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Fordítási probléma jelentése
2. Like Mario 2 and Zelda 2, it was an experimental phase. Weird Skyrim-like system where each attribute gets stronger the more you use it, making grinding a big aspect. But even if you spend an hour or two at the very start just having your party beat each other up to raise their stats, even random mook encounters can still wipe the floor with you if you aren't careful. Also, VERY dark story with lots of innocent and good guy deaths. Play the PSP version.
3. Not a whole lot it does that 5 doesn't do better, but still decent story.
4 and After Years. The best jumping-on point for someone who never played a FF game before. All the standard common elements are here. Also, a particularly noteworthy musical score. The PSP version and Steam version both have their own perks.
5. My personal favorite in terms of gameplay mechanics and story. Play the GBA version or the Steam version with the reshade and border fix mod.
6. Best musical score of them all. Noteworthy because it doesn't have a single main protagonist. All the characters are equally main characters with their own individual motivations and stories. Play the GBA version or the Steam version with the AWR mod.
7. Good, but overrated. 4-6 were better. The PC version is difficult to work with, due to the online DRM servers frequently being broken. If you buy from steam, use the 7th Heaven mod manager to bypass that. Even if you're not using any mods. Also, lots of spinoffs, prequels, sequels and suplimentary media to work through.
8. Like 2, an experimental oddball with bizarre game mechanics. Don't buy the remastered. Get the original PC release and use Roses and Wine mod.
9. A deliberate throwback/tribute to the 1-6 era. Very nearly the perfect FF game (in fact, Sacaguchi-san says it's his favorite). The chibi art style rubs me the wrong way.
10 and 10-2. Voice acting first introduced, leading to bad lipsynching between Japanese and English versions. VERY beautiful visuals and music. Things started getting linear with less emphasis on exploration, though not nearly as bad as 13.
11. MMO. Nobody plays it.
12 and Revenant Wings. Troubled development left the original a bit of a mess, but it was fixed with the Zodiac Age rerelease. A worthy entry in the series.
13 Trilogy. Mostly just walking down a corridor with no exploration. Decent games on their own merits, but barely recognizable as Final Fantasy.
14 MMO. Some people play it.
15. Haven't played it. Holds no interest for me.
War of the Lions is better in every way. It needs to be added to Steam, along with 1, 2, the 4 Interlude Chapter and Revenant Wings.
Kefka is also a very mad man , the soundtrack really push the possibilities that the snes soundchip offered and in a lot's of way it's felt more dynamic then 7.
all the characters had their own special attack , sabin require street fighter sytle input , setzer had the slot machine , celes could absorb magic , relm stetch enemies , gau learn to imitate them , Strago learned some enemies spell by getting hit by them , mog learned dance by doing a fight in each background and more ...
since there is a lot's of sequence where the group members switched and there is a lot's of them it's kept the gameplay fresh from start to the end.
XIII, right now.
Because I was recently looking for my first FF game to get, and kind of settled for X/X-2 or XIII/XIII-2/LR. Went with XIII because it's the newer one, and so far (I'm not very far yet) I don't have any problems with it.
Except maybe for how they introduced the Sentinel in the previous chapter -- that turned out to be a completely pointless role since you need a Ravager and a Commando to kill stuff, and with just two party members there's no room for a Sentinel... I don't know yet whether it gets more useful later in the game.
This but not because it's an MMO but because it's least like a JRPG than any other one of the FF games (not counting XI). So it gets my vote. lol