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报告翻译问题
game for me is just a way to pass time,
the excitement is turning into dreadfulness,i am no longer excited about big adventure anymore.
gaming is becoming a dread for me,younger pvp players,
i dont need to be able to get my offpsring from this propaganda machine,there is plenty other reason ,i cant have a family life.
now that i am here,and i dont have cats to show off,only hateful words.and hateful name,
fate has written everyone in it,it is laughable i learn so hard and come all this way to accept my fate.
Also, let's be honest here. There are more games released in any given time period than most people can manage to play, which is another reason we need rereleases. Maybe not necessarily remakes. I'd rather just get a cheap game compilation with the original version of a game than a big budget production. However, it's pretty rare for game remakes to be rereleased alongside the originals 'cause they'd cannibalize each-others sales.
So you've gotta gauge which segment of the playerbase needs the rerelease more when deciding what version to release.
Final Fantasy, especially the first one on NES. Very basic graphics, monotonous, repetitive music, some very terrible bugs that render a lot of spells completely non functional, and only 4-letter names allowed for characters and items since it was ported from a Japanese title where you could do a lot more with 4 letters.
Crash Bandicoot. The original had a somewhat janky save system, and the PS1 had a major flaw in it's rendering capabilities leading much of the textures and 3D to be unstable, warping, wobbling, etc. It was mostly a 2D console with 3D shoehorned into it, and it shows. The remake is faithful to the original, fixes some of the jankiness with saving, and the graphics are smooth and stable while gameplay doesn't depart from the original enough to still give people reason to play the original. It's a full replacement.
Spyro games, same as above, fixes the weirdness forced into it by the shortcomings of PS1 hardware. And when I say that, I mean real flaws in rendering 3D, not just low clock speeds and bandwidth. It too is faithful enough to serve as a full replacement to the original.
I think the Tactics Ogre remake is a good example, as it maintains the original gameplay and aesthetic, while adding some quality of life features like voice acting. It's a nice addition, and serves as an adequate full replacement to the PS1 port (which in itself was a port of a Super Famicom game).
Some times a company no longer has the source code to "remaster" a game for newer platforms. Squaresoft has lost a lot of their source code, but their remakes of those games are still close enough to the original that you still get that same experience. That's a good reason to remake a game... when you HAVE to.
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Some examples of remakes I don't like...
I don't like remakes that get too far away from the original content, failing to replace the need to play the original games. Resident Evil does this, but takes it a step further to make sure you don't have easy access to the originals forcing you to play the RE3 remake for example, instead of the far superior original, Resident Evil: Nemesis which has a PC port they just won't allow you to buy. I'm surprised they haven't pulled the original RE4 from digital storefronts to force people to buy the remake if they want to play RE4.
There are other remakes that are vastly different from the original titles. Those I really couldn't care less about, and have no interest in playing.