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They look childish to me, though...
I guess the new emote changes are cute.
凸(`△´+)
I don't like the look of the new Steam emoticons - but they haven't updated how they look in the chats, even at the larger size so... I don't have a problem with it yet.
That's not an emoticon that you included in your post; that's a kaomoji.
Well, since we're talking emojis & not Steam emoticons, any kind of emoticon, or "stickers" - how do you think those emojis render?
They are managed by the Unicode Consortium:
https://unicode.org/emoji/proposals.html
https://en.wikipedia.org/wiki/Unicode_Consortium
...they are official. This is not an abuse of Unicode standards... they ARE the standards!
Now, Zalgo text on the other hand IS an abuse of the Unicode standard.
Now, going back to kaomojis, any of these that use "combining characters" to make their expressions are -actually- abusing the Unicode standards, in the same way that Zalgo does.
Unicode was initially added because ASCII didn't cover enough territory. (256 characters only fits, control codes, the English alphabet, and even back then they had a few emojis in the specs.)
They also wanted to be able to display Chinese characters, Japanese characters, Korean characters, and a few other languages.
After all this was said and done, though, because of the way numbers are stored in computers, there was still A LOT of extra space in the standards.
For a quick run-down of why this is... computers allocate memory in terms of bytes instead of of individual bits (it simplifies a lot of things and even saves storage space where space would otherwise be wasted by storing data specifying if this memory object was 1 bit, or 2 bits or... instead they typically just store the bytes & look for a terminator character in the data)
So: 1 byte looks like this: "01101010", you can store 256 different values in that space... but TWO bytes looks like this: "01110011 10100101" & you can store 256 x 256 or 256^2 values in that space, for a total of 65,536 values.
You get that many extra items that can be specified simply by needing a 257th slot for defining a value (in this case, a character, such as a Chinese symbol).
It's normal for it to go even higher than that, though, image software & data usually uses 3 bytes per pixel one for each color value, which gives us a total of 16,777,216 different colors that computers can show us, after accounting for differences in hue, value, and saturation. There's actually more colors that exist than that but most of them we don't need to see anyways as this is "good enough" for our eyes.
Anyways, the point is, they're not wasting any space that we still need by adding emojis to the standard (and they are part of the standard).
Unicode's standard is doing things in a really weird way that I don't quite understand because they have "control codes" and various ways that characters combine to make new characters but to quote an expert summary online about it & why they're not using up space that we're going to need:
Basically, there's enough space to take EVERY character that currently exists within the standard and add 9 MORE emojis to the standard for each one... and yet, if you checked the link to the Unicode Consortium's website earlier in this post and actually read through their documentation, you would see that they are still very sparing in their declarations of characters to be added to the standard.
Personally, I find them very useful for the calendar on my phone. I can associate specific symbols with events and then actually READ my calendar on the phone which cuts off every event it displays at the 5th character because of how small the phone calendar is.
Without emojis, the calendar would be useless, imo. I'm not going to be constantly clicking in and out of an app! Just give me a physical day-planner if I'm going to have to deal with that kind of crap. Of course, I could use abbreviations, but that's still less useful than little symbols, which we evolved to recognize better over time than "whatever the heck letters are". Not to mention that the variation in colors makes it easier to tell what I'm looking at too instead of having to think "OMG! More BLACK & WHITE & WHITE & BLACK in a tiny space to give me eye-strain!"
I also find them useful for abusing alphabetically sorted lists (such as my "games collections" in my Steam library) allowing me to sort them into sub-categories within the initial alphabetically sorted list, where an option to sort into sub-categories does not exist.
You put way too much thought into a childs smiley face, oO
Also, it occurs to me that user:"Hugsie Muffinball" 's issue might not be with kaomojis or emojis but rather with emoticons which get replaced in messages by using a filter on the text (similar to a swear-word filter). Steam does this appropriately because who would ever reasonably write ":some_emoticon_name:" as part of their ordinary dialogue? But other sites are less reasonable about it and just replace simple strings of text that you didn't mean to be an emoticon.
Maybe you wanted the text format of " :P " which is sort of a kaomoji but instead it gets replaced with an image like
...but that's an issue with a website's filtering system, not emojis, not emoticons, not kaomojis.
Filter issues happen all the time. (We had a new one on Steam recently that censored the "free" in "freeze" depending on how your post was worded, due to them combating scams.)
Sometimes it's an accident & sometimes it's that a system admin is being lazy.
(With most -other- forums I've been on, such as phpBB, it was a matter of laziness but... that's not always the case, I doubt it is here.)
...and the Unicode Consortium doesn't? Keep in mind, they spend even more time on this.
If you check out the link and go through the pages, you can see they have hundreds of pages of text about this and hundreds of PDFs containing official documents requesting that symbols get added to the Unicode standard as emojis, info on why some of them are "moving up in the process" and why some are getting denied.
These aren't just used by children, though. They're used quite a lot by adults - now one could make the argument that this is the same difference, given the immaturity of many adults using face-swap apps and stuff
Also, the reason that the Unicode Consortium is very selective & slowly adds emojis to the specification is because, in order for them to render, someone has to make a "font" for them to render in. They want the standards to actually be implemented and be as universal as possible so they're trying to coordinate with technology providers (mainly mobile phones) so that each batch they add to the standard actually gets implemented on our devices.
Keep in mind, that smart-phone providers are trying to make money by selling things.
There's money to be made from emojis. It's a business.