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However, most of the times I buy them in an online store at a severe discount, I'll then get them the next day.
Convenience is a thing. I'm just glad I don't have to use cds anymore for pc games. Downloading for me is rather quick, so there is no issue.
DRM Free, offline installs, local only installs, legacy machine support, legacy OS support, modern OS support, and if you dont have fast net just use coffe shop wifi to make the intial one time download of new titles, similar to going to the store to buy a game, but you buy coffe and watch an episode of some show on netflix and relax while the game is downloading.
I used to be a major supporter of Steam, but the fact is that I have games on here that though they *can* be run with a *ton* of work arounds on modern OS's, were purchased *on* steam *on* windows XP, and on such a machine work flawlessly without any workarounds needed.
Not everyone has legacy rigs, but I do, and the fact that I can no longer access the games, in some cases on the litteral hardware they were purchased on, has led me to seek out any and all titles I can away from steam, mainly (if available) to GOG. Then I have a copy that not only works well on moern rigs, but can be treated the same as an OG CD/DVD copy (even burnt to a disc if I want) and used on any system with windows.
Hell, most games nowadays don't even provide a PDF download. Rockstar Games manuals were great because they weren't strictly manuals but also provided some humorous tidbits about the game world.
While GOG does help bridge the gap between retail and digital (as they often provide goodies with the games and allow for one to burn the installer to a disc without any need for online authentication) I still miss the days of going to the store and getting a physical product.
You always had a license. You only ever actually owned the coaster, sorry cd/dvd.
It's actually one of the main reasons publishers went digital. They now can actually enforce the licensing.
But on the basis of what it *should* be, yes, you are correct. Just as you own a book to do with as you will, and a painting to do with as you will, so too should one own the game/software they buy. Note that does *not* mean that you can repaint the painting slightly and sell it as yours, nor does that mean you can plagerise the book, nor does that mean you can copy or re-sell the game.
But it *should* be your individual copy to do anything with personally you choose. Period.
JohnDeer tried to say that their EULA's protected the software in their tractors from being modded by farmers to get better performance, they claimed the farmers broke the EULA and that JD had reason to claim damages they would have gotten in sales from better equipped tractors had the farmers not hacked their software and broken the EULA to get better engine performance.
JD lost. Their EULA did not mean that the owners of the tractor couldnt change/locally coppy/add/remove/modify *their* property with *their* copy of the software. the tractor in this exact argument would be no different than the CD, or than an embeded device pre-installed with software, ie, its only the carrier/runner of the software.
If one device with software can be "owned" under the law (including right to do with that software as you please under copy write protections) then *all* devices can be. There should be no defining line between the software that runs on a tractor in the field and the software that runs on any other device anywhere. Software is software and computer hardware is computer hardware, the chassis its in is nothing but a wrapper to fit the end goals, much like the software.