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Either adjust or vote with your wallet and that can mean missing out on a lot of games if they go that way as a lot do.
Though, I wouldn't mind having an option to pay monthly subscription and have access to game and all in-game content while you're paying the subscription.
But only if we still keep ability to purchase games/DLCs we want and keep them forever.
Subscription should be just another way of paying to play the game, and it would be up to developers to decide do they want to add subscription as the way of payment.
Valve could only make it easier for developers to set it up by adding options to store page to "Buy the game" and "Pay monthly subscription"
Description of what subscription includes, system that automatically charges user for subscriptions each month and stuff like that.
Then shop the sales more often. If you're dropping that much money on all of your games then you're buying into the inflated hype and doing exactly what the game publishers want you to do which is paying full price for their games and their DLC. Be smarter about your money and shop with your wallet.
What makes you think that all long term gamers think the same way as you do? Personally I've never had a Sub and I don't want one either. Yet I've been playing some games for more than a decade now.
Steam is a storefront, it doesn't "support" games. Valve does make games, currently HL: Alyx is in development.
Whatever you consider BS games are real good games for other people. Funny how personal preference and taste work in entertainment.
Whatever you can spend per month on games has nothing to do with "being a good gamer".
The gamers already have spoken, they spend money on stuff like MTX, DLC and such things. It's the gamers that have shown that such practises are acceptable, so it's best to look at your fellow gamers instead of "the industry".
DLCs are just literally expansions. They keep the game alive through adding content. Its the same as movies. If it sells well, they'll add a sequel which is can be good or bad but at least the content doesn't end there. Its your choice to buy the rest but watching the "COMPLETE EDITION" is a turn off to most people which makes you feel like you've been ripped off but that's the logic behind it.
I have nothing against subscription, its good for a developer's side. If I were to be a developer I'd go for it as a means of living. Its a huge turn off for most of the player base when I could have gotten more potential players using the other.
In the end, developers won't stay on one project forever and if they had enough with their project, they'll stop making content to make for a new project.
This is why I find subscription just a money making machine on their side and care less for their games in the long run using subscription method compared to DLCs in which they'll continue it when they feel like it.
Note: I'm talking about DLCs that doesn't contain microtransaction but rather an expansion for the game. Command & Conquer series is a good example for it.
OP: How do you explain games that have both of these models side by side?
Dungeons and Dragons Online is a perfect example. I havent played in years, BUT that was a retail MMO that went free to play, but retains the subscription based model. I played for the first few years, and as far as I know its still going along quite well for the people who play.
So no, not every game needs to be or should be "sub based". Youre conflating quality with a business model and they arent even close to being the same things, though one can certainly drive the other, but not every game or even genre would benefit from this.
I have many, MANY games that would never fit this model. I love Train Valley 1 & 2. I think the devs are great. I like Playway and their games.
I would never in a million years pay a monthly fee for any of them, EVER. In fact, it would really really piss me off if companies tried to switch to this model.
I think they do ask the gamers, but the gamers are often very unrealistic. A large number seem to think all games should be free or they prefer a one-off charge. Like you, I prefer subscription. The simple fact is that these games cost a fortune to write and support over the years, and on no planet is that ever going to be free! I really do think the unrealistic wants of gamers has contributed to the decline of the genre.. the gamers are effectively shooting themselves in the foot, demanding something that just isn't possible.
Tried? They're doing it. Uplay+, Origin Access, and Microsoft Game Pass are all subscription services that grant you access to their entire current and future library of games. It's going to be really hard to justify shelling out 100+$ for the next ultimate edition of some Ubisoft game, when i can get a one year sub to Uplay+ for the same price that grants me access to everything currently in the store, including the ultimate edition of the game in question, as well as anything that is released during that time period.
I don't know how they're making money with this model, but clearly they are since all the big players are getting in on the action.
No. All the Big players are 'hoping' to make money.
Appreciate the effort to reply and discuss
Sub for multiple games is a great way to go for future in my opinion, as you say, games fade and new ones appear so to keep the money flowing to developers is the main thing. Games are the movies of the future. We will only get more interaction with them as technology progresses and eventually they will be an alternate Universe to submerse in.
What better way to occupy the mind while on a long space voyage for example.
We used to spend 3 or more months traveling by ship to new lands. That will be the future too, travelling to other moons in our own solar system.
Food for thought
My life has been gaming since Commodore 64 , I will see it through until my demise
Steam is a program.
Valve is still developing games.
No thanks.
For example, The Division 2 went on sale for dirt cheap recently. Odds are I'll stick to the base game and if I want more I'll just buy the DLC.
Only competing game platforms could possibly want Steam to change its business model to something that obviously self-destructive. Or maybe they just want Steam users to think it might happen?
Asking to pay more for less choice seems kind of...peculiar to me.