All Discussions > Steam Forums > Off Topic > Topic Details
Abisha (Banned) Sep 20, 2020 @ 6:46am
Feeling Rushed do to Time and date ingame.
I really don't like games that have date's or Times in general it feels like i being rushed
good example would be PoE2 it have a date, calendar and time many games give the feeling you need to rush the game
they really need to stop with it
< >
Showing 1-13 of 13 comments
luciferous Sep 20, 2020 @ 7:26am 
I semi agree. I like Persona 4 and Deadly Premonition's time system, but with games like PC Building Simulator, I just get annoyed very easily.
Crazy Tiger Sep 20, 2020 @ 7:41am 
If creating the feeling of urgency is part of the immersion/design/world/quest/whatever, I see little issue with it. Fallout 1 also had a time limit (150 days, with an added 100 days from the water caravan), for example. It adds to the immersion.

I don't always enjoy it either, but I can certainly understand why some developers choose it.

Why should developers stop with time limits in games when other people might actually enjoy that?
Last edited by Crazy Tiger; Sep 20, 2020 @ 7:43am
Abisha (Banned) Sep 20, 2020 @ 10:43am 
Originally posted by Crazy Tiger:
If creating the feeling of urgency is part of the immersion/design/world/quest/whatever, I see little issue with it. Fallout 1 also had a time limit (150 days, with an added 100 days from the water caravan), for example. It adds to the immersion.

I don't always enjoy it either, but I can certainly understand why some developers choose it.

Why should developers stop with time limits in games when other people might actually enjoy that?

in fallout 1 the 150 day's was more then enough to explore and do stuff before getting the water chip.

after that i did not feel rushed or being pushed by time or date.

but their are games out their that try to push so hard it's not funny what is the point of creating a RPG when you try to push people so hard forward?.

+1
Dragon age inquisition was a perfect game it try to frame time but not in a way that you must complete or push on you with fixed day time's and artificial day's.

-2
Tomb raider you feel so rushed i thought that game was about exploring and discovery only thing you ever do is being rushed and pushed forward.
Crazy Tiger Sep 20, 2020 @ 10:54am 
That your expectations don't match is actually a you issue. DA Inquisition doesn't have a time limit, not in the actual sense. Time limits requires urgency, some story saying "we should rush" and then not having consequences means it's effectively notthere. I prefered the Mass Effect 2 way, when the crew got taken in that. It had consequences, but it didn't "end" the story or such.

But again, why should developers stop with it when there are people who enjoy that?
Abisha (Banned) Sep 20, 2020 @ 10:58am 
Originally posted by Crazy Tiger:
That your expectations don't match is actually a you issue. DA Inquisition doesn't have a time limit, not in the actual sense. Time limits requires urgency, some story saying "we should rush" and then not having consequences means it's effectively notthere. I prefered the Mass Effect 2 way, when the crew got taken in that. It had consequences, but it didn't "end" the story or such.

But again, why should developers stop with it when there are people who enjoy that?

in some games it serve absolute nothing but they put the pressure of urgency.
do skyrim really need a date? do it matters to the play what year they are in? but they add it in so it do matters how stupid is it if you play the game for 10 ingame years?

a other fine example is Warhammer II, i play a campaign for long as 30 years (ingame) that's kind of stupid just do to the fact they add months/weeks to the turn.

those games will have been fine of a turn is just a turn without date or time attached to it.
Kargor Sep 20, 2020 @ 10:59am 
I don't like ticking clocks on a game as a whole, so I've never played one that has one (like, let's say, an Atelier game). Simple as that.

Having limits on specific things, like a quest, is usually ok; it just needs to be communicated properly, and shouldn't be too extreme so you loose the second you take a wrong turn.
💙 Sylvara💙 Sep 20, 2020 @ 11:18am 
I'd have to agree with you on this it's super annoying regarding in game battle passes where you spend money to get the rewards however the crappy part is that if you don't spend a ton of hrs playing the game and grinding then you will lose all of the potential items that you could have got when you spent your money on the battle pass. Also i personally think the battle passes if you paid money for a seasson then that seasson that you paid for should stay on your account so you can keep gridning and unlocking that seasson that you paid for removing the need to make the game feel like a job.
Walach Sep 20, 2020 @ 11:26am 
Originally posted by Abisha:

in some games it serve absolute nothing but they put the pressure of urgency.
do skyrim really need a date? do it matters to the play what year they are in? but they add it in so it do matters how stupid is it if you play the game for 10 ingame years?

Doesn't Skyrim have quests that you have to be on spot X at Y time for it to start?
Wouldn't that be a reason to have time and dates in games?

I mean, I love games where shops really do close at night and isn't a 24/7 chain shop. I also love day/night cycles in games! :D
Abisha (Banned) Sep 20, 2020 @ 11:35am 
Originally posted by Walach:
Originally posted by Abisha:

in some games it serve absolute nothing but they put the pressure of urgency.
do skyrim really need a date? do it matters to the play what year they are in? but they add it in so it do matters how stupid is it if you play the game for 10 ingame years?

Doesn't Skyrim have quests that you have to be on spot X at Y time for it to start?
Wouldn't that be a reason to have time and dates in games?

I mean, I love games where shops really do close at night and isn't a 24/7 chain shop. I also love day/night cycles in games! :D
not that i recall you needed to bring news to a village and then to that town (not a date or time on it)
AD Sep 20, 2020 @ 11:35am 
I think it depends on the game, and how hard the date is pushed. As you noted, it worked in Fallout 1, but there it made sense and it wasn't urgent enough that you had to rush it. I would say it can make sense in an RPG if it's done in that way: it's there but it's not so urgent you need to rush things. And there might be steps you can take to give yourself more time.

But I probably wouldn't enjoy having urgency in an RPG game where I want to explore the world.
Walach Sep 20, 2020 @ 11:41am 
Originally posted by Abisha:
not that i recall you needed to bring news to a village and then to that town (not a date or time on it)

I enjoy seeing the date and time in games. It may not serve as much.
In Skyrim for example it can rain/snow but it doesn't do anything, but they still have it because it gives immersion to the player, the same might be said about time and dates? Like how quests show you when you got it.

But I agree with that I dislike time based things in games, my nervs can't handle it most of the time. :P
AD Sep 20, 2020 @ 11:48am 
Originally posted by Walach:
Originally posted by Abisha:
not that i recall you needed to bring news to a village and then to that town (not a date or time on it)

I enjoy seeing the date and time in games. It may not serve as much.
In Skyrim for example it can rain/snow but it doesn't do anything, but they still have it because it gives immersion to the player, the same might be said about time and dates? Like how quests show you when you got it.

But I agree with that I dislike time based things in games, my nervs can't handle it most of the time. :P
Honestly, one aspect of games like Skyrim that breaks immersion for me is that I can take a quest, forget about it for an eternity and when I get back to it, it's like time has stopped and I can just continue where I left off. Now I'm not saying this is bad, there are good reasons for having it that way. But it breaks immersion a bit. Having some time might be good for immersion, but I guess the trick is to put it far enough into the future to not be stressful but still close enough to feel immersive. Sorry if that doesn't make sense, it's just something I noticed about games like Skyrim.
Last edited by AD; Sep 20, 2020 @ 11:49am
Crazy Tiger Sep 20, 2020 @ 12:00pm 
Originally posted by Abisha:
Originally posted by Crazy Tiger:
That your expectations don't match is actually a you issue. DA Inquisition doesn't have a time limit, not in the actual sense. Time limits requires urgency, some story saying "we should rush" and then not having consequences means it's effectively notthere. I prefered the Mass Effect 2 way, when the crew got taken in that. It had consequences, but it didn't "end" the story or such.

But again, why should developers stop with it when there are people who enjoy that?

in some games it serve absolute nothing but they put the pressure of urgency.
do skyrim really need a date? do it matters to the play what year they are in? but they add it in so it do matters how stupid is it if you play the game for 10 ingame years?

a other fine example is Warhammer II, i play a campaign for long as 30 years (ingame) that's kind of stupid just do to the fact they add months/weeks to the turn.

those games will have been fine of a turn is just a turn without date or time attached to it.
It depends how it's put whether the pressure of urgency is actually put. Like I said, if it's merely story lines, it has zero urgency. But if a consequence is added, then there is urgency. I don't always like the consequences or the way time limits are implemented, so I skip the games which have things I don't like.

Dates and time provide added immersion and roleplaying. There are people who like that. It may have no meaning to you, but you're not the only person playing games.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

All Discussions > Steam Forums > Off Topic > Topic Details
Date Posted: Sep 20, 2020 @ 6:46am
Posts: 13