Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Exactly that...
Built for performance, not for graphics capabilities.
I was pretty sure it was seti that was using supercomputers just for data processing. And I don't think they do that anymore. there are a lot cheaper and more efficient ways of getting significantly more horsepower out of a computer. And I'm pretty sure they still do shared data processing. Kind of like a Beowulf cluster.
so performance in games would actually be quite bad, if it can even run a game at all.
If the game you tried to run uses the CPU more than the GPU, then NASA computers would be well suited.
However, if it relied on a GPU heavily, for any sort of heavy graphics, it's performance would be abysmal as NASA computers are probably built for computations and other CPU related tasks such as data processing. They really wouldn't need a super expensive GPU, and even if they did it wouldn't be a gaming one, but one designed for performing other non-gaming tasks, as such, the graphics drivers wouldn't be optimized for gaming on that chip, if it had such a thing to begin with, after all.
While this is a bit of hyperbole, it's not untrue in the slightest. A hardware company I worked with did DOD contracting.
They had to run early DOS, nothing later.
So: super computers from government agencies? Not gonna run your games.
Super computers that Disney, Pixar, and other animation studios use? THOSE would be the ones you want...
Not surprising the DoD uses Dinosaur computers. Can't have your computers get hacked if they literally pre-date the invention of the Internet itself.
Also, to add on, a company I worked for not too long ago used old computers, not sure if they were DOS (they kinda looked like it, no GUI, black screen, etc.) to run production lines in a factory. They just didn't want to pay for newer stuff as it'd involve new software, learning it, and training people to use it over the old system.
Software has to be written for the hardware to get maximum performance out of it. Until recently a lot of games were basically single threaded. You needed a computer that could run one thread very fast for best performance. When consoles got better games started using more threads (which is why most recent games require a quad core CPU). You now, basically, need a processor that can run four threads very fast. Basically, because it's better to have more threads for handling part of the GPU load that can be sent to the CPU. I doubt there's a game out there that will take full advantage of a CPU with eight threads right now.
Now look at a supercomputer. They achieve their performance by being massively threaded. Tens of thousands of threads. (Maybe even hundreds of thousands now.) They aren't fast - they just do a lot of things at once.* Running a program that can only use four or eight threads on such a machine will offer no advantage over one that can only use the four or eight threads the program can actually use.
An analogy: A jumbo jet can carry 500 passengers across the ocean at 600 mph, taking ten hours for the flight. Having only 100 passengers doesn't make it a a two hour flight at 3000 mph, nor does having no passengers make the plane instantly teleport thousands of miles in the blink of an eye.
*This is also how modern GPUs work. In the old days you would do the calculations to make a line, then draw it. Modern GPUs have thousands of cores calculating thousands of lines at the same time. Modern supercomputers are basically a ton of of GPUs working together. Or, more accurately, modern GPUs are cheaper variations of the cards used in supercomputers.