Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem



I don't always enjoy it either, but I can certainly understand why some developers choose it.
Why should developers stop with time limits in games when other people might actually enjoy that?
in fallout 1 the 150 day's was more then enough to explore and do stuff before getting the water chip.
after that i did not feel rushed or being pushed by time or date.
but their are games out their that try to push so hard it's not funny what is the point of creating a RPG when you try to push people so hard forward?.
+1
Dragon age inquisition was a perfect game it try to frame time but not in a way that you must complete or push on you with fixed day time's and artificial day's.
-2
Tomb raider you feel so rushed i thought that game was about exploring and discovery only thing you ever do is being rushed and pushed forward.
But again, why should developers stop with it when there are people who enjoy that?
in some games it serve absolute nothing but they put the pressure of urgency.
do skyrim really need a date? do it matters to the play what year they are in? but they add it in so it do matters how stupid is it if you play the game for 10 ingame years?
a other fine example is Warhammer II, i play a campaign for long as 30 years (ingame) that's kind of stupid just do to the fact they add months/weeks to the turn.
those games will have been fine of a turn is just a turn without date or time attached to it.
Having limits on specific things, like a quest, is usually ok; it just needs to be communicated properly, and shouldn't be too extreme so you loose the second you take a wrong turn.
Doesn't Skyrim have quests that you have to be on spot X at Y time for it to start?
Wouldn't that be a reason to have time and dates in games?
I mean, I love games where shops really do close at night and isn't a 24/7 chain shop. I also love day/night cycles in games! :D
But I probably wouldn't enjoy having urgency in an RPG game where I want to explore the world.
I enjoy seeing the date and time in games. It may not serve as much.
In Skyrim for example it can rain/snow but it doesn't do anything, but they still have it because it gives immersion to the player, the same might be said about time and dates? Like how quests show you when you got it.
But I agree with that I dislike time based things in games, my nervs can't handle it most of the time. :P
Dates and time provide added immersion and roleplaying. There are people who like that. It may have no meaning to you, but you're not the only person playing games.