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If you see Denuvo as the immediate threat I won't try to change your mind. You're entitled to whatever opinion you want. But it is important to know where decisions come from when making choices in whatever you do - in this case whether or not to buy a game.
You see, people shouldn't have had to do that "workaround" (which is basically "cracking" a game) if they bought the game.
I'm not talking about what you gained by not pirating a game. You still have that same "good thing" with pirates around and denuvo or not denuvo as long as you buy a legit copy and have a receipt. I'm asking which points do you disagree with being a problem of all the above ones? And what exclusive good thing has denuvo brought to you and industry that wasn't available without it?
I agree with you regarding not having to do a workaround as a player. But the reality is that the playerbase is constantly improving games where developers fail- perfect examples including resolution fixes/UWHD support, SLI profiles/support, custom cfg files for poorly optimized games, the list goes on. The reality is that the developers can be and are blamed in those cases too as being "lazy".
Now you have an example of a developer who is trying their best to include something that is anti-pirate/protecting their product, and they get berated for it.
To directly answer your question - am not getting anything exclusive/good out of Denuvo. Then again, I am not paying extra for it either so I am not expecting a "benefit" out of it. The benefit is for the developers, and I will gladly support the developers if they truly think Denuvo is protecting them from pirating. I am that much anti-pirate.
If you buy a game with or without Denuvo, the price doesn't change. You're not paying more for a game if it has anti-pirate protection in it. and less if it lacks it.
Also, content/feature addition usually comes after the game sells, not before. Unless it's a AAA company selling a season pass or a company using microtransactions to fund their future products, the initial sales dictate future direction/patches.
Those are examples where devs had to implement something but didn't due to time constraint/budget or whatever and has nothing to do with adding something which makes at least some legit buyers have trouble.
Lets see some of the most beloved games with hardcore fans. Divinity, Warframe, Metro, Witcher and many other AA/A and indie games that have no additional DRM and are some of the most successful games. So it is possible to have success without "fighting against piracy". Plus most of the Denuvo protected games are cracked and there is no need for it. But for some reason devs keep it on and legit buyers are still in same risks. That is the main issue. If every game removed denuvo after the crack most people wouldn't be as troubled by it.
You also have the right to ask devs to remove Denuvo after it has been cracked and DRM has no purpose anymore and is a potentioal problem for legit buyers.
About being anti-pirate. There are so many different reasons for people pirating games, like demo-ing (2 hours is no way enough for some games), not having money (not every country is ecnomically blooming),
edit: those people wouldn't have bought it anyway,
certain principles etc. So I wouldn't hate on piracy all along because again cracking those GLFW was illegal at that time afaik and thanks to pirates those people could play those games. edit: after GLFW shut off.
Hope this clears it up a bit at least.
Thank you for actually taking the time to put links out there rather than simply making claims. Denuvo has never affected me in any way I can confirm but this is welcome to anecdotal fits thrown in the forums.
I don't know what they charge for denuvo but I seen numbers mentioned $100k-$500k. If that's true, a small dev group could add a lot of content/features for that amount of money.
Why is sampling a game for 2hrs not long enough? Unless there is a cinimax opening for over an hrs long.
As for some country "not having money"? Would you work for free so those people can have the luxury?
To me Pirate comes in either:-
1) Defiant . Have the money might support but because don't get their way (either discussion or from company) will pirate it.
2) Mooch. If can get it free why not. Even if can pay, the adrenaline of not being caught and can be in the "in group" is greater than being an anonymous paying customer.
3) poor but want the luxury.
As for the one who crack it, it is a form of satisfaction.
In any case. Either buy and have fun (if you enjoy the game) or don't and move on to other games that do not have what you dislike. 14 pages of back and forth.... it's a good read thou :)
Now I am starting to see why Nicat and I aren't seeing eye to eye...he is a pro-pirate.
Which there's nothing wrong with, go do your thing. But don't you dare come on here and complain about DRM when you are all for illegially downloading games because you think you're entitled to dip your spoon in the pot without paying for the soup.
LOL get out of here man, and here I thought you had a good argument all this time.
Very doubtful - that means some of these indie companies are banking on selling close to 17,000 copies of a $30 game just to offset the cost of Denuvo up front. Makes no sense as most indie games don't sell close to that in their life.
Alexander DeLarge decided to link this thread on Crackwatch because.... something to do with not being a pirate and reasons...
So expect to see a lot of "pro-pirates" here. Think of Alexander as the pied-piper.
Totally disrespectful against their customers with their worries about DRM solutions.
PS: If you claims I am just a pirate it anyway. Check my profile out, it should make you speechless. Seeyaw
Yeah, I want to ask too then why Nintendo Switch games and AAA games (without anti-temper software) more expensive than thse indies that uses denuvo?
If the answer is that cartridges are expensive. Then explain to me why Vita and 3DS are not the same price as Switch? They uses cartridges too. ( still trying to figure this out whenever I read people defending Switch games price.