 330$ and the 3070 is 392mm at 500$
there is some amount of inflation, sure, the silicon isnt on an old node, ok, but that price is just unreasonable for what is a mid range gpu.
that said 2 things will bring price down, once the shortage is over, and it will be in time, and once we move to larger wafer sizes again, though i'm not sure when/if that will roll out. that would double each wafers capacity, and since fountrys work on wafter cost and not part cost, it would effectively halve the cost of silicon.
manufacturers are selling their consoles at a loss
they make the money back on their 60€ games and expensive multiplayer membership