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My favorite thing about David Cage games is the lack of fail states
Best known for Fahrenheit, beyond two souls and heavy rain, story driven games with quick time button prompts instead of game play systems. They're pretty fun despite how simple they are, but what I mean by the lack of fail states is that you can fail absolutely every button prompt and still get to the end of the game. It might not be a good end, might not even be a bad one, but the end will be different. It is the video game equivalent of the participation award, most games tell you to try again if you fail to win the first lap of the race, but Davids let you blow through and give you the chance to get in front without repeating the first lap
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Messaggio originale di Core Gamer:
They do have fail states. Anything that sends me to sleep is a fail state.

I loved Two Souls and was so hyped for Heavy Rain, but more like Heavy Snooze Fest.
But... Beyond Two Souls came out after Heavy Rain
Messaggio originale di Daxank:
Messaggio originale di Core Gamer:
They do have fail states. Anything that sends me to sleep is a fail state.

I loved Two Souls and was so hyped for Heavy Rain, but more like Heavy Snooze Fest.
But... Beyond Two Souls came out after Heavy Rain

I bought BTS first so it hyped me up to get the next game. Never a day one or even year one purchaser. I got the games last year or so.
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Tutte le discussioni > Discussioni di Steam > Off Topic > Dettagli della discussione
Data di pubblicazione: 27 giu 2017, ore 8:12
Messaggi: 17