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Αναφορά προβλήματος μετάφρασης
No, actually.
It seems to be nowadays (Im old), that most people want EQUITY, not equality.
...and that is a very different thing and a GIGANTIC problem.
Equity...I know that from Accounting...
But I do have to admit it is kind of cool, that crossover at that age. Where it's making the wall between boy and girl less shall we say....RIGID and strong forged in steel, it's allowing them to have something with the word "boy" in it and not really care.
Nowadays, you would obviously see a device being so clearly marketed to girls with the nonsense case on it that has flowers or some overly girl-stereotyped pop star girl on it with big perm saying "I'm so sweet like berry sugar!" or lipstick marks all over the case.
Maybe it's a sign in a girls life she's ready to embrace the Boy? That is, like wrestling, like Star Wars 1-3, like old school video games, like action figures, dinosaurs, etc.
Did that and posted the answers.
It depends on the game/genre. Not talking about one-offs, there have been a lot of women in MMOs I have played over the last 15 years or so, DDO, WOW, CoH in particular were full of women as early as 2005.
I dunno I remember a bunch feminists getting outraged that the head n shoulders for men was the exact same ingredients as for women, but the women one cost more. But they refused to simply buy the men's one because it said men on it, and instead advocated that the women's one be cheaper.
If they really are the same ingredients then there's no reason to buy the women's one, and the only reason it costs more is because women are willing to pay more for a product that says for women.
It works both ways, it seems. If women stopped buying more expensive hygiene products simply because of brand name or whatever, then companies wouldn't get away overcharging women for them.
As for the gameboy thing, this was in the early 90s, where gaming was not only not popular among the vast majority of women, gaming was seen as a loser nerd thing. There was simply a much bigger market of males for gaming than females.
Like salons are marketed almost solely to women, because that's the vast majority of audience who uses their service, not because they're sexist against men. It's really just simple supply and demand concepts. Women statistically (regardless of society influence) like more girly stuff than guys, and vice versa.
That's why you see so many progressives wondering why their girl they tried to raise without gender normative toys and interests mostly turn out to still like girly stuff, despite the parents best efforts to sway them away from that.