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True originality is extremely rare.
so the idea of what is "worst game design" is at best subjective and debatable rather than all encompassing.
edit: added letters and words, make more sense.
this is a junk game
There are a number of bad products, some of which are bad as result of bad design, others, bad implementation and occasionally, some elements of both. It's not always obvious whether the design itself was bad or the implementation or evolution of that design is at fault without necessarily seeing either the brief or some evidence of the processes that lead from the design document's first draft to the eventual end result.
Furthermore, the OP seems to focus on a small element of the game mechanics which is the feature of "levelling up" even for 'failure' in a match. I would not consider this bad design whatsoever. It ensures players can always advance through PLAYING and therefore maintains engagement for longer and therefore, greater opportunities for market. This benefits both consumer and publisher.
While I haven't thoroughly played D&D (I'd love to play 5e), the design principle doesn't sound that bad to me.A bit of a story arc, a couple archetypes, an omniscient and omnipotent game director, and a few dice rolls to make sure it's not entirely on rails. Digestible setting, a clear cut goal set by something more powerful than the player, and an element of randomness to make sure it never gets too predictable. Sounds like sensible game design to me.
Again, I've only played similar board games and never had a long season of pen-and-paper adventures, so I might be talking out of bumhole here.
The only typing error was with "popularity".
Please do not misquote or take my comments out of context nor misrepresent my comments.
IIt feels awkward to play, and I've never fully understood how it is supposed to be play. The game would've been so much better if they'd just implemented normal, real-time combat, instead of the weird and clunky QTE-esque system that it has.
Unfortunately, it fails at almost everything it tries to do. The shooting is jerky, inaccurate and god-awful. The sword combat is bland and lifeless. The framerate's always crapping the bed in any action sequence, and the game looks like a Dreamcast game at times.
Thankfully, most if not all of these problems were fixed in Red Steel 2, with improved sword combat, graphics, and 60FPS.
Sshh, let's just sweep this under the rug. Maybe in a couple months we can lift it back up and jest about the stench of my blunder.
https://store.steampowered.com/app/319280/Yatagarasu_Attack_on_Cataclysm/