Grima The Fell Dragon 2020 年 5 月 20 日 下午 3:21
How should rage quitters be punished?
Seriously after having three rage quitters on Smash Ultimate, and 5 on Lethal League Blaze it's ticking me off. Is there a way to punish people like that without punishing people for random internet or power outages?

Discuss below.
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目前顯示第 121-127 則留言,共 127
Grima The Fell Dragon 2020 年 5 月 24 日 上午 7:09 
引用自 Γαῖα
Smash just assumed both parties are at fault if it causes a connection error. Otherwise if the match pauses for ten seconds and then resumes it means an AI has taken over, and you don't earn points but the opponent loses a chunk.

Pokken Tournament doesn't really mess with your stats unless you are trying to rank up or prevent a rank down. Then it can cost you a match chance for either. And the punishment for rage quitters is they lose a little but of the in game currency that is used for avatar outfits.

So this smash game will ban or derank two bodies purely because a connection was lost irrespective of reason for the goal of attempting to eliminate unnecessary quitting ?
Yep. They patched it at some point where it's more likely just to finish the match against an AI. But there are people who cause the system to softlock somehow, forcing you to close the game to get it working meaning you disconnected.

It's Super Smash Bros Ultimate is the one I'm talking about.
最後修改者:Grima The Fell Dragon; 2020 年 5 月 24 日 上午 7:12
Grima The Fell Dragon 2020 年 5 月 24 日 上午 7:17 
引用自 Ailes
No punishments. People have their reasons. Not everyone leaves because "SDHNQWIDNQWDIQWNDQ I CANT STAND THIS ♥♥♥♥!" Punishing everyone whenever they leave is bad. It makes the game become a job. I don't wanna play a job. I wanna play for fun, whenever I want, and leave whenever I wish. It can be frustrating to be left alone, in PvP games moreso than in coop games, and especially if all indications of ragequitting are there. But the solution can't be punishment. People who stick in the game should be rewarded more, if anything. Focus on the positive, not the negative.

I'm talking about casual modes. Whenever there is a "ranked" mode in games I never pick those. But I think I would say same-ish things even about ranked modes. It's not like people signed a contract or anything to forcefully bind them to the game, be it casual or ranked, at the punishment of death if they should ever "give up".

I could perhaps go for people getting deranked or something, but even then the guy or gal might just have had a power outage or something. I dunno, this isn't very easy. Or disable rank loss for the remaining players of the weakened team, should they lose after one or more afking or ragequitting teammates. Again: focus the positive, not the negative. Don't punish the quitters but reward the staying people.
I do think points should go to the winners in fighting games in ranked if the opponent quits. And team based games shouldn't punish people for teammates leaving.
Defenestration 2020 年 5 月 24 日 上午 8:01 
引用自 Ailes
No punishments. People have their reasons. Not everyone leaves because "SDHNQWIDNQWDIQWNDQ I CANT STAND THIS ♥♥♥♥!" Punishing everyone whenever they leave is bad. It makes the game become a job. I don't wanna play a job. I wanna play for fun, whenever I want, and leave whenever I wish. It can be frustrating to be left alone, in PvP games moreso than in coop games, and especially if all indications of ragequitting are there. But the solution can't be punishment. People who stick in the game should be rewarded more, if anything. Focus on the positive, not the negative.

I'm talking about casual modes. Whenever there is a "ranked" mode in games I never pick those. But I think I would say same-ish things even about ranked modes. It's not like people signed a contract or anything to forcefully bind them to the game, be it casual or ranked, at the punishment of death if they should ever "give up".

I could perhaps go for people getting deranked or something, but even then the guy or gal might just have had a power outage or something. I dunno, this isn't very easy. Or disable rank loss for the remaining players of the weakened team, should they lose after one or more afking or ragequitting teammates. Again: focus the positive, not the negative. Don't punish the quitters but reward the staying people.
I agree with what you said about casual but ranked still needs to punish players that disconnect from the game.

Dead by Daylight has only one gamemode, no separate casual or competitive mode. The amount of times that people disconnected in the game before a disconnect ban was implemented was very frustrating. It felt like almost every game, at least one person would disconnect and just ruin the game for everyone else.

Now that there is a disconnect ban, disconnects happen less frequently. I guess I noticed more players giving up/throwing the game by killing themselves, but I'll take that over the frequent disconnects. Yes, power outages happen to everyone, but it should be a once in a while thing. If you get it so often, then I'm sorry but that's your problem. Unless there is a better alternative of system where punishments aren't needed (which seems very unlikely), you're not going to ruin the fun for everyone else through your ragequits or power outages.

The reward for staying is the possibility of winning which must be earned.
Γαῖα 2020 年 5 月 24 日 下午 12:16 
引用自 Γαῖα

So this smash game will ban or derank two bodies purely because a connection was lost irrespective of reason for the goal of attempting to eliminate unnecessary quitting ?
Yep. They patched it at some point where it's more likely just to finish the match against an AI. But there are people who cause the system to softlock somehow, forcing you to close the game to get it working meaning you disconnected.

It's Super Smash Bros Ultimate is the one I'm talking about.

Sounds to me like the developers still have more work to do if softlock can be cited.
I quite like the idea of AI filling the void provided its competent to realistically succeed or fail fairly. Its a good approach to the problem without the need to act harshly assuming the one that endeavours isnt minused in someway.
Grima The Fell Dragon 2020 年 5 月 24 日 下午 3:30 
引用自 Γαῖα
Yep. They patched it at some point where it's more likely just to finish the match against an AI. But there are people who cause the system to softlock somehow, forcing you to close the game to get it working meaning you disconnected.

It's Super Smash Bros Ultimate is the one I'm talking about.

Sounds to me like the developers still have more work to do if softlock can be cited.
I quite like the idea of AI filling the void provided its competent to realistically succeed or fail fairly. Its a good approach to the problem without the need to act harshly assuming the one that endeavours isnt minused in someway.
I assume because people have figured out how to mod the game that might be the issue. I mean this is the same online community that teabags, sets rules to cheese wins, lag switching, or my new irritant flickering the end result screen to try to trigger someone's epilepsy.

The AI is set to approximately the skill level the opponent was at. So if it end up at 6 through 9 it can still be a challenging match.
Grima The Fell Dragon 2020 年 5 月 24 日 下午 5:28 
引用自 Annabel Lee
The irony...

You’re kind of raging at the ragers, you know that, right?

Just block them and move on. Their punishment is never playing with you again and you’re awesome, right? Punishment fits the crime.
I guess it would be so bad on Switch if I didn't have a limit of 100 blocked. Which counts blocks from other games as well.

I'll try to let it go from now on.
Pookie 2020 年 5 月 24 日 下午 5:36 
I'n Dota 2, they go ahead to low priority. Which they play with 3 random pick heroes and their teammates are similar to their behavior and have restrictions on matchmaking so the only game mode they can play is single draft that needed 5 games win for it to be remove. Sometimes if your all time summary is beyond 200 you might receive a ban for a year or years.. So goodluck with them
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張貼日期: 2020 年 5 月 20 日 下午 3:21
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