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I see absolutely no difference. There was zero adjustment period for me to use it and it puts my wrists at the proper angles.
I have no idea what you're talking about crossing over keys though, so I couldn't say. I was taught actual typing in high school, where you work from the home keys. That's why the F & J on many keyboards have little dimples or raised dots to show you where to put your hands.
God, bite me. I learned on a Sears manual - not even electric, but a MANUAL.
I still own it. Weighs like... twice what my computer tower does lol. You can hear me typing through the house on any keyboard and I tend to destroy keys pretty hard while gaming :D
What I mean with crossing keys - I'll hit T with either my left OR right finger depending on what I've just used with the other hand. T and Y, G and H, some of those central keys I'll just hit with whatever is closest.
Totally agree that key rebinding is a must. Sometimes in games I come across a crouch on C which cannot be rebinded to Left Shift. I hate that, I want *my* configuration.
Key re binding is one of the benefits we have but also there are a great many different keyboards to cater for all tastes and spacing between keys.
Personally for me, if I am using mouse keyboard controls I use the boring old right hand for the mouse and as OP mentions my left hand is the three fingers for WSAD, with the middle finger switching between W and S as needed and my other two fingers resting one on the A and one on the D.
My thumb rests on the space bar regardless of if it is needed or not but in shooters I tend to also have my smallest finger reserved for left shift / ctrl often for duck and jump.
My regular pointing finger may also be used on E and or F optionally and often R as I love manual reloading of guns for some reason.
I tend to use mouse wheel for weapon selection and right mouse button for zoom options alt fire etc.
But consider:
Once upon a time in the 8 bit computer age, it was Q, A,O, P and space.
Or - Q, Z, I, P space as the cool kids used.
But then again the concept of a seemingly 3 dimensional explorable world would have been an alien concept to me on a humble zx spectrum.
A mouse was not required to "mouse look" or change perspective in any way as most of the games controls were literally - up, down, left, right, and fire for the Q A O P and spacebar respectively?
Its an interesting point though, these days the "standard control layout" on a keyboard is still essentially representing four directions - only the keys that were once up or down now often represent forwards and backwards movement in a 3D world.
There's an old version of software that I have called "JoyToKey". I mostly just use it for games that don't have controller support, but I could also use this for games that don't allow rebinding keyboard keys.
Not sure if you've tried these kinds of compatibility software sorts yet, but might be worth a shot~