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Fordítási probléma jelentése
AMD Zen 2 CPU, meaning multi-threading and 64 bit systems.
Likely to be a Radeon RX 5000 GPU with the capabilty of ray-tracing and up to 120 FPS.
It will have an SSD with variable disk sizes and speeds.
GDDR6 Ram and probably as much as 8gb-16gb in size to have enough to run modern games.
With specs like that, it would be a quantum leap over the XBox One in every way.
Ahh okay that makes a little bit more sense. Because yes, as I understand it, with checkerboard rendering, the game itself has to be designed around outputting at 2160p as opposed to the device outputting the game natively at 2160p.
But people will still buy it, thinking they are getting a device capable of truly rendering any game at native 4k.
My opinion - as long as it can look close to native res, it's fine by me. Upscaling and sharpening is becoming more and more popular these days - NVidia has that, AMD has that, damn ever third-party software like Sapphire TRIXX helps you set up some lower res to upscale from, which can be a lifesaver if a game is borderline playable at native res.
ITS REAL 4K ONLY THING FAKE IS UR POST
I just don't like companies lying to people.
They aren't.
The Xbox One X plays some games at native 4K.
Which games? You sure it's native 4k or just "checkerboard rendering". Like Halo Reach above, you can clearly see the difference between Xbox One's "4k" and PC 4k. Xbox One is missing a few noticeable differences and is slightly blurrier (especially with distant lod). It's not super noticeable, but there is definitely a difference in quality.
Source? How can you know this for sure?