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Een vertaalprobleem melden
Games today are made by planning a monetization system and building a game around said system. Game developers these days just aren't interested in making good games but instead what will earn them the most money, the only trends they are willing to follow is what's popular and will make them the most money.
Warframe is a great game, but no AAA developers want to make a great game like warframe, instead they just want to make good games that will last them and make profit until the next big trend.
The article by Kotaku is actually really interesting on it's own, and video by Skill Up is also chill and logical. If anything, this article doesn't create another beef between games, but serves as a cautionary valuable tale on game development and importance of clear vision and proper leadership.
Ya know most of the time devs and publishers with loads of dosh usually watch what customers are enjoying most and try to cash in on that. That's what happened in past with RTS genre, just with Battle Royale and still maybe going on, and now to try to get onto the looter shooter genre.
I do take the document itself with salt, due to EA's past, the companies that have shut down under it, and EA arguably saying that they prefer games as 'service' instead of actually making games.
The lack of leadership is the same situation that had happened with Westwood's Comma d & Conquer 4 -
Before release the game was advertised as "real-time strategy game that is true to C&C style RTS". And all the interviews after the release, all the questions regarding the game where met with visible confusion
You go on to describe how popularity causes other games to follow trends to their own detriment. Well, okay? It would be nice if you could see past how trend-followers trip over themselves to actually speak to the point. Also, this has nothing to do with EA so I know for a fact you neither read the article or watched the video...
Just to be clear, you know that setting a trend means pioneering or implementing a really popular niche that is unique, original, or otherwise masterfully executed? That is what Warframe needs to do. Disagree with that? What happens when another game and sets the trend everyone was crying out for in Warframe(insert yours here)?
And DE's been trying to make Warframe 'trend' for a long time, with The Plains update making it reasonably well-known. There's reason why it's one of the most played games on steam right now.
But of course, when someone else tries to cash in on looter shooter genre everyone will compare it to games like Warframe and Borderlands. Pretty normal, considering looter shooters have a long grind times in them, and what makes these types of games enjoyable is their enjoyment and how some get hooked to them for a long time
Unfortunately, I don't see Warframe becoming the trend setter. Warframe is the "wow it's amazing AND it's free" of the genre. A big game, a lot of unique ideas, but a lot of stuff that just wouldn't hold up in a proper paid title. There's a lot DE could learn from Destiny too (yeah, I hate to say it).
Take Warframe's new interest in open world locales, then compare them to Destiny zones. You've got areas full of interesting little puzzles and secrets and unique activities to coincide with the game's missions and stories - free roam has a lot of interesting stuff.
Free roam in Warframe has repetitive bounties, a boss fight per zone and grinding for resources. Some great design for areas with no use, no interesting puzzles or secrets besides scannable lore-notes.
They could take a page from Destiny and spice things up. The same goes for secret rooms in tile sets, but all they contain are more containers for mundane resources.
To go a step further, boss complexity is lacking. Eidolons were the first step, Orb Mother's the next, but that's two of many.
Warframe isn't setting any trends because the true uniqueness of the game is the combat. The high velocity, horde clearing, acrobatic chaos that doesn't have a place in most games. It suits Warframe because the game is built around it, but it ain't gonna be setting a trend.
The rest of the game is the decent but ultimately mediocre amalgam of many different ideas that culminate into a great game, but hardly the next best thing. Warframe is a masterpiece in my perspective, but mostly because it has accomplished amazing things with a small team and no massive AAA funding like Bungie's Destiny.
What Warframe lacks is cohesiveness, something to bring it all together. A lot of its content just feels like various sets of grinding activities. The story is coming along nicely, but so much of the game is this plethora of content that's just thrown at you out of the blue, and only long-term players really know what they're doing.
Look at Destiny. Cohesive story that slowly takes the player through the game to learn what it offers. Strikes to learn minor complexity. Raids to build upon that and face tough and complex battles/puzzles. Open world zones with puzzles and secrets that often tie into quests or unique rewards
Each thing building upon the previous but with greater complexity. Interesting and well designed areas that actually offer unique rewards for properly exploring the many secrets there. Difficult content where difficulty is a result of complexity over number inflation.
Destiny is the trend setter, but falls short due to the god-awful monetisation and locking most of the game behind overpriced DLC - there's undeniably a lot of good things about it though.
I prefer Warframe, but a lot of it feels like wasted potential, especially the open world zones. Warframe needs more of what Destiny offers - it's a grinding game, but there are many different types of grind. Warframe has enough of the "kill X enemy for a % chance of getting Y".
This form of grinding is fine for a lot of stuff, but so much unique content is locked behind RNG. It needs more non-RNG grind too. Unique secrets, challenges, fights etc. that offer new rewards. I'm looking at Destiny Exotic quests - they're grindy as heck, but reward is guaranteed and incentive to do them is high.
Warframe has a long way to go yet, and a lot of that isn't introducing loads of new game-modes, it's rethinking their approach to grinding. Lately they've just been pushing RNG to extreme levels, and it's going downhill, they should develop a new approach.
And is also on MANY other platforms, PC playerbase is ~50% of a total playerbase which makes Warframe's impact on gaming actually pretty huge.
Which again makes Warframe a top played looter shooter which means it is a trend setter as every leader is.
As you noticed how AAA works, we take something that is tested and works, we copy that, we overhype it so we have something to show to investors. Doubt anyone is stupid to ignore Warframe at this point, maybe 2 years back it would be okay to ignore it...
What are you trying to say is actually opposite of what it is - Warframe was made, like it's core idea was NOT to compete with giant games of it's time, it was made to be different.
Not other games are trying to do what Warframe does.
I read the main article a few days ago.... these devs just sat on their collective asses for 6 -7 years doing nothing but collecting paychecks and holding meetings.
I bet most of them ran knowing the ♥♥♥♥ was going to hit the fan.
EA gave them "creative freedom" and it bit them in the ass... can't say this will be good for future games they may be in charge of if this is the kind of workforce you have to deal with.
Seriously ... they complain about not knowing how to use the game engine and having to learn how to create the tools they need for drops etc only after they get a boss to make a decision.
They are saying they had this thing they had to make a game on and didn't even bother to learn how it works in 7 years? These people must have been sitting in their offices and got paid to play other games. Anthems problems are much deeper than "art direction".