Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
It's an offshoot of EarthBound but it went into a different direction compared to MOTHER 3 and well, Undertale.
Earthbound was this highly experimental and novel thing that didn't feel like your traditional RPG, leaning more to be this expectation shattering artsy thing (with it's terrible sales being a result of their pretentious anti-advertising where it literally advertised as "this game stinks")
I personally hated playing through EarthBound even if I found the world design and a lot of the visuals to be phenomenal, I liked MOTHER 3 more because it was more refined in terms of gameplay even if it came at the cost of significantly dialing down the crazier themes EarthBound ran with making it a more down to earth Nature VS Industry story as the central aspect which a lot of JRPGs like running into the ground.
I liked Undertale's gameplay more, though I didn't find the character and world aspect to be that interesting. It's essentially just a rather generic isekai story with the whole "morality" part being the centerpiece of any substance. That brings to the main issue of Undertale, the notoriously bad fanbase for a veriety of reasons, the main one being that the vast majority of it are high on this "morality" kool-aid and would lash out at both people not admiting the binary kill/spare distinction to be the bee's knees(Undertale didn't even invent the pacifist run option, plenty of games had it already, with my favorite being Mirror's Edge which gave alternate routes to make going for the achievement for beating the game without killing any guards) as well as infamously attack let's players who'd play the game differently than them, namely not going pacifist.
The soundtrack is pretty good though.
Full disclosure, Yume Nikki is basically a non linear walking simulator with a dash of being a horror game where certain areas have enemies that essentially make you reset back to the start on touching you and depending on the route you take you might be running into them a lot before you get any abilities making dealing with them easier/completely trivialize it.
However what I liked about Yume Nikki is that it ran with the more bizzare visuals and areas of EarthBound like Moonside or Magicant and took it to 11.
Also it's the type of game that doesn't really explain the story or give you a clear goal, exploration is the main draw, with pen and paper notes and drawings being kind of necessary to make a map for yourself to have a chance at getting all the effects collected and events witnessed.
If someone wants some arbitrary scoring on those games from me, then:
-EarthBound would be around 5/10 because while I really liked the style, I found myself actually hating having to play it because it wasn't very interesting in terms of gameplay and I just suffered it through because a friend that was die hard fan insisted I go through with it.
-I'd give MOTHER 3 around 6,5, the gameplay was much better with a lot of quality of life for the day to day stuff like beeing able to sprint from near the start of the game instead of moving at a snail's pace. (Even the cycling speed in EarthBound felt like a drag) The combat system was much more interesting too and it even has a hard mode if you'd like to have that as an option.
But I found the loss of that distinct style to outweigh some of the positives.
-Undertale was a solid 7 to me, as in it had good gameplay, passable story and design, but really set back by how the three routes for a full experience got handled.
For the most part how the best ending can only be obtained on your second playthrough, while true pacifist not being too different from a regular pacifist playthrough aside the occasional moment where that game is being self aware of it being a second playthough.
The genocide route being rather underwhelming, with a lack of content too, with a majority of the bosses dying in one hit aside a few who serve as harder versions of the regular bosses, yet you having to grind every area until you kill a certain amount of enemies just to progress without an interesting boss fight to make it worth it in most areas. That and there being a lot of special events that randomly get assigned to a random value upon creating a save file meaning the three playthroughs would still not get you to see all of the content.
Earthbound is in a completely different league to undertale, not worth trying to compare them.
For the record Yume Nikki is like my all time favourite game.
Get Earthbound.