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Probably best to start with something more basic then, like Garry's Mod or Quake III.
Basic mods simply add items with different configurations and that's pretty straightforward. But what you're wanting to create is a lot more complex, you'll need to create your own 3-D models and then Texture them to match the game. Better to learn those tricks in a game with simpler code and easier mod integration than this one.
And as a side-note, for a car the size of the Satsuma you're probably better off with a Turbocharger. Superchargers don't work very well on engines this size, they don't have the torque needed to push a full-sized blower. You end up with a power black-hole at low RPM.
You might be surprised. Turbocharged road cars were commonplace from the late '70s. General Motors had a whole range of turbo V8 engines, and while most of them were tierrible the point stands that the technology already existed. It was particularly taken up in Japan, and widespread for affordable performance cars by the mid '80s. Mitsbishi was offering a fuel-injected i4 Turbo in the Lancer and Starion by '84, Nissan had turbo i4 and i6 engines about the same time.
They would have been. Nissan was doing turbocharged Skylines from '84 if memory serves. First with an SR 4 Cylinder and then the RB20 and RB26 six cylinders.
Yeah, it was pretty common. Especially in racing, by 1980 it was common across most racing categories.
Turbocharging is something we think of as relatively new, but the basic idea is over a hundred years old. Renault built the first turbocharged race car over a hundred years ago, and turbocharged aircraft engines were common during the second world war.