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Ulfrinn 2018년 10월 29일 오후 7시 47분
First Person Shooters V.S. Third Person Shooters?
So, between first person shooters and third person shooter games, which do you like more?..

Third person shooter games allow you to switch shoulders, peak arround corners, or implement cover systems and let you see your characters and offer different camera options.

First person shooters are simpler. There usually isn't an ability to switch shoulders, are less likely to have cover systems, but generally offer a more realistic point of view and many offer the option of using the sites and optics on the weapons for a first person perspective.

So, which do you find more enjoyable, more fun, and why?

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Ulfrinn 2018년 10월 30일 오전 2시 05분 
Xero_Daxter님이 먼저 게시:
Both are good in their own rights but 3rd person gives you the power to corner peek and just wait until someone comes by for you to gun him down. First person you have to actually peek around the corner to see if someone is there.

im not sure if you're saying the corner peek in TPS is a good thing or bad
Dominic 2018년 10월 30일 오전 2시 07분 
While I like first person shooters. I think I enjoy third person shooters more.

There is something cool about being able to use cover, or dive around, or run on the side of walls while shooting at people and so on.

Also they have climbing up walls in them sometimes and that is nice to me.
Nimlord 2018년 10월 30일 오전 2시 10분 
First person all the way unless if the player character is a chick with a big juciy a s s in third person.
Ulfrinn 2018년 10월 30일 오전 2시 29분 
alright.. the reason i asked this question is im going to start development on my own game.. the idea is to eventually have something with characters to it, and a plot that actually tells a story, but one step at a time, id like to work towards an online multiplayer shooter to polish up the gameplay mechanics relating to the combat system of choice, and have a functional core game that can springboard into something more

taking everything i heard into consideration, i think i will probably end up going with a first person shooter, because i do not think it is very realistic to be able to see around corners without sticking your head out.. the ability to lean in an FPS game allows you to peak more realistically, and its also not realistic to be able to see behind your character either

other actions like rolling, sliding, climbing, etc can still be implemented in FPS and probably will be.. i could even implement a cover system where, with your back against a wall, you will be facing in the opposite direction of the wall with the ability to peak around, or over the obstacle, but i do not think it will be necessary
The Impractical Engineer 2018년 10월 30일 오전 2시 29분 
Third person gives you a better fov.
The Impractical Engineer 2018년 10월 30일 오전 2시 30분 
BurntByHellfire님이 먼저 게시:
alright.. the reason i asked this question is im going to start development on my own game.. the idea is to eventually have something with characters to it, and a plot that actually tells a story, but one step at a time, id like to work towards an online multiplayer shooter to polish up the gameplay mechanics relating to the combat system of choice, and have a functional core game that can springboard into something more

taking everything i heard into consideration, i think i will probably end up going with a first person shooter, because i do not think it is very realistic to be able to see around corners without sticking your head out.. the ability to lean in an FPS game allows you to peak more realistically, and its also not realistic to be able to see behind your character either

other actions like rolling, sliding, climbing, etc can still be implemented in FPS and probably will be.. i could even implement a cover system where, with your back against a wall, you will be facing in the opposite direction of the wall with the ability to peak around, or over the obstacle, but i do not think it will be necessary
I would make it optional, or be able to be toggled with a certain key.
Mikasa Ackerman 2018년 10월 30일 오전 2시 36분 
it doesnt really make a difference , some games like just cause 3 work better in third person mode, i honestly couldnt imagine flying around with a wingsuit ,tethering around and all in first person view , meanwhile a game like tf2 would only work in first person mode because you could see behind yourself and easily detect a spy , or peak around corners without having to taunt next to it
Dominic 2018년 10월 30일 오전 2시 40분 
BurntByHellfire님이 먼저 게시:
alright.. the reason i asked this question is im going to start development on my own game.. the idea is to eventually have something with characters to it, and a plot that actually tells a story, but one step at a time, id like to work towards an online multiplayer shooter to polish up the gameplay mechanics relating to the combat system of choice, and have a functional core game that can springboard into something more

taking everything i heard into consideration, i think i will probably end up going with a first person shooter, because i do not think it is very realistic to be able to see around corners without sticking your head out.. the ability to lean in an FPS game allows you to peak more realistically, and its also not realistic to be able to see behind your character either

other actions like rolling, sliding, climbing, etc can still be implemented in FPS and probably will be.. i could even implement a cover system where, with your back against a wall, you will be facing in the opposite direction of the wall with the ability to peak around, or over the obstacle, but i do not think it will be necessary
You could add the abillity to run up walls, run on the side of walls with the abillity to also wall jump and the abillity to run up a wall and backflip off of it and so on while shooting at people.

It would be fun.

Also it is what the game Gunz did but that was a third person game.
malik 2018년 10월 30일 오전 2시 51분 
fpp tbh
Ulfrinn 2018년 10월 30일 오전 3시 05분 
Dr. Wong Donger님이 먼저 게시:
BurntByHellfire님이 먼저 게시:
alright.. the reason i asked this question is im going to start development on my own game.. the idea is to eventually have something with characters to it, and a plot that actually tells a story, but one step at a time, id like to work towards an online multiplayer shooter to polish up the gameplay mechanics relating to the combat system of choice, and have a functional core game that can springboard into something more

taking everything i heard into consideration, i think i will probably end up going with a first person shooter, because i do not think it is very realistic to be able to see around corners without sticking your head out.. the ability to lean in an FPS game allows you to peak more realistically, and its also not realistic to be able to see behind your character either

other actions like rolling, sliding, climbing, etc can still be implemented in FPS and probably will be.. i could even implement a cover system where, with your back against a wall, you will be facing in the opposite direction of the wall with the ability to peak around, or over the obstacle, but i do not think it will be necessary
I would make it optional, or be able to be toggled with a certain key.

nah, if an issue is third person perspective giving people an unfair and unrealistic advantage, then anyone who just wanted to enjoy a first person perspective would be disadvantaged.. i dont like the option to use both for something with PVP because everyone will be forced to use TPS for that reason
BanOphobia My Struggle 2018년 10월 30일 오전 5시 27분 
BurntByHellfire님이 먼저 게시:
Dr. Wong Donger님이 먼저 게시:
I would make it optional, or be able to be toggled with a certain key.

nah, if an issue is third person perspective giving people an unfair and unrealistic advantage, then anyone who just wanted to enjoy a first person perspective would be disadvantaged.. i dont like the option to use both for something with PVP because everyone will be forced to use TPS for that reason

Yeah Star Wars Battlefronts 2 (classic) always dolly mode, cuz first person was just asking for it in PvP.
Astro_80 (WASH YOUR HANDS!) 2018년 10월 30일 오전 5시 38분 
BurntByHellfire님이 먼저 게시:
So, between first person shooters and third person shooter games, which do you like more?..

Third person shooter games allow you to switch shoulders, peak arround corners, or implement cover systems and let you see your characters and offer different camera options.

First person shooters are simpler. There usually isn't an ability to switch shoulders, are less likely to have cover systems, but generally offer a more realistic point of view and many offer the option of using the sites and optics on the weapons for a first person perspective.

So, which do you find more enjoyable, more fun, and why?

I prefer first person shooters. I find them more immersive.
Ulfrinn 2018년 10월 30일 오후 1시 37분 
Tongue in Cheek님이 먼저 게시:
BurntByHellfire님이 먼저 게시:

nah, if an issue is third person perspective giving people an unfair and unrealistic advantage, then anyone who just wanted to enjoy a first person perspective would be disadvantaged.. i dont like the option to use both for something with PVP because everyone will be forced to use TPS for that reason

Yeah Star Wars Battlefronts 2 (classic) always dolly mode, cuz first person was just asking for it in PvP.

i havent played that game but it does make sense.. so unless you have a game that wont have any PVP, you really have to pick one or the other
sage2001 2018년 10월 30일 오후 3시 10분 
In terms of genre, but I like FPS games more. For the most part, they're reliant on cover systems which kinda slow down gunfights. For example, I'll have a perfect headshot on a guy who's shooting at my teammate...only for them to duck behind cover the moment I raise my crosshairs.

If it's something like Battlefront where both options are available in multiplayer, I'll usually go 3rd person for a better FOV.
Phantom 2018년 10월 30일 오후 3시 18분 
Dover님이 먼저 게시:
First Person. It doesn't (usually) allow the player to cheat by peering around/over a wall... For multiplayer. I prefer the Third Person Shooters in singleplayer.

The angle perspective offered by third-person shooters takes away the competitive element.

I would hate to see a third-party shooter make it as an E-sport title.


BurntByHellfire님이 먼저 게시:
alright.. the reason i asked this question is im going to start development on my own game.. the idea is to eventually have something with characters to it, and a plot that actually tells a story, but one step at a time, id like to work towards an online multiplayer shooter to polish up the gameplay mechanics relating to the combat system of choice, and have a functional core game that can springboard into something more

The story-line is somewhat irrespective of overall shooting mechanics.

However, if your intention is to create a tactical shooter game, you'd want to go FPS.

BR games tend to support third-person due to large maps.

The field-of-view is well-suited.

For the love of God, i hate BR games though... :taloslol:


burntbyhellfire님이 먼저 게시:
taking everything i heard into consideration, i think i will probably end up going with a first person shooter, because i do not think it is very realistic to be able to see around corners without sticking your head out.. the ability to lean in an FPS game allows you to peak more realistically, and its also not realistic to be able to see behind your character either

other actions like rolling, sliding, climbing, etc can still be implemented in FPS and probably will be.. i could even implement a cover system where, with your back against a wall, you will be facing in the opposite direction of the wall with the ability to peak around, or over the obstacle, but i do not think it will be necessary

The actions as mentioned can also be integrated into third-person.

It could just be a temporary display.

I.e - where the player temporarily loses other controls, and the action (climbing, sliding) plays cinematically.

It's something similar to the "assassinations" in Halo Reach.

:yinyangflip:
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