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I remember playing on PS4 and CONSTANTLY having to uninstall games to play what I wanted because 500GB simply wasn't enough when games nowadays can be up to 120GB. It also took hours to download because of the PS4's weird cap on broadband speeds.
The issue isn't a lack of demand, it's a lack of people voicing their demand. Most people just accept that games are getting bigger and don't really consider that the main reason for this increase in file sizes is just textures they'll probably never use.
Allowing people to download what they want instead of getting files they don't (or can't) use would be a benefit to everyone.
I also agree with you of course.
I don´t have the market research results here, but if had, this could be very well be the reason if that research drawed that conclusion.
I´m not saying that it is the reason. I´m just saying that it could be the reason.
And the only reason reasonable enough. If you agree with it. Which doesn't matter, because we're not in charge.
Don't you think OP´s idea would be a very easy thing to accomplish? At least, in respect to all the rest? Of course it can be done. Why can it not be a choice, or based on pragmatism?
Some Ubisoft games semi-recently came out with "Ultra texture pack"s. I remember Watch Dogs 2 had it, (and it seems that R6 Siege has it as well, according to OP), downloadable as an extra DLC. The only people it would negatively affect would be the people who don't know or really dislike pressing a button and waiting slightly longer, for some reason.
Thing is, though, while I do love the idea of customizing *what* you'd download before you download a game (especially for those who have low-end PCs who don't need to store all those Ultra Uber 99K textures and 86 billion poly models)...
I'm not sure how it might be implemented with how things currently are. Steam's not really well-equipped for that, unless if you want to put in every graphical setting as a free DLC (I personally wouldn't mind that, but I have a feeling a decent amount of people won't enjoy that, or at the very least, some quite loud squeaky wheels). It's possible it could cause other unforeseen bugs with the game, as well. But yeah, if the game's designed from the beginning to be modular with its settings like that, there shouldn't be much problem in such a thing if it's programmed properly. But to be fair, what *is* programmed properly?
Perhaps one could simply download an installer from Steam, and then a bunch of checkboxes on what settings they want to include, and/or pick from presets. But then that means that they need to download from a server somewhere, since if I recall it correctly, Steam's download features only support what's already there: workshop,game downloads, and DLCs. I don't think it currently supports downloading only specific files for certain people.
Payday 2 shows that DLCs are unlockable by achievements due to their story ending update. So, perhaps the game itself is able to control what exactly is downloaded from Steam by initializing the installer, and then putting "base game" and then various video options as available DLCs (or just have all the DLCs available, and the installer checks and unchecks the boxes for Steam, but I'm not sure if a game has privileges to mess with the user's Steam client options like that, though, I only know that a game can unlock a DLC from the player acquiring an achievement, which I don't think is a good idea to make the installer mess with, I don't know if a game could just make DLCs available and unavailable willy-nilly like that).
It's definitely a great thing to have, though. A user with no experience in the video options can simply just select "all" or a preset, and those who want to customize what they download can minimize storage used/internet rates(since there are still ISPs who charge for data).
This is all talking about Steam how it currently is, though. I'm sure a client that has the feature integrated or updated to support it would have a lot more simplicity in implementing it.
Unless if Steam has changed something since then and it's not functioning as free DLC. Watch Dogs 2's texture pack hasn't changed though.