Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Sorry.
Gamers generally don't like that sort of stuff. Its why devs tend to be hush on whether or not they use things like dynamic diffuiculty or cheap tricks.
Take for example the classic Doom. DOome does a naughty thing wherein when you're below 20% health you actually gain damage resistance/armour so hits take off less health.
The simple truth is many games like to feel they beat the game, not that the game took pity on them and gave them a boost.
CHanging the events, the music and such based on mood basically makes it harder to calibrate a n experience curve, so it makes games generic. COnsider games that use auto-generated maps for areas versus hand-crafted maps. Which ones tend to create more memorable and enjoyable experiences?
That could be fun if implemented well, after all, Nintendo did a lot of great stuff with unique hardware features of DS and Wii, but on PC I think the idea is dead from the start.
Well that is dependent on if that data would be cloud based or only local based. Since the thought is basicly for singleplayer modes/story mode it would not be reachable data.
I can understand why people would not want to have the game assist you in the process of playing it. My thought is that it would mainly be used by people that are mashocists and play games such as "climb" and "jump king", or by people that likes realy though games like darksouls and similar games.
And if it can be turned off, well consider...how does that affect theplayer.. That'd be like naming your easy mode 'Can I Play Daddy?'
Difference in audience. And the point still comes up that much as with auto generated content...the contebnt feels more generic as opposed to reading your emotional state.
yeah and those games would be the least to benefit from that sort of tweaking. It would actually be detrimental to the gaming experience. A properly crafted experience doesn't benefit from such things and it won't make a lazily hacked together experience any better.
The only way it would work is if this was being done in secret and it could work, but then any praise your game managed to get would be reversed the moment the truth got out and it would get out.
Once your playerbase knows your game employs Coyote-Time, the engagement users feel and the rush of accomplishment will take a nose dive. It cuts the other way when the game ramps up the difficulty and then the game just seems like its cheating.
https://www.youtube.com/watch?v=MdT7Qx2oRAg
https://steamcdn-a.akamaihd.net/apps/valve/2011/ValveBiofeedback-Ambinder.pdf
Every console manufacturer wants exclusive titles. That's why people decide to buy a console - to play it's exclusives. The devs aim for multiplatform, but the console manufacturer usually finds a way to compensate for exclusiveness
Not yet. I'd be more curious at how it screws up detecting how I'm feeling though.
> Would this be something worth having?
As a novelty toy, perhaps.
As an actual gaming accessory, I'm not sure.
> What price would be reasonable?
Honestly, given the games I play, I'm probably not inclined to buy it at any price.
Imagine a game.
Now imagine I'm playing the game the first time, and I'm curious and excited about it. Mostly curious.
Now imagine I'm in mid-game and more bored and playing the game just to get stuff over with and to move on.
Now imagine it's been several years since the last time I played and I'm trying to pick the game back up.
Now imagine it's been a decade or two and I'm picking up the game again out of nostalgia.
Now imagine it's been three or four decades and my skin is old and wrinkly and I look different and I'm picking up the game again out of nostalgia.
Let us ask the following questions:
1. What kind of biometric data will I generate at these different times?
2. How exactly will the game read my biometric data? Will it try to figure out my mood? Will it simply ask me my mood?
3. How exactly will the game change in response to biometric data? Will it just change the music? Will it toss me an in-game event to get me engrossed?
4. Let's say the game can detect "nostalgia". What will it do?
5. What if I feel "I liked that Christmas 2020 event but it hasn't been re-run in forever, aww shucks"?
6. If my hands are sweaty and cold naturally, then will I find the device annoying? Will I simply play with tissues on my fingers?
and so on.
How much worse would that be if they had access to the data you're talking about collecting? But you want ME to pay for it? Sounds to me like THEY should be paying ME to play their game with that sort of set up, so they can collect the data that you want me to pay them to get.
Nope. Not interested, outside of something where I'm getting a very nice hourly wage to be their guinea pig. Say 30 bucks per hour? I'll do it for that. You might be able to find people to do gigs, a week or a month at a time, to keep rotating new people in.
Well the biometric data can see mood mostly. Like happy, sad, excited etc... An this would not neccesary be a standard mode. Its simply for more interactive/immersive gaming.
The data collection will only be local, since the system would be callibrated to read specific patterns as specific emotions through trial and tests by volunters.
Since the interactive game part would mainly be for story games, campaign and single player games. It would not constantly upload any stored data, since the system will not be able to store any data. This will of course have to be agreed upon by the developers of those games.
In the end this is a hypothetical product for a hypothetical situation, since no such games exist (except Nevermind)
https://www.youtube.com/watch?v=1zp3b6YCXqI