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Báo cáo lỗi dịch thuật
This is all game specific.
Certain spawns and other exploits may be attributed to various levels of difficult.
The legendary speed-runs in Halo is what i enjoyed.
A few more glitches can be exploited.
As for shooters... Well, if cover mechanic isn't too necessary, why not? I haven't played Vanquish, and I wonder if that one did it right. Serious Sam is way too much for me, I just can't keep up with everything that's happening.
Every youtuber has recommending Shadow Of Tomb Raider Hard mode. Never played it but i had spammed of videos in youtube.
Smash Bros is better on hard competitive gameplay.
On the other hand, there are games being difficult for different reasons even in the same series.
Could take touhou as an example:
Underfined Fantastic Object is generally rated pretty high among the games of the series in terms of beating it without continues, the levels are hard, the bosses are really hard, the means of obtaining items is a way to find yourself dead doing so.
But the one thing it had going was powerups, if you did not die in the first three levels and done a good job with the powerups, you would have max lives going into stage 4 (of 6) with 2-3 deaths allowed for the other stages to remain at a decent amount for the final boss if you do alright with the pickups.
Then the next game, Ten Desires, effectively tries to make up for itself, the powerups aren't deathtraps, the stages are easier, the bosses are easier, with only the last one being as hard as in the last game.
But slight problem, you can't reach max lives even if you beat the game without taking damage and do a good job with the pickups, and losing a life also drains your special meter which can be used to obtain more pickups if full at specific spots.
Having beaten UFO without continues on the game's Normal difficulty, I struggle to beat Ten Desires without continues on Easy, because some random stuff is bound to kill me at some point and there go the precious lives, hop into practice mode and you can consistently do every boss atack easiliy, get back the the game, lose to some random crap taking away your lives early.
So I find the generally regarded easy game as hard because the difficulty comes from another aspect than on the harder game.
It's so much more fun that way.
The main problem I have with hard difficulties is that most games (if not all of them) simply make enemies take more hits and do more damage which isn't real difficulty.
Some games (like F.E.A.R. if I remember correctly) actually improve the AI to make the fights harder, that's real difficulty and that's good.
A good difficulty should always feel balanced, it should never feel like you have a plastic sword while they have plasma canons
The only games I regularly play on the hardest difficulty is Ace Combat. Partly because of how much I love the games, but I feel like it’s sorta the “canon” difficulty, since you usually start as a rookie pilot, and grow into an unstoppable ace pilot, and the hardest difficulty forces you to actually grow in skill and such.
Not for me, but the thing is that games are also made for other players. Since games still come with "normal" and "hard" modes, I can imagine that people use them.
There are a lot of misconceptions about stalker difficulties. There's a post on the old GSC game world forum about it.