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Unless it is a fps moba then I might be able to hold my own.
I like platformers, I like old ones too, but I really hate many Capcom games expecially from that period because playing them I feel crippled. It feels like those games are unfair and that controls are very limited on purpose to make the game more difficult than - imo at least - it should be. Mega man and Ghost'n goblins are games that I really hate. I have seen games (like Ninja gaiden 3D remake) that are obscenely hard (and I don't like games being too hard in general) but they make me feel like the challenge of the game is too hard for me as a player, not that the character is crippled.
-As many others have mentioned, bullet hells have a reputation for inherent difficulty (difficulty is implied in the name after all), but I would go further and say that shoot em ups in general are difficult, especially for newcomers to the genre. It's a large reason why the genre remains so niche even if it does have a small following and shoot em ups are still influential in (especially indie) game design.
A lot of the time, classic, more traditional shoot em ups are actually harder than your average bullet hell imo, since you have to deal with larger player hitboxes, more confined movement space, respawning at a checkpoint with reduced power and faster projectiles (on average). I'd say that your average gradius game is way harder than the average bullet hell game on steam for instance.
Like Discworld, or the worst of them, Shadowgate on NES.
I've tried those that were said to be the most difficult, and they aren't that difficult. Just artificially making it unfair by making you replay the entire thing from the beginning, so you don't get a chance to improve your skill quickly. Most of the time you'll be wasting a lot of time on those titles, playing those parts you already know, but them being challenging is mythical at best. They just artifically made them more difficult than needed. But playing them, wasn´t difficult at all. They are quite simple games. They´re similar to having to play a guitar while having to wear boxing gloves. It´s just an unneeded way to make them artifically more difficult to play, by unfairly handicapping the player.
Rule of thumb
The more potential future situations it´s a control and play allows, the more difficult they are.
A game where you can only walk left and right and jump, isn´t that hard. Because there are only a few potential futures situation possible. Even more so if everything always happens in the same sequence, and there is no potential randomness involved. In which case a robot could do it, using trial and error, if it doesn´t require you to adapt to unforseen situations.
If only people would stop calling these games hard, that are in fact extremely simply to play, because you can simply get through them by running a script based on sequence. That´s not difficult at all. A robot can do it, because the only thing it requires is reproducing the same actions, you could practically play them blindfolded and without much thought.
This post is four years old. And as somebody with well over a thousand hours in Tarkov, among other games in the genre, I can confidently say extraction shooters generally aren't very difficult. You only need to understand a few basic things (read: know how to exploit various systems) while having decent mechanical skill. Even high level CS requires more skill than Tarkov.