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翻訳の問題を報告
yeah, i mean, working in UE4 and the animation blueprint its not hard to set up a baseball slide or diving animation that transitions into a prone or crouched state after the animation when clicking either the crouch or prone button when sprinting
as far as cover system goes.. im trying to imagine myself into a FPS game with a cover system but no third person camera, and i have to say i'd probably rather lean or ease my way around a corner, or crouch behind a wall than i would actually use a cover system so i am not sure it'd be worth the coding in an FPS.. but the other action controls, certainly
Especially with females characters...
For obvious reasons
Meanwhile, I could never imagine first person games like Timesplitters 2, Outlast, Siege, Red Orchestra 2 or any of those being able to work in third person
Jedi Knight 2: Jedi Outcast had first and third person gameplay and both were quite good.
It's really a per-game and per-player preference.
Dying Light has a slide move, left/right/back dodge move, shoulder charge, slide knee cap break move, counter move, body throw, two footed flying kick, standard kick, head stomp, parkour drop kill, head run, dead guts camo trick and probably some more I have forgot about all in first person. Most are unlockable skills. Doing all that and flying over roof tops in Parkour with Volitiles on your butt kind of make most FPS games feel kind of tame and limited.
Far Cry 5 has a run slide move and a wall hug cover move that you can pop out left/right and up all in first person. Early in game it has a skill tree so not sure if it unlocks gymnastic stuff later.
Typical - very typical.
if you think thats bad, some creeps from somewhere in europe i think it was created a game where you play an incredibly unproportionate looking female, if you know what i mean, whose only real activity in the game is to run around screwing guys and giving BJs.. yeah, makes me wonder if gamings dead